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Daima Team Development Insights

May 2, 2025

Key Points from Daima Team Development Lecture

Introduction

  • Discussion on how the Daima (DA) team was developed from nothing to the top team in the game.
  • DA tag is currently the leading team, with others like Future, Hybrids, Vegeta Clan, and Movies being competitive yet not at the same level.

Initial State of the DA Team

  • Prior to Super Saiyan 3 Vegeta's banner, the DA team did not exist.
  • Initial releases included Super Saiyan Goku and Tamagami 3 during Legends Fest.
  • March was designated as the month for Daima, significantly building the team.

Rapid Development in March

  • Introduction of the free-to-play/banner character, green Goku, and others like blue Goku mini and Glorio.
  • Summonable characters, including an LF character and a 1% sparking, were added.
  • In two banners, the DA team became dominant.

Comparison with DB Tag

  • DB team currently in a worse initial state compared to DA before March.
  • Notable characters like Tao and green Yamcha fall short.
  • However, DB has access to strong equipment.

Equipment and Team Building

  • DA team's equipment lacks compared to DB's "emergency" equipment drop.
  • DB's equipment grants significant stats boosts but relies on character strength.

Character Design and Toxicity

  • Several DA characters have designs that incorporate toxic mechanics, e.g., RNG-based features.
  • Super Saiyan 3 Vegeta and Super Saiyan 4 Goku noted for having strong but not overly toxic designs.
  • Majinu and Majin Coup criticized for toxic RNG mechanics like paralysis and faint.

Expectation for DB Team

  • New DB characters need to be good without relying on toxic mechanics.
  • Urgency for more characters to make the DB team viable, not just a few overpowered units.

Conclusion

  • Discussion on design philosophies, highlighting a difference between making characters strong and making them enjoyable to fight.
  • Hope for future DB characters to balance strength with gameplay enjoyment.

This lecture covered the development and current status of the Daima team, providing insights into character design, team building, and the competitive landscape. The focus was also on the potential trajectory and necessary improvements for the DB team. The importance of avoiding toxic mechanics in game design was emphasized throughout the lecture.