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Roblox Events Scripting Guide

Aug 5, 2024

Roblox Beginner Scripting Tutorial: Events

Introduction

  • Host: Balev
  • Topic: Events in Roblox scripting
  • Analogy: Birthday surprise party as an example of triggering events.

Concept of Events

  • Events are actions that occur as a result of other actions.
  • Example: Opening a door triggers a surprise party.

Setting Up Events

  1. Disable Previous Script: Disable the script created in the last episode.
  2. Create New Script:
    • Insert a new script inside the Workspace.
    • Rename it to events.
    • Delete the default code.

Common Built-in Events in Roblox

Player Added Event

  • Definition: Triggered when a player joins the server.
  • Location: Found in the Players folder of the game data model.
  • Code Implementation: game.Players.PlayerAdded:Connect(function(player) print("A new player has joined the game.") print(player) end)
  • Explanation:
    • PlayerAdded is identified by the lightning bolt symbol.
    • Connect links the event to a function that executes when triggered.

Alternative Function Syntax

  • Defining a Function: local function PlayerAdded(player) print("A new player has joined.") print(player) end
  • Connecting the Function: game.Players.PlayerAdded:Connect(PlayerAdded)

Second Common Event: Touched

  • Definition: Triggers when a part is touched by another part.
  • Setup:
    • Insert a new part in the Workspace, rename to TouchPart, and set Anchored property to prevent falling due to gravity.
  • Code Implementation: local touchPart = game.Workspace.TouchPart touchPart.Touched:Connect(function(otherPart) print(otherPart.Name) end)
  • Explanation:
    • Detects which part is touching the TouchPart.

Adding Debounce to Touch Events

  • Debounce Definition: A method to prevent multiple triggers of an event within a short period.
  • Implementation Steps:
    1. Initialize a Boolean variable to track touch state: local partIsTouched = false
    2. Check if the part is touched: if not partIsTouched then partIsTouched = true -- Print statements here end
    3. Introduce a cooldown with task.wait(): task.wait(2) partIsTouched = false
  • Result: Event will only trigger once every two seconds.

Conclusion

  • Encourage students to experiment with the Touched and PlayerAdded events.
  • Suggest changing part colors on touch or utilizing player data in scripts.
  • Request students share their code in the comments section.

  • Next Episode: More scripting techniques and event usage.