Coconote
AI notes
AI voice & video notes
Try for free
🎥
Using ReveRig with Characters of Separate Meshes
Jul 19, 2024
Using ReveRig with Characters of Separate Meshes
Introduction
This tutorial demonstrates how to use ReveRig with characters whose faces are composed of different meshes.
Example: Character "Jameela"
Made up of multiple meshes
Equipped with 52 shape keys (ARKit system for facial motion capture)
Meshes: eyebrows, eyelashes, eyes, face, upper and lower teeth
Missing mesh: tongue
Initial Setup
Separate meshes
Alternative option: Merge secondary meshes to the primary one (Ctrl + J)
This tutorial covers keeping meshes separate
Creating the Face Rig
Use the ReveRig add-on
Place the facial rig next to the face of the character
Rename the facial rig based on the character
Tying the Rig to Meshes
ReveRig shows 5 main fields
Our character has 6 different meshes
Mandatory Fields:
Main mesh: face
Eyes: eye mesh
Tongue: leave blank if missing
Insert upper and lower teeth meshes
Creating Drivers
Proceed with the creation of drivers
Check that the drivers have been created correctly
Movement not yet applied to eyelashes and eyebrows
Create drivers for these meshes:
Clear fields
Insert eyebrows (leave eye field empty)
Insert eyelashes in tongue field
Verifying Drivers
Verify that eyelashes and eyebrows are linked to the facial rig
Retargeting Animation
Select source mesh and facial rig as target
Set frame offset for transferred animation
Click retarget animation button
Verify the transferred animation correctness
Final Adjustments
Insert keyframe to bring the face back to Rest Position
Modify facial animation as desired (Example: animating Amp Value field for jaw open shape key)
Conclusion
For questions, write in the comments or contact privately
Subscribe for updates
All necessary information provided in the description
📄
Full transcript