Aug 10, 2024
class Hero {
char name[100];
int health;
char level;
};
Hero h1;
. to access properties:
h1.healthh1.levelint getHealth() {
return health;
}
void setHealth(int h) {
health = h;
}
~Hero() {
// Cleanup code
}
new for dynamic allocation.Hero* h = new Hero();
Hero(const Hero &temp) {
health = temp.health;
level = temp.level;
}
cout << Hero::timeToComplete << endl;
const keyword, initialization lists, and how to create const-type member functions.