Hi, I'm Dan Flesch. When people hear that the subject of my new student's guide is vectors and tensors, a reasonably high percentage of them have the same question. What's a tensor?
My goal for this video is to take about 12 minutes to answer that question, not using a bunch of mathematical equations, but instead some simple household objects, including children's blocks, small arrows, a couple of pieces of cardboard, and a pointed stick. I think the very best route to understanding tensors is to begin by making sure that you're solid on your understanding of vectors. If you've taken any college-level physics or engineering, you probably think of a vector as something like this. representing a quantity that has both magnitude and direction, wherein the length of the arrow is proportional to the magnitude of the quantity and the orientation of the arrow tells you the direction of the quantity. This could represent the force of gravity on an object or the strength and direction of the Earth's magnetic field or the velocity of a particle in a flowing fluid.
But vectors can represent other things as well, such as an area. How does a vector represent an area? It's pretty straightforward. You simply make the length of the vector proportional to the amount...
of the area, the number of square meters in the area. And then you make the direction of the arrow perpendicular to the surface. So in that way this can represent an area as well.
So vectors can represent lots of things, but if you want to take the step beyond thinking of vectors as representing quantities with magnitude and direction to understanding that vectors are members of a wider class of object called tensors, then you have to make sure you understand vector components and basis vectors. If you're even going to think about the components of a vector, you better get yourself one of these. This represents a coordinate system.
In this case, I've picked the simplest one, an x-axis, a y-axis, and a z-axis, all meeting at right angles. this represents the Cartesian coordinate system. And the thing to remember about coordinate systems is they come along with coordinate basis vectors. You probably ran into these as unit vectors, and the thing to remember about about these little guys is they have a length of one. One what?
One of whatever the units are that you're going to express the length of your vector in. And the direction of the basis vectors or unit vectors is in the direction of the coordinate axes. So this might represent the unit vector in the x direction.
That's often called x with a little hat over it or sometimes i hat. That's the x hat unit vector. It points in the direction of increasing x-quad coordinate.
Likewise, the y-hat, sometimes called the j-hat unit vector, points in the direction of increasing y, and the z-hat or k-hat unit vector points in the direction of increasing z. Once you have the coordinate system and the unit vectors in place, now you're in a position to find the components of your vector. But how exactly do you do that?
I think it's easiest to understand how to find vector components if you begin with a vector in the xy plane. So I'm going to lay this vector in the xy plane at some angle to the x-axis. In order to find the x-component, component, I'm going to project this vector onto the x-axis. In order to find the y-component, I'm going to project this vector onto the y-axis. And how am I going to do those projections?
Here's one way. darken the room because I'm going to use this lamp to project the vector onto the x and y axes. First, I'm going to shine the light perpendicular to the x-axis, that is parallel to the y-axis, and look for the shadow of the vector on the x-axis.
That will be the x-component of this vector. As you can see, the shadow of the vector on the x-axis ends right here. This is the x-component of this vector. If I made the vector have a greater angle to the x-axis, notice the shadow moves this way. The x component is getting smaller.
And if I make the vector lay entirely along the x-axis, then the shadow and the vector are the same length. The x component is the length of the vector in that case. Now I've got my Light shining perpendicular to the y-axis that is parallel to the x-axis and the shadow cast by the vector onto the y-axis gives me the y-component of the vector. Notice that as I increase the angle to the x-axis, I'm decreasing the angle to the y-axis. decreasing the angle to the y-axis and the y component is getting bigger.
Another way of visualizing vector components is to ask yourself, to get from the base of the vector to the tip of the vector, how far do I have to go in the x-axis direction and how far do I have to go in the y direction? In other words, how many x-hat or i-hat unit vectors and how many y-hat or j-hat unit vectors would it take to get from the base to the tip of this vector? I can show you this if I get rid of these axes and just line up some x-hat basis vectors.
These are going to go in the x direction obviously. And some y-hat basis vectors. So in other words, this vector is made up of about 4x-hat and 3y-hat. That means that instead of drawing an arrow for this vector, you could simply say four of these plus three of these, and if you want to be complete since there's no z component to this vector, zero of these That is the same as this. In other words, this is a perfectly valid representation of that vector.
And of course, if you know the basis vectors, you wouldn't even have to put these on, would you? You could simply use these components as your vector. You could write them in a little array. You could even stack them up. Put a nice set of parentheses around them.
This looks just like the way you see column vectors written. Of course these three components pertain only to the vector we had laying on the table a minute ago. To generalize this to vector capital A for example, we can replace these components with a sub x, a sub y, and a sub z.
Of course, a sub x is the component that pertains to the x-hat basis vector. a sub y pertains to the y-hat basis vector. a sub z pertains to the z-hat basis vector.
Notice that we need one index for each of these. because there's only one directional indicator, that is one basis vector, per component. This is what makes vectors tensors of rank one. One index, one basis vector per component. By the same token, scalars can be considered to be tensors of rank zero, because scalars have no directional indicators, therefore need no indices.
Those are tensors of rank zero. I'll say in a minute why it's so powerful to represent tensors as this combination of components and basis vectors. But first, I want to show you some examples of higher rank tensors. This is a representation of a rank 2 tensor in three-dimensional space. Notice that instead of having three components and three basis vectors, we now have nine components and nine sets of two basis vectors.
Notice also that the components no longer have a single index, they have two indices. Why might you need such a representation? Consider, for example, the forces inside a solid object.
Inside that object, you can imagine surfaces whose area vectors point in the x or in the y or in the z direction. Thank you. And on each of those types of surface, there might be a force that has a component in the x or in the y or in the z direction.
So to fully characterize all the possible forces on all the possible surfaces, you need nine components, each with two indices referring to two basis vectors. So, for example, a sub xx might refer to the x-directed force on a surface whose area of x is x. is in the x-direction. a sub yx might refer to the x-directed force on a surface whose area vector is in the y-direction and so forth. This combination of nine components and nine sets of two basis vectors makes this a rank two tensor.
This is a representation of a rank 3 tensor in three-dimensional space. 27 components, each pertaining to one of 27 sets of three basis vectors. I'll zoom in a little bit here so you can see.
you can see the components better. Notice that now each component has three indices. a sub xxx pertains to three x basis vectors.
a sub xyx pertains to two x and one y basis vectors. basis vector and so forth. This entire front slab has X as the third index and pertains to these nine sets of basis vectors.
The middle slab all has Y as the third index and pertains to these nine. The back slab all has Z as the third index and pertains to those nine. So in three-dimensional space, 27 components, 27 sets of three basis vectors, and three indices on each column. component.
You may be wondering what is it about the combination of components and basis vectors that makes tensors so powerful? The answer is this. All observers in all reference frames agree not on the basis vectors, not on the components, but on the combination of components and basis vectors. The reason for that is that the basis vectors transform one way between reference frames, and the components transform in just such a way so as to keep the combination of components and basis vectors the same for all observers.
It was this characteristic of tensors that caused Lillian Lieber to call tensors the facts of the universe. Thanks very much for your time.