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Concerns and Trends in Gaming Industry

Aug 5, 2024

Lecture Notes: Video Game Industry Concerns and Trends

Introduction

  • Presenter expresses dissatisfaction with recent developments in the video game industry, particularly regarding Call of Duty (CoD).
  • Mention of taking a break and feeling repulsed by current industry practices.

Skill-Based Matchmaking (SBMM)

  • CoD developers conducted a controversial skill-based matchmaking experiment.
  • The experiment involved using AI for matchmaking and creating in-game bundles.
  • Presenter criticizes the AI-generated bundles and calls for more authentic content (e.g., licensing well-known properties like Terminator).

Issues with SBMM

  • SBMM is seen as a way to protect less skilled players but at the expense of experienced players.
  • The experiment lacked transparency and did not provide clear data or methodology.
  • Presenter argues that SBMM is primarily for monetization rather than player retention.
  • Example used: Burger King analogy to explain the sudden change in player experience.

Comparisons to Other Games

  • Ex Defiant: Recent balance pass on weapons praised.
    • Weapons feel balanced and viable.
    • Unique characteristics of weapons maintained.
    • Specific mention of buffing the AA2 weapon.
  • X Defiant vs. CoD: Presenter finds X Defiant's open matchmaking system more honest and less manipulative.

Community Reactions

  • Mixed reactions from the community about SBMM.
  • Some players leave due to unfair experiences, while others stay and adapt.

Industry Insights

  • Insights from industry figures like Robert Bowling and Mark Rubin.
    • Bowling: SBMM has evolved over time with more focus on monetization.
    • Rubin: Confirms minor SBMM in older CoD titles, but emphasizes it was minimal and ping-based.

Personal Experience and Recommendations

  • Presenter shares personal experience with adapting to game mechanics and improving through practice.
  • Critique of the