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Concerns and Trends in Gaming Industry
Aug 5, 2024
Lecture Notes: Video Game Industry Concerns and Trends
Introduction
Presenter expresses dissatisfaction with recent developments in the video game industry, particularly regarding Call of Duty (CoD).
Mention of taking a break and feeling repulsed by current industry practices.
Skill-Based Matchmaking (SBMM)
CoD developers conducted a controversial skill-based matchmaking experiment.
The experiment involved using AI for matchmaking and creating in-game bundles.
Presenter criticizes the AI-generated bundles and calls for more authentic content (e.g., licensing well-known properties like Terminator).
Issues with SBMM
SBMM is seen as a way to protect less skilled players but at the expense of experienced players.
The experiment lacked transparency and did not provide clear data or methodology.
Presenter argues that SBMM is primarily for monetization rather than player retention.
Example used: Burger King analogy to explain the sudden change in player experience.
Comparisons to Other Games
Ex Defiant
: Recent balance pass on weapons praised.
Weapons feel balanced and viable.
Unique characteristics of weapons maintained.
Specific mention of buffing the AA2 weapon.
X Defiant
vs. CoD: Presenter finds X Defiant's open matchmaking system more honest and less manipulative.
Community Reactions
Mixed reactions from the community about SBMM.
Some players leave due to unfair experiences, while others stay and adapt.
Industry Insights
Insights from industry figures like Robert Bowling and Mark Rubin.
Bowling: SBMM has evolved over time with more focus on monetization.
Rubin: Confirms minor SBMM in older CoD titles, but emphasizes it was minimal and ping-based.
Personal Experience and Recommendations
Presenter shares personal experience with adapting to game mechanics and improving through practice.
Critique of the
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