Griffpatch's Scratch Platformer Tutorial
Introduction
- Griffpatch introduces the "Classic Scratch Platformer" project.
- Focus on simple platforming, wall sliding, moving platforms, and level navigation.
- Aim: Create a foundation for personalizing game style.
Getting Started
- Start by remixing the starter project which includes necessary costumes.
- Emphasis on using simple costumes for effective platforming scripts.
- Create a new costume centered on the canvas for proper alignment.
- Rename sprite to "Player."
Creating the Level
- Use backdrops for level creation.
- Draw a straight floor line using the rectangle tool.
- Add stairs and a floating platform for testing.
Gravity Implementation
- Use a forever loop with a "When green flag clicked" block for gravity.
- Create a variable "speed y" to track player's speed.
- Set initial speed to 0 and change it by -1 each loop.
- Adjust player's position using speed y for a realistic fall.
Ground Collisions
- Detect collisions using "IF touching color".
- Move player back by changing y by -speed y to undo the overlap.
- Use repeat until loop to ensure the player is positioned correctly.
Creating the "Fix Overlap" Block
- Custom block to manage player overlap when colliding with ground.
- Use "Run without screen refresh" to improve performance and appearance.
Gravity and Jumping
- Create a "GRAVITY" variable to manage falling speed.
- Implement jumping with "IF up arrow pressed" and set "speed y" to a positive number.
Walking and Horizontal Movement
- Introduce "speed x" for horizontal movement.
- Implement left and right movement with arrow keys.
- Manage acceleration and deceleration with resistance factor.
Horizontal Collisions
- Implement similar collision detection for horizontal movement.
- Use small step movements to detect and manage collisions efficiently.
Fine-tuning the Physics
- Introduce "falling" variable to manage jumping mechanics more effectively.
- Utilize "coyote jump" technique to improve gameplay experience.
Customization of Physics
- Adjust variables like GRAVITY, JUMP FORCE, ACCELERATION, and RESISTANCE to customize game feel.
Conclusion
- Next episode will include multiple screens, sprite vs color collisions, and sloping inclines.
- Future plans: wall jumps and moving platforms.
- Encourage viewers to like, subscribe, and support the channel.
This guide provides a step-by-step process of building a simple yet effective platforming engine in Scratch, offering room for modification and personalization as the game develops.