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Python Programming Basics - Course Notes

Jul 6, 2024

Python Programming Basics Course by Beau Carnes

Introduction

  • Instructor: Beau Carnes, freeCodeCamp.org
  • Course Content: Basics of Python programming, suitable for absolute beginners
  • Required Tools: Just a web browser (using Replit)
  • Course Structure: Learn core aspects of Python, build projects to practice
  • Learning Outcomes: Understand shell scripting, task automation, web development, data analysis, machine learning, game development, and working with embedded devices
  • First Project: Blackjack game

Getting Started with Replit

  • Platform: Online IDE allowing users to code/run programs in various languages
  • Steps:
    1. Sign up or log in to Replit
    2. Create a new Replit (choose Python)
    3. Write code in main.py, see results in the console

Creating a Basic Game: Rock, Paper, Scissors

Setting Up Variables

  • Variables: player_choice, computer_choice
  • Strings: Using quotation marks to define strings (double or single quotes)
  • Convention: Use underscores in variable names for readability

Functions

  • Definition: def keyword
  • Indentation: Critical for defining code blocks in Python
  • Return Statement: Specifies what a function returns
  • Function Call: Execute a function by typing its name followed by parentheses
  • Example: Creating get_choices function

Control Statements

  • If Statement: Execute code based on a condition
  • Else, Elif: Alternative conditions and blocks of code
  • Example: Print choices and check conditions for the Rock, Paper, Scissors game
  • Boolean Expressions: Compare values, logical operators (and, or, not)

Dictionaries

  • Definition: Key-value pairs enclosed in curly braces
  • Access: Retrieve values using keys
  • Example: Store and update choices in a dictionary

Extending the Game: Adding Functions and Logic

Importing Libraries

  • Random Library: For generating random choices
  • Import Statement: import random

Lists

  • Definition: Stores multiple items, each separated by commas in square brackets
  • Access and Slicing: Retrieve items using indices, slice lists to get sublists

Checking Win Conditions

  • Nested If Statements: For complex conditions
  • Return Statements: Indicate the result of functions

Building a Blackjack Game

Setting Up the Environment

  • Replit: Create a new Python Replit
  • Installation: Setting up Python locally (optional via Python.org)

Core Features of Python

Variables and Expressions

  • Variables: Assign values using =
  • Expressions: Calculate values, e.g., 1 + 1
  • Statements: Line of code performing an action
  • Comments: Use # to write comments

Data Types

  • Strings: Sequence of characters, use str constructor
  • Numbers: Integers (int), Floats (float), Complex
  • Booleans: True or False
  • Lists: Collection of items, append, remove
  • Tuples: Immutable list, enclosed in parentheses
  • Dictionaries: Key-value pairs

Functions

  • Declaration: Using def
  • Arguments: Values passed into functions
  • Return Values: Use return to output from a function
  • Scope: Global vs local variables
  • Nested Functions: Function within a function, scopes
  • Closures: Inner function remembers its environment

Objects and Classes

  • Creating Classes: class keyword
  • Initialization: __init__ method
  • Attributes and Methods: Variables and functions within classes
  • Inheritance: Extending classes

Loops

  • While Loops: Repeat as long as condition is true
  • For Loops: Iterate over sequences
  • Break and Continue: Control flow within loops

Modules

  • Importing Modules: Reuse code from other files
  • Standard Library: math, random, etc.
  • Third-party Packages: Use pip to install

Advanced Topics

  • Lambda Functions: Anonymous function using lambda keyword
  • Map, Filter, Reduce: Apply functions to lists
  • Docstrings: Adding documentation within functions and classes
  • Type Annotations: Optionally specify types
  • Exceptions: Handle errors using try, except

Project: Blackjack Game

Class Definitions

  • Deck Class: Handling card shuffling and dealing
  • Card Class: Representation of a single card
  • Hand Class: Managing player and dealer hands
  • Game Class: Overall game logic

Game Logic

  • Initializing Deck and Hands: Create, shuffle, deal
  • Adding Functionality:
    • Check win conditions
    • Handle player choices (hit or stand)
    • Dealer logic
    • Display game results

Conclusion

  • Project Completion: Blackjack game with full functionality
  • Skills Acquired: Understanding of Python basics, ability to build simple games
  • Resources: Continue practicing with additional projects and exploring Python libraries

Final Thoughts

  • Coding Practice: Keep coding to solidify your skills
  • Community: FreeCodeCamp and other programming communities for support and collaboration
  • Future Learning: Explore more advanced Python topics and other programming languages