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EU's Regulations on Game Currency Practices

Apr 15, 2025

Notes on EU's New Rules on Premium Currency in Games

Introduction

  • The European Union (EU) has introduced new rules on premium currencies in video games.
  • Aimed at eliminating manipulative practices and predatory monetization tactics in the gaming industry.
  • Significant impact expected on companies like Ubisoft, CD Project, DICE, Remedy, etc.
  • Could change game monetization practices globally.

Context

  • Digital Fairness Act: Proposed in September 2024.
    • Targets dark patterns in video games.
    • Focus on practices that exploit vulnerable users, especially minors.

Economic Impact

  • Video games are a significant business in the EU.
  • Online game spending majorly contributes to revenue.
  • Concerns arise over manipulative tactics targeting children.
  • Example: Children spending an average of 31 euros a month on online games.

The Case of Star Stable

  • Star Stable: A game about horses targeted for its predatory monetization practices.
  • Swedish Consumer Agency filed a complaint against Star Stable Entertainment.
    • Allegations of targeting children and using harmful commercial practices.
  • Findings confirmed unethical practices like direct appeals to children and lack of transparency.

EU's Proposed Changes

  • Consumer Protection Cooperation Network (CPCN) outlines desired changes:
    • Allow buying exact currency needed, eliminate excess purchase.
    • Refund policies for digital purchases.
    • Ban on fear-of-missing-out (FOMO) tactics.
  • Aim: To make gaming environments more trustworthy.

Industry Response

  • Industry bodies express disappointment.
  • Concerns over potential disruption and growth challenges.
  • Claims that new principles could restrict consumer access to games.

Potential Industry Impact

  • Big companies might absorb costs and adjust monetization models.
  • Smaller companies may struggle to comply.
  • Threat of geo-restriction for EU players by major companies.

Broader Implications

  • EU's actions could set a precedent affecting gaming industries worldwide.
  • Potential dilemma for companies: Offer more transparent pricing in EU vs. rest of the world.
  • Could lead to disparity between gaming experiences for EU and non-EU players.

Conclusion

  • EU's regulations challenge current monetization models.
  • Enforcement is crucial for new rules to have a lasting impact.
  • Potential shift towards fairer gaming practices.
  • Highlighted through the example of a niche game, Star Stable, but implications are vast.
  • Future of game monetization may see a shift towards consumer-friendly practices.

Note: This summary is based on a lecture discussing the European Union's impact on game industry monetization practices, with a focus on premium currencies and consumer protection.