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Vector Operations Overview

Sep 9, 2025

Overview

This lecture introduces vectors and their operations, covering coordinate systems, vector notation, scalar and vector operations, and both dot and cross products.

Coordinate Systems in Two Dimensions

  • The x-axis is horizontal and the y-axis is vertical, forming the 2D coordinate system.
  • Points are located by tracing lines parallel to axes and recording x and y coordinates, always written (x, y).
  • The origin, labeled O, is where the axes cross and has coordinates (0, 0).

Vectors: Definition and Notation

  • Vectors are arrows defined by length (magnitude) and direction, not by position.
  • Components of a vector indicate steps in x (horizontal) and y (vertical) directions.
  • Components are written in square brackets: (\begin{bmatrix}x \ y\end{bmatrix}).
  • Vectors can be generalized to n dimensions, with components listed from 1 to n.

Scalar Operations with Vectors

  • Scalar operations involve multiplying or dividing a vector by a number (scalar).
  • Each component is multiplied or divided by the scalar.
  • Multiplying by a negative scalar reverses the vector’s direction.

Vector Operations: Addition and Subtraction

  • Vector addition: add corresponding x and y components.
  • Graphically, place tails together; the result is an arrow from the origin to the new tip.
  • Subtraction gives a vector from the tip of one to the tip of the other and can represent the difference between two points.

Magnitude (Length) and Unit Vectors

  • The magnitude (norm) of a vector in 2D: ( \sqrt{x^2 + y^2} ).
  • A unit vector has a length of 1 and is found by dividing the vector by its own length.
  • Standard unit vectors: (\hat{x}), (\hat{y}), and (\hat{z}) for their respective axes.

Dot Product (Scalar Product)

  • The dot product of vectors A and B: (A \cdot B = |A||B|\cos(\theta)), where θ is the angle between them.
  • If vectors are parallel: dot product is max; perpendicular: dot product is 0; opposite: dot product is negative max.
  • Measures similarity of direction between vectors.
  • The length of a vector can be found as the square root of the dot product with itself.

Cross Product (Vector Product)

  • The cross product, (A \times B), is a vector perpendicular to both A and B, only defined in 3D.
  • Result depends on the order (not commutative): (A \times B = - (B \times A)).
  • Magnitude: (|A||B|\sin(\theta)), where θ is the angle between the vectors.
  • Zero if vectors are parallel, maximum if perpendicular.
  • Direction follows the right-hand rule.
  • Length of the cross product gives the area of the parallelogram formed by the vectors.

Key Terms & Definitions

  • Coordinate System — A grid defined by perpendicular axes (x, y) for specifying points.
  • Vector — An arrow with magnitude and direction, represented by components.
  • Scalar — A real number used to scale a vector.
  • Magnitude/Norm — The length of a vector.
  • Unit Vector — A vector with magnitude 1, indicating direction only.
  • Dot Product — Scalar result indicating how parallel two vectors are.
  • Cross Product — Vector result perpendicular to two 3D vectors, indicating how perpendicular they are.

Action Items / Next Steps

  • Practice calculating vector components and operations.
  • Study the properties and formulas for dot and cross products.
  • Review matrix determinants for understanding cross product computation in detail.