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Training AI to Play Snake Game
Sep 11, 2024
Lecture Notes: Training AI to Play Snake Using Reinforcement Learning
Introduction
Instructor: Patrick Lober, popular Python instructor.
Project: Build an AI to teach itself how to play the Snake game.
Tools Used:
Pygame for game development.
PyTorch for deep learning.
Learning Topic: Basics of Reinforcement Learning.
Final Project Demonstration
Starting the Script
: Run
python agents.py
to begin training the agent.
Game Environment
: A visual representation of the game with scores displayed.
Training Process
:
The snake starts with no knowledge and makes random moves.
Improvement is gradual; expect around 80 to 100 games for a solid strategy (approximately 10 minutes).
Initial performance is poor but improves over time (demonstration of learning).
Course Structure
Part 1
: Theory of Reinforcement Learning.
Part 2
: Implementing the Snake game using Pygame.
Part 3
: Creating the AI agent.
Part 4
: Implementing the model using PyTorch.
Theory of Reinforcement Learning
Definition
: Reinforcement Learning (RL) involves teaching software agents to take actions in an environment to maximize cumulative rewards.
Main Components:
Agent
: The player (AI).
Environment
: The game (Snake).
Rewards
: Feedback that informs the agent of its performance (e.g., +10 for eating food, -10 for dying).
Approaches
: Various strategies; this course uses Deep Q-Learning, which implements a deep neural network to predict actions.
Code Overview
Game Implementation
:
Create game loop that handles actions and updates the game state.
Calculate rewards and check for game over conditions.
Agent
:
Integrates with the environment and contains the training loop.
Model
:
A feedforward neural network for action prediction.
Important Variables and Functions
Rewards
:
+10 when food is eaten,
-10 on game over,
0 for neutral actions.
Actions
: Represented as arrays to avoid immediate 180-degree turns.
States
: The agent needs to know about dangers around (e.g., boundaries, food position, direction).
Model and Training
Deep Q-Learning
: Update Q-values based on rewards and maximum future rewards (Bellman Equation).
Training Functions
:
train_short_memory
: Updates based on recent actions.
train_long_memory
: Uses past actions to enhance learning.
Setting Up the Environment
Use Conda to manage dependencies for the project.
Install required packages: Pygame, PyTorch, Matplotlib, IPython.
Conclusion
The AI improves over time through iterative training.
Final model can be saved for future use.
Homework: Improve AI performance and handle edge cases better (e.g., preventing the snake from trapping itself).
Encouragement to engage with the content and contribute feedback.
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