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Exploring Game Theory and Nash Equilibrium

Nov 25, 2024

Lecture Notes: Game Theory and Nash Equilibrium

1. Prisoner's Dilemma Recap

  • Main concept: A game where both players have a dominant strategy of not cooperating.
  • Result: Both players end up worse off than if they had cooperated.

2. Dominant Strategies

  • Definition: A strategy that is the best response no matter what the other player does.
  • Prevalence: Rarely exist in many games.

3. Simultaneous Move Game: Brianna and Carlos

  • Scenario:
    • Two study partners, Brianna and Carlos.
    • Weekdays: Decide to study or slack off.
    • Weekend: Work together.

3.1 Payoff Matrix

  • Both study: Payoff = 4 each.
  • Brianna studies & Carlos slacks: Brianna = 3, Carlos = 5.
  • Brianna slacks & Carlos studies: Brianna = 5, Carlos = 3.
  • Both slack: Payoff = -2 each (fail exam).

3.2 Strategy Analysis

  • Brianna's best responses:
    • If Carlos studies: Slack off (Payoff: 5 vs. 4 for studying).
    • If Carlos slacks: Study (Payoff: 3 vs. -2 for slacking).
  • Dominant Strategy: None for Brianna; it depends on Carlos.

4. Nash Equilibrium

  • Definition: A set of strategies where no player can benefit by changing their strategy alone.
  • Brianna and Carlos Equilibria:
    • Brianna studies, Carlos slacks (arrows point here).
    • Carlos studies, Brianna slacks (arrows point here).
  • Characteristics:
    • Best response to the other’s best response.
    • More than one Nash equilibrium can exist.

5. Real-World Implications

  • Who slacks/studies depends on real-world dynamics (e.g., intimidation).

6. Other Game Scenarios

  • Games Without Nash Equilibria:
    • Players always have an incentive to change.
    • Arrows in payoff matrix move players around.
    • More complex to calculate best responses.

References

  • John Nash: Nobel laureate, Nash Equilibrium concept.
  • "A Beautiful Mind" movie about John Nash.

These notes summarize key concepts from the discussion on game theory, focusing on strategies, Nash equilibria, and decision-making in simultaneous move games.