hi everyone today I'll show you how to use EB synth to create this hand-painted animation from a live footage using nothing but a single frame painting if you're an animator you probably know what a pain it is to draw or paint thousands of images to put together just a few minutes of animation will they be synth you won't have to make that many paintings in fact you only have to paint a few key frames and a be simple do the rest for you can you imagine all the spare time you'll finally have I mean you could probably learn French oh my dear the food while your computer is generating your beautiful animation or learn to play Paganini's Capri 224 environment order throw my Harry Potter marathon whatever is your preference my point is that this is going to be fun so let me walk you through the process in the beginning you'll need a video I've got this man in a winter coat here so let's call him Johnny alright now Johnny is shot on a green screen but you don't need your videos to be shot on the green screen it depends on how you want to stylize your scene if you want your background or different elements stylized separately it is recommended to shoot on the green screen alright you're going to need three things first image sequence of your video so let's open this in After Effects and let's generate it as a PNG sequence I'll make a new folder of video and I'll just render it in here see so now I've got the PNG images that was easy next you've got to pick the right key frame or key frames and paint them that painting will serve as a reference of your artistic style and all the remaining frames will be stylized in that exact same manner now bear in mind the eebee synth is an example based in thesis this is not some artificial intelligence that will take your painting as a slight suggestion and that creates something perhaps beautiful but probably very far from what you've painted now a b synthase not do that to you EB synth respects your style to the point that if you want to stylize a frame that contains objects that are not in your reference painting it will explode no I mean let's have a look at this footage that's a different guy that's not Johnny so let's call him Danny now we've got two characters from The Shining let's say that I picked this frame as my key frame and painted 15 frames ago Danny was facing the camera revealing a drum on the side of his box and back on his shoulder neither of it is in my reference painting so how is poor EB synth supposed to know how to stylize it now you could say well if you picked this frame as your key frame and painted it 15 frames later Danny will be standing sideways revealing the box on his back and you don't have that in your reference painting either smartass now what well you're right this might be a good time to use two key frames and blend the results together my point is try to pick the key frame that reveals as much as possible of your scene in that sequence easy as that now Johnny's back so I'm choosing frame number 30 as my key frame because his whole face is showing nicely and now I'm gonna paint this it is important to paint over your frame because your painting has to match the frame as precisely as possible the better the painting aligns with the video the better the stylization will be and the longer it will last meaning that EB sense will be able to use this key frame to stylize more frames all right we've got the painting ready so let's save it into a folder key frames and I'm gonna name it 1 0 0 0 30 dot PNG because that's the number of the video frame and we don't want to make a mess in this okay so let's keep things tidy last but not least rotoscoping I know that you didn't want to hear that but if you want to add your background separately you will need a mask but that's what the green-screen is good for I mean now you don't have to literally rotoscope Johnny's body I would probably kill myself if I had to do that so let's just kill a the hell out of it let's get rid of that green and we will render a classic black and white alpha sequence that's it we're done and we can run a B synth now all right let's have an overview of the interface this is EB synth it's the first version a little baby we're still working on it but it's already very powerful to be able to synthesize your animation you need to set the path to your source files is the key frames video and mask now mask is off by default but you can activate it by hitting the off button and see now it's on next you can set a few parameters if you want to change the default setting you don't have to do that when you have to set the frame interval that you want to stylize and name a destination folder for your result and that's it so let's do it you can either hit the select button or drag and drop those three folders that we've just created I'll start with the key frames and drop it here now notice that it automatically detected the location of the project directory now all the paths are relative to this location it also detects the extension of your files if it's a JPEG or a PNG or whatever see my video is a PNG but the default here was JPEG and now it's changed it also detects the number of digits in the names of your frames that's those hashtags over here and they will be replaced with the numbers from the frame interval that you put down below here now what's important is that the video and math sequences are numbered accordingly they have to start and end with the same number and also the number of the keyframe has to be the same as the number of the video frame that you painted but that makes sense right now if you don't have a mask you can just turn it off and sigh lies the scene as a whole that's okay too now we get to those three parameters here and this setting has been carefully tuned by thorough examination however if you feel like your animation looks suspiciously too much like the video you can increase the style weights up to let's say ten and vice-versa if you want your stylized character to look a little bit more like the actor you can increase the video weight now mask wait that's for when you are a transparent background is a mess it hardly ever happens but if you do have some pixels outside your alpha mask that's when you increase the mask weight by one or two but fiddle with the weights it's a creative process so you can try a hundred for example now finally the frame intervals every stylization starts from the keyframe and then it runs to the beginning of the video until the end so let me see my key frame number is a 1 0 0 0 30 my first frame is one in zillion zeroes and my last frame is 1 0 0 148 so I'll just put those numbers in here and you also might want to change the name of the output directory trust me if you are running more stylizations in parallel with for example different key frames you want to name your output folders accordingly I'll show you let's say that I made two key frames and I want to synthesize two intervals I would just hit this plus button and let's say that my new key frame is 16 so 1 0 0 0 60 I will leave the first and last frames the same but this is up to you you choose what intervals you need okay and I would name the output folders according to the key frame from which the resulting sequence is made so out 1 0 0 0 60 and out 1 0 0 0 30 and this is how you keep things OCD friendly and believe me you want to do that and we're done unfortunately I don't have two keyframes so I can't hit this run all button but let's see what happens when I synth there we go our out 1 0 0 0 30 father appeared so let's have a look inside and we have a couple of the first frames and obviously I speeded up the process but I did two French lessons in the meantime and I've got my animation here so everything's great you can do the final compositing in After Effects or wherever you prefer and the result can look for example like this this stylization including the final compositing was made by jakob Evora an awesome awesome concept artist so make sure to check him out and that's it this is EB synth we are a secret weapons as a speculative elephants our difference a professor gallery alright bye