Parkour Civilization
Overview
In Parkour Civilization, survival is based on one's ability to perform parkour jumps. The society is structured in hierarchical layers with parkour noobs at the bottom and parkour pros at the top.
Key Concepts
- Jumps for Food:
- One Block Jump: Raw chicken (easy)
- One Block Vertical Jump: Raw beef (more risk, slightly better reward)
- Temple of Parkour: The only structure connecting the bottom and top layers. Access is gated via tickets, which are rare and must be earned.
- Forbidden Actions: Parkour noobs cannot break or place blocks, strictly regulated. Punishments involve more parkour jumps.
Parkour Life Details
Daily Life of Parkour Noobs
- Parkour noobs only get fed once a day.
- Raw chicken is just enough to survive until the next day.
- Pros are mostly born on the top layer and no noob has ever completed the temple's parkour course.
- Society’s ultimate goal is to become a pro and move to the top layer.
Parkour Prison
- Located directly under the bottom layer; noobs who fail jumps end up here.
- 50-year sentence for repeated jump failures.
- Parkour jumps within the cells, and random testing with difficult parkour courses.
- Only way back to civilization is by not failing jumps for 50 years.
Pros & Masters
- Pros can place and break blocks in their houses.
- Every house in parkour civilization has internal parkour jumps.
- Use points and parkour as virtual currency.
- Pros complete daily parkour tasks which provide practice time in safe environments (training grounds).
- Masters have rigorous jumps and requirements, such as water bucket parkour to avoid fall damage.
- Tasks are self-selected, earning blocks to build more jumps—increasing power.
- The mysterious third tier above pros (Masters) are even more ruthless.
Structure and Mechanics
Parkour Economy
- Everything is purchased through successfully completing parkour jumps.
- Pros and masters use more complicated jumps (e.g., ladder jumps, fence jumps) as currency and status symbols.
- Masters use tasks to earn blocks, part of a broader but hidden power structure.
Society’s Past and Future
- Origins are mysterious; lore suggests parkour beginnings from friendly dares escalating into civilization-wide mandate.
- Possible misuse of the ranking system leading to societal collapse, oppression, and exploitation of noobs.
- Destined progression through mastery levels, leading to an eventual challenge against the ruling “champion.”
The Parkour Champion
- At the topmost level; responsible for setting the system’s rules.
- The champion can manipulate parkour rules using secret knowledge of barrier blocks.
- Protagonist’s journey involves defeating the champion and revealing the true structure of the society.
- Becomes a symbol for self-improvement and societal reform.
Climax & Messages
- Attempts thwarted by progressively harder challenges and betrayals, climaxing in a direct confrontation with the champion in the arena.
- Reveals deeper truths about societal structures; an unspoken rule that harder jumps can override challenges.
- Mastery of parkour tied with societal reform’s possibilities, symbolizing self improvement’s impact on broader societal rules.
Conclusion
- End of the challenging parkour journey reveals acceptance and ownership of societal structures to ensure fair chances for all, ending systemic oppression.
Parkour Gods and Mysteries
- Protagonist guided softly by parkour gods, implied omnipotent beings controlling civilization's broader mechanics.
- Final setup to give controlling powers (rules) to the player illustrating ultimate mastery and responsibility.