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Simple Sonic Worlds - Presentation Notes
Jul 28, 2024
Simple Sonic Worlds Presentation - Lesson 1
Introduction
Overview of the session: basics of Sonic Worlds using Clickteam Fusion.
Focus on transitioning from simple worlds to more complex creations.
Creation of a new character named Classic Sonic DX with added abilities.
Basics of Clickteam Fusion
Software Requirement
: Fusion Developer is not mandatory for beginners; the standard version suffices.
Files to use: .mfa files are project files in Clickteam Fusion.
Beginners should start with
Simple Sonic Worlds
due to fewer necessary extensions.
Opening Projects
Users may encounter errors when opening projects missing extensions.
Solution
: Take a screenshot of the error, note needed extensions, and download them online.
Understanding the Clickteam Fusion UI
Frames
: Represents different levels or menus within the game.
Editing Objects
: Double-clicking objects reveals properties.
Saving
: Use "Save As" frequently to create backups of project versions.
Toolbars
: Ensure to view necessary toolbars like properties and layers for editing.
Code and Logic
: Learn basic structures for programming game logic effectively.
Character Creation and Properties
Emphasize the importance of
Active Objects
versus
Backdrops
.
Active Objects
have animation capabilities and can be programmed.
Backdrops
are static background elements.
Animation Cycles
: Understand and utilize different animation cycles for character movement.
Variables
: Introduce global and alterable variables for handling character stats and interactions.
Development Best Practices
Manage project layers to create a clear workflow.
Never exceed 30k pixels for any object to avoid crashes.
Use
Debugging
tools and features to simplify problem-solving during development.
Learning Coding in Sonic Worlds
Begin coding basics using the
Event List Editor
.
Conditions dictate when actions occur (e.g., pressing buttons).
Structure of code: conditions must be satisfied for actions to be performed.
Discuss
Fast Loops
and how they execute multiple times before moving to the next event segment, along with pitfalls.
Debugging Tips
: Changes to objects can cause errors if they have linked code or behaviors.
Advanced Features
Use of
Qualifiers
for grouping and managing object behaviors effectively.
Importance of global variables for tracking consistent states across levels.
Real-time inputs for character controls using
Player Input Objects
.
Future Lessons & Next Steps
Create an attack mechanic for the new character, Classic Sonic DX.
Develop a full level from scratch incorporating new gameplay mechanics and character attributes.
Make source code available for others to learn from and remix.
Conclusion
Emphasized the complexity of programming and game development with Sonic Worlds.
Open discussion for questions regarding the lesson.
Key Takeaways
Ensure familiarity with Clickteam Fusion UI and functionalities before diving into development.
Always backup your projects and manage objects wisely to avoid errors.
Coding in Sonic Worlds can be simplified by understanding the event editor’s structure and effectively using variables.
The next session will focus on creating intricate character movements and actions.
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Full transcript