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Unity Game Development Lecture Notes
Jul 19, 2024
Unity Game Development Lecture Notes
Introduction
Mark's motivation to make video games using Unity.
Unity: game engine used for popular titles like Cuphead, Outer Wilds, Pokemon Diamond remake.
Mark's problem with long tutorials and his hands-on learning approach.
Three-Step Learning Technique
Learn the absolute basics.
Cement with simple exercises.
Figure out the rest as you go along.
Mark's success: released a puzzle platformer and an interactive video essay.
Learning Unity Basics
Identify core needs:
Character movement.
Spawning and deleting objects.
Handling collisions and game over events.
Implementing animations and sound effects.
Methods: lengthy tutorials, Unity docs, Google, trial and error.
Tutorial Overview: Creating Flappy Bird
Objective: learn Unity by creating a game similar to Flappy Bird.
Steps covered: From downloading Unity to sharing the game.
Outcome: Understanding core Unity functions via a practical example.
Getting Started with Unity
Download Unity Hub:
Make a free account, install Unity Editor (version 2021.3).
Install Visual Studio:
Essential for writing programmatic code.
Create New 2D Project:
Set up an empty project with 2D configurations.
Unity Interface and Panels
Project Panel:
Contains game assets (e.g., sprites, scripts, sounds, fonts).
Hierarchy Panel:
Lists GameObjects in the current scene (e.g., bird, pipes).
Inspector Panel:
Modify GameObjects' properties (e.g., position, rotation, components).
Scene/Game View Panels:
Visual representation of the game's current state.
Creating the Bird
GameObject:
Invisible container with properties like position, rotation, scale.
Sprite Renderer:
Adds visual representation to GameObject.
Adding Components:
Transforms GameObject functionality (e.g., Rigidbody 2D for physics, Collider).
Programming in Unity
Scripts:
Add custom components and behaviors to GameObjects.
Start vs. Update:
Start
runs once;
Update
runs every frame.
Referencing Components:
Use public references to interact with GameObject components.
Using If Statements:
Conditional logic to control behavior (e.g., movement on spacebar press).
Implementing Game Mechanics
Physics Object:
Add Rigidbody 2D to apply gravity.
Collisions:
Use colliders to detect interactions.
Code for Moving GameObjects:
Adjust position based on frame rate.
Randomly Spawning Objects:
Use timers and instantiate prefabs.
Creating UI Elements
Canvas:
Standard Unity UI element for displaying text, images, buttons.
Text Component:
Display score and game messages.
Logic Manager:
Handles game logic, score tracking, UI updates.
Game Over and Restart Functionality
Game Over Screen:
Display message and restart button.
Restart Function:
Reloads the current scene to restart the game.
Additional Features and Challenges
Game Over Conditions:
Handle off-screen bird and collision-based game over.
Bug Fixing:
Address issues like scoring post game over.
Sound Effects:
Implement audio cues for actions/events.
Particle System:
Add visual effects (e.g., clouds).
Animations:
Animate GameObjects (e.g., bird's wings flapping).
Title Screen:
Create an initial scene before gameplay starts.
High Score Saving:
Use PlayerPrefs for persistent score tracking.
Expanding and Customizing the Game
Creative Adjustments:
Add new mechanics, objectives (e.g., shooting missiles, targets).
Remaking Other Games:
Apply learned techniques to recreate other simple games.
Final Tips
Learn through experimentation and self-directed problem-solving.
Explore changes and new methods (e.g., new Input System, TextMeshPro).
Join the community: share progress, seek help, watch other developers.
Continue learning and expanding knowledge to become proficient in game development.
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Full transcript