Transcript for:
Melkor's Rebellion & Morgoth's Army

In the beginning, Melkor unsuccessfully searched  the void for the Secret Fire . This led him to   rebel against his creator, seeking dominion  over Arda. He could not create life, but he   could corrupt and seduce it. During the Music of  the Ainur, he seduced some Maiar to his cause,   whom took the form of demons . He destroyed the  two lamps and did such terrible damage to Arda   that it was marred forever. His rebellion would  engulf Arda and introduce to its inhabitants   the horrors of war. To win this war, Melkor would  rally armies, forge terrible weaponry and divided   his enemies so he could conquer them. In our  previous videos on the armies of Middle Earth,   we explored the arms, armour and military  strategies of the races of men, elves and dwarves.   In this video, we will explore the composition of  the dread legions of the Black Foe of the World. 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You can lay out gear or npcs from  your database for all to see,   and can do quick searches for lore when  something comes up. And even better,   your players can too, bringing  everyone deeper into the adventure. Or if you’re simply writing prose, use it  to become immersed and wizened in the ways   of your world, so that your writing  will do the same for your audience. Check out World Anvil via our link in the  description. If you use our code WIZARDS,   they’ll give you fifty one  percent off a yearly subscription. Melkor’s Rebellion Melkor first constructed Utumno under the Iron   Mountains where the light of Illuin and Ormal were  dim and cold. His first followers, the Umaiar,   took the forms of demons. These followers included  the shapeshifter Sauron, Balrogs such as Gothmog,   and perhaps even Ungoliant the great spider.  Melkor poisoned Arda with his hate, choking it,   and causing beasts to become monsters. During  the First War, Melkor destroyed the two lamps   and Arda was forever marred. The Valar created the  Two Tree’s while Melkor, attended by his Balrogs,   scoured Middle-earth, corrupting and breeding  monsters. During his roamings, he constructed a   secondary fortress, Angband, whose command  he entrusted to his Lieutenant, Sauron. Throughout his travels, Melkor captured Elves,  corrupting and breeding them into Orcs as a   form of mockery. He commanded some of his Umaiar  servants' to direct these Orcs, and these Umaiar   took on Orcish shapes, known as Boldogs. These  Boldogs acted as Orc-captains who could not be   slain and would reappear in battle throughout the  centuries. Fearing Melkor’s evil deeds, the Valar   came to middle earth in Y.T 1090 beginning the War  of Powers. The Balrogs fought with their tides of   flame, but were slew as Tulkas wrestled Melkor out  of Utumno and bound him in the chain of Angainor. Though imprisoned, Melkor’s Lieutenant Sauron and  his surviving forces hid in the deepest chambers   of Utumno and Angband. Countless of Melkor’s  corrupted elven children also fled east, becoming   the Eastern Orcs . Awaiting their master’s  return, they bred in secrecy, replenishing   their numbers. Meanwhile, Melkor spread lies  in Valinor to divide his enemies. In Y.T 1495,   Melkor and Ungoliant destroyed the Two Trees of  Valinor, then slew Finwë and stole the Silmarils.   This act cast a deep divide amongst the Elves as  Fëanor, unknowingly, would aid Melkor's designs.   Following this, Melkor became Morgoth and  returned to Middle Earth to wreak havoc once more. Units of Morgoth’s Army Morgoth was rescued from Ungoliant by   Gothmog and other balrogs, after which he returned  to Angband with the Silmarils in his crown.   Following his return, Morgoth’s military would  face a long series of battles known as the Wars   of Beleriand. His military was both quantitatively  and qualitatively formidable. Morgoth’s military   units were measured in hosts, armies, legions,  companies and bands. Morgoth existed at the top   of the military hierarchy, holding the rank of  Dark Lord. Under him were the ranks of Marshal,   Lieutenant, Captain, and Chieftain. Orcs made up  the majority of his army formations, but there   were also wolves and wolfriders who acted as  separate formations and acted as the equivalent   to the horseback cavalry seen in the armies of  men and elves. The orcs in Morgoth’s army were   led by orc Chieftains, Boldogs, Balrogs, and  Dragons. Orcs were typically smaller than Men,   strong but crooked in frame and bow-legged.  They were powerless to resist the domination   of Morgoth, and were willing to die for him  on command. Thus, they were very fanatical and   effective in military operations. Trained  in combat by Morgoth and his servants,   they fought recklessly and ferociously. They also  could create clever things and are amble tunnelers   and miners. Orcs were unafraid of fire but unable  to operate as mariners, for they feared the sea.   Consequently, throughout his wars,  Morgoth would not have any naval forces. The taming of wolves, which were used as steeds  by Orcs, acted as cavalry and scouting units for   Morgoth’s forces. Sauron also twisted beings  into Werewolves and often took on the shape   of a great wolf himself. The first Werewolf  was Draugluin, an evil spirit imprisoned by   Sauron who would sire Carcharoth, the greatest  and most powerful wolf to ever live. Carcharoth   was personally fed Elven and Man flesh by Morgoth  himself. After capturing Minas Tirith in F. A 457,   Sauron renamed it Tol-in-Gaurhoth, “the Isle of  Werewolves.” Wolves were important reconnaissance   units, but even better were Vampires.  Sauron could take the form of a vampire   and employed the services of a vampi re servant,  Thuringwethil, who acted as a messenger in the   form of a giant bat with great-fingered wings.  For logistical support, Morgoth created beasts   of horn and ivory that could have carried  supplies aided in construction and forging. For heavier units, Morgoth corrupted and bred  Trolls, hulking, twisted creatures made in   mockery of the Ents. Gothmog, the Lord of  the Balrogs and High-Captain of Angband,   had a Troll-guard. Trolls towered twelve  feet or more and were immensely strong. To   further divide his enemies, Morgoth managed to  seduce the faithless Easterlings to his camp.   Led initially by Ulfang, the Easterlings acted  in an auxiliary role. Though not as formidable   as the men of the West, they provided extra  units for Morgoth’s armies at little cost. For weapons of mass destruction, Morgoth  developed Dragons. These were winged or wingless   beasts capable of fire-breathing. Glaurung, a  wingless fire-breathing Urulóki, was the first   dragon. Morgoth also developed Cold-Drakes that  could not breathe fire in the late First Era.,   such as Scatha. Winged dragons included Smaug,  Gostir and the largest dragon to ever exist,   Ancalagon the Black. Dragons were enormous,  extremely strong, and naturally armoured.   They were intelligent, with some capable  of speech and mental magics. Glaurung,   for example, had hypnotic powers, which he  employed when leading the armies of Morgoth.   Dragons were the juggernauts of the Dark Lord’s  forces, serving as his primary siege breakers. Morgoth’s arsenals Morgoth constructed Utumno as   his general headquarters, where many of his hosts  resided. It was a stronghold that enabled him to   work secretly. Once uncovered, he constructed  Angband, initially as an outpost and armoury.   After the creation of the Orcs, Angband presumably  became the evil creatures’ main arsenal. Orcs by   themselves could forge all manners of weapons and  instruments of torture, but they also captured   slaves to make things for them as well. Orcs  preferred curved, scimitar-like swords and bows   of horn. They poisoned speartips and arrowheads  and forged armour and shields. Beleg Strongbow   once asked King Thingol for swords of worth  that could penetrate Orc armour. From this,   we can extrapolate that orcish metal  must have been of decent quality. Unique to the forces of Morgoth, and later  Sauron, was the use of engines of war. There   are no detailed descriptions of these engines in  the first age, but it's said Morgoth had smiths,   miners and masters of fire who erected great  engines against the walls of Brithombar,   Eglarest and the tower of Barad Nimras. Orcs were  very capable tunnelers and miners, only surpassed   by the Dwarves. Thus, it is reasonable to  presume they made for excellent sappers as well. Morgoth greatest weapon was fear, instilling  terror into the free peoples by using the   concept of darkness to coax people towards him  for protection. As Melkor told the First Men,   “Greatest of all is the Dark, for it  has no bounds. I came out of the Dark,   but I am its master... I will  protect you from the Dark,   which else would devour you.” The shroud  of ignorance and misunderstanding that   burdened the free peoples was a vital weapon  harnessed by Morgoth to divide and conquer. Morgoth’s Divide and Conquer strategy Divide and conquer was Morgoth's primary strategy   to overcome his enemies. Through the darkening  of Valinor, Melkor had stirred the hearts of the   Noldor to rebel against the Valar. Upon taking  the physical form of Morgoth, the Valar became   unwilling to face him in a physical battle, thus  he had effectively neutralized them for the time   being. From the very onset of his rebellion,  Morgoth utilized the fear of darkness to divide   the free peoples, causing a rift. Many were  dissuaded from journeying west into Beleriand,   joining Morgoth or staying out of the war.  Once Morgoth felt his hosts were strong enough,   he unleashed the Wars of Beleriand, and his  opening action was to divide the Sindar realms.   To that end, Morgoth unleashed two great hosts of  Orcs into Beleriand. His western host cut off the   lines of communication to Círdan’s Falathrim and  his eastern host to Denethor’s Laiquendi. This   forced King Thingol in the center to dispatch  his army to save the Laiquendi north of Andram.   As a result, the Falathrim were overwhelmed,  pushed and pushed to the edge of the sea and   would only be saved by the coming of the Noldor.  After losing Denethor, the Laiquendi pledged to   never again participate in the wars of Elves  and Morgoth. Thus, Morgoth had effectively   neutralized one enemy. The Dwarves of Belegost  and Nogrod assailed Morgoth’s retreating forces,   but he paid little attention to them as they were  effectively performing a policy of isolation. After his defeat, Thingol withdrew his people  into Doriath under the Girdle of Melian,   allowing Morgoth free movement around Beleriand,  except in Falas and Doriath. Morgoth's spies   noticed Fëanor’s exiles landed at Lammoth,  isolated from the group led by Fingolfin.   Seeing an opening, the Dark Lord chose to  preemptively strike the Noldor while they   were still divided and had not set up a proper  defensive camp. Morgoth unleashed a host of   Orcs and Wolves, taking the Noldor by surprise.  However, the Noldor were still empowered by the   light of Valinor and were thus able to rout his  force. Consequently, the dark forces besieging the   Falathrim were forced to lift their siege to aid  the army retreating from the Noldor, but they were   ambushed by a force led by Celegorm near Eithel.  As the Noldor pushed closer to Dor Daedeloth,   Morgoth unleashed Balrogs from Thangorodrim.  Fingolfin’s group fought their way to the gates of   Angband, but the Noldor did not have the strength  to break through. Fëanor died fighting Gothmog,   and the Noldor were forced to withdraw. Morgoth  attempted to deceive his enemy by offering terms   and the surrender of the Silmaril. Maedhros  feigned terms and agreed to meet for treaty   talks, but Morgoth abused this flag of truce to  slaughter Maedhro’s company and take him hostage,   demanding the Noldor depart Beleriand and  give up their war. Hoping he had divided   the Noldor from the Sindar, Morgoth awaited their  answer, but their answer was a Siege of Angband. Morgoth had failed to divide the Noldor and  Sindar. Now, the Dark Lord was surrounded,   with Fingolfin and Fingon guarding Ered Wethrin  and Barad Eithel; Finrod and Orodreth guarding   the pass of Sirion from Minas Tirith;  Angrod with Aegnor guarding Dorthonion;   Celegorm and Curufin guarding the land between  Aros and Celon. To make matters worse for him,   Maedhros escaped prison and set up a vigil at  the Marches north of Himring while Maglor kept   watch over the northern hills of Glion and  Caranthir guarded Ered Luin. In addition,   the new hidden kingdoms of Gondolin and  Nargothrond joined Doriath. To locate   and destroy the hidden kingdoms,  Morgoth needed to break the siege. Morgoth’s intelligence indicated the Noldor  were too preoccupied with domestic affairs to   prioritize their military ones, so he attempted  sorties against perceived weaker parts of the   siege line. He sent a host of Orcs against  Dorthonion with a smaller host through the   Pass of Sirion and Maglor’s Gap. However,  Morgoth’s intelligence proved to be bad,   for the forces of Maedhros and Fingolfin  counter attacked from the west and east,   using a hammer and anvil maneuver.  Morgoth's two hosts were routed in front   of Thangorodrim seeing bands flee into western  and eastern Beleriand only to be hunted down. After this setback, Morgoth looked to Hithlum  and decided it might be weaker than the realm   of Maedhros. He unleashed a small number of Orcs  to assault this position in F.A 155, but Fingon’s   spies saw them crossing the Firth of Drengist and  ambushed them. The Orcs were driven into the sea.   After yet another defeat, Morgoth realized Orcs  alone were inadequate to defeating the Noldor,   thus he began developing Dragons . Concurrently  came the three houses of Men to Beleriand. Morgoth   sought to divide these new enemies, dispatching an  Orc raid stealthily over Ered Lindon to attack the   house of Haleth. The Haladin’s established the  Gelion-Ascar stockade and Morgoth put it under   siege. Holding out until they had almost succumbed  to starvation, Haldad and his son Haldar sortied   against the Orcs and perished. Nearing victory,  Caranthir arrived at the scene and saved the   surviving Men. Although defeated, Morgoth did  manage to force the people of Haleth to isolate   themselves further and not participate in the  war on a large scale, similar to the Laiquendi. In F.A 455, Morgoth gathered his strength and  unleashed multiple armies led by Glaurung and   presumably also Sauron and Gothmog. In  the northeast, Dorthonion was overrun,   with Aegnor, Angrod and countless from the house  of Bëor slain in the fighting. In the northwest,   Hithlum was successfully defended, but many of  the house of Hador perished. Morgoth’s forces   breached the pass of Aglon, captured Maglor’s Gap  and encroached into eastern Beleriand. Meanwhile,   Sauron established the advanced outpost of  Tol-in-Gaurgoth. Fingolfin alone rode to Angband,   challenging Morgoth to single combat.  He would die in the duel that followed. Morgoth had broken the siege of Angband and  slew many enemy leaders. His forces could   now roam throughout northern Beleriand. Yet many  of his enemies' kingdoms remained hidden to him   and his forces had taken heavy losses. Morgoth’s  enemies utilized the Dark Lord’s weakened position   to seize the initiative, forming the Union of  Maedhros and assaulting Angband before he could   divide and conquer them one by one. As cunning  as ever, Morgoth managed to divide them still,   secretly seducing Ulfang to his camp. The  Union planned to lure out Morgoth’s forces   against their Eastern Army, but instead, Morgoth  managed to lure out the Western Army. Enraged,   the forces of men broke through the Gates of  Angband and fell into a trap. Within his fortress,   Morgoth's forces slaughtered countless  humans before the Dark Lord unleashed   his secret reserves. Wolves, Wolf-Riders,  Balrogs and Dragons led by Glaurung stormed   out to unleash chaos upon the ranks of  mankind. Despite the incredible strength,   Morgoth could have still lost the battle if it  were not for Ulfang's betrayal forcing Maedhros to   fight a three-front battle. Glaurung slew Azaghâl,  forcing the Dwarves of Belegost to retire and not   play a larger role in the war. Gothmog, leading  the western host, slew Fingon and captured Húrin. Morgoth had inflicted massive casualties  upon his enemies and now could move even   more freely in Beleriand. The Dark Lord  placed the Easterlings in Hithlum as a   buffer state and set to work conquering  his enemies one by one. Morgoth’s smiths,   miners and masters of fire erected siege  engines to break and seize Barad Nimras,   Brithombar and Eglarest, effectively  ejecting the Falathrim from the war. Then,   during the battle of Tumhalad , Morgoth discovered  the location of Nargothrond. In F.A 495 Glaurung   led an Orc Host to attack Nargothrond. Glaurung’s  fire breath proved an effective siege weapon,   breaking the doors of Felagund and  allowing the Orcs to sack the city. After this, Morgoth captured the Elf  Maeglin, who helped him locate and gain   access to Gondolin. In F.A 510, Morgoth  besieged the city with armies of Orcs,   Wolves, Balrogs and Dragons. In the battle that  followed, Gothmog and Glorfindel slew each other   in single combat. Thus, Morgoth lost one of  his highest-ranking marshals. Despite this,   Goldolin fell to his forces. After this victory,  Morgoth had finally won dominion over Beleriand,   or so he thought. Unbeknownst to him, Eärendil  survived the fall of Gondolin and went to Valinor,   rallying the host of the Valar.  In F.A. 545, the War of the Wrath   began. Morgoth’s greatest fear had come true; the  enemy was now fully united. Morgoth unleashed his   full against his confederated foes, throwing all  he had at them, including the massive dread wyrm,   Ancalagon the Black. Morgoth faced his greatest  enemy, the alliance of all against him. Undivided,   the host of the Valar defeated Morgoth,  casting him through the Door of Night. Conclusion In the end, Morgoth   needed his enemies divided to be victorious. He  alienated the Valar from the Noldor, some Noldor   from the Sindar and Easterlings from the Edain.  Yet rather ironically, to create these divisions,   he had to create vast armies, and this divided  his strength as the creations were imbued with his   power. In a war of attrition, Morgoth’s strategy  of divide and conquer won him countless battles,   but in the end, the war was won when his  enemies finally rallied all together,   for Morgoth could not face the entirety of them  alone. More videos on the histories and cultures   of Middle Earth are on the way, to ensure you  don’t miss it, please subscribe and make sure you   have pressed the bell button. Please consider  liking and sharing, as it helps immensely,   and don’t forget to comment - we will try  to read and respond to every comment as   we want to know what you think about this  video and which videos you hope to see in   the future! This is the Wizards and Warriors  channel and we’ll catch you on the next one!