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Kinematics Concepts Overview

Aug 27, 2025

Overview

This lecture introduces the concepts of displacement, velocity, and acceleration in one-dimensional motion (kinematics), defining key terms, distinguishing vectors from scalars, and applying basic calculation methods with examples.

Displacement vs. Distance

  • Displacement is a vector quantity (magnitude + direction), symbolized as Δx, representing the change in position.
  • Distance is a scalar quantity (only magnitude), representing the total length traveled, regardless of direction.
  • Displacement only considers the straight line from initial to final position; distance includes the entire path.
  • SI unit for displacement and distance is the meter (m).

Velocity and Speed

  • Velocity is a vector (magnitude + direction), defined as Δx/Δt (change in position over change in time).
  • Speed is the scalar version, only magnitude, commonly used in everyday language.
  • SI unit for velocity is meters per second (m/s).
  • Average velocity with varying velocity: (initial velocity + final velocity)/2.
  • Constant velocity means motion with unchanging speed and direction.
  • Changing direction (even at constant speed) means velocity is not constant.

Acceleration

  • Acceleration is a vector (magnitude + direction), defined as Δv/Δt (change in velocity over change in time).
  • SI unit is meters per second squared (m/s²).
  • Acceleration occurs when velocity changes (speed or direction).
  • If acceleration and velocity are in the same direction, the object speeds up; if in opposite directions, the object slows down.

Interpreting Motion Graphs

  • On position vs. time graphs: Slope = velocity.
    • Horizontal line: zero velocity (no displacement).
    • Positive slope: positive velocity (moving forward).
    • Non-constant slope: velocity is changing.
  • On velocity vs. time graphs: Slope = acceleration.
    • Horizontal line: constant velocity (zero acceleration).
    • Straight line (non-zero slope): constant (uniform) acceleration.
    • Curved line: acceleration is changing (not constant).

Example Calculations

  • Displacement in a complete circular revolution = 0 (start and end at same point).
  • Displacement after half a revolution = diameter; find using circumference (C = Ï€d).
  • Average velocity = displacement/time, with direction (e.g., 60 mi/hr north).
  • Acceleration = (final velocity - initial velocity)/time; units can be mph/s or m/s².
  • Positive vs. negative acceleration distinguishes speeding up vs. slowing down.

Key Terms & Definitions

  • Displacement (Δx) — Change in position; a vector with both magnitude and direction.
  • Distance — Total length traveled; a scalar with only magnitude.
  • Velocity (v) — Rate of change of displacement; a vector (Δx/Δt).
  • Speed — Rate of change of distance; a scalar.
  • Acceleration (a) — Rate of change of velocity; a vector (Δv/Δt).

Action Items / Next Steps

  • Review motion graphs and practice distinguishing between displacement, velocity, and acceleration.
  • Complete assigned study guide questions and check answers.
  • Prepare for more complex problems involving direction and sign conventions in upcoming lessons.