Exploring CAIN: A Supernatural RPG

Apr 25, 2025

CAIN - Lecture Notes

Overview

  • CAIN: A global supra-governmental organization designed for the execution and disposal of supernatural phenomena, primarily Sins.
  • Mission: To wipe out the stain of humanity's sins.
  • Exorcists: Psychics trained and employed by CAIN to hunt and destroy Sins.
  • Structure: Contains divisions like CASTLE and TEMERITY responsible for various functions like security, research, and training.

Gameplay Structure

  • Game Type: Investigative role-playing game focused on hunting down Sins.
  • Exorcists: Players use psychic powers called Blasphemies to hunt and execute Sins.
  • Hunt: Each game session is a hunt leading to a climactic fight in a Sin's palace.

Key Concepts

Sins

  • Definition: Manifestations of human failures and traumas, existing as supernatural entities.
  • Types: Ogre, Idol, Hound, Centipede, Toad, and Lord.
  • Forms: Free-acting (Severed), bound to host (Fused), or controlled (Bound).
  • Category: Indicates power level (0-7), affects difficulty of confrontation.

Exorcists

  • Abilities: Use Blasphemies powered by psychic energy to combat Sins.
  • Skills: Various skills dictate success in different actions like combat, negotiation, and stealth.
  • Resources: Use of Psyche Bursts and management of stress, injuries, and Sin buildup.

Blasphemies

  • Types: Twelve Blasphemies such as Tension, Ardence, Whisper, etc.
  • Usage: Provide various supernatural abilities to aid in overcoming challenges.

Game Mechanics

  • Action Roll: Determines outcomes of character actions using d6 dice pools.
  • Talisman System: Tracks tasks' progress and complex game actions.
  • Scenes: Structured in series of hunts, involving various gameplay elements including investigation, confrontation, and exfiltration.

Playing the Game

  • Start of Hunt: Briefing of the mission outlining objectives and initial setup.
  • Tracking and Execution: Follow clues to locate the Sin's palace for execution.
  • Consequences: Failure to execute Sins can result in catastrophic events.

Important Elements

Sin Manifestation

  • Causes: High emotional trauma and psychic stress lead to Sin creation.
  • Effects: Sins create a pocket dimension (Palace) to hide and regenerate.

Pressure and Tension

  • Pressure Talisman: Represents degrading situation as hunt progresses.
  • Tension Moves: Specific actions triggered during hunts affecting the environment and challenges.

Trump Cards

  • Divine Agony: Allows Exorcists to improve rolls in desperate scenarios.
  • Sin Overflow: Risk of transformation into Sins if Sin levels exceed safe limits.

Conflict Resolution

  • Conflict Scenes: Use structured actions like Act, Defend, Flee to simulate fights.
  • Threats and Complications: Introduce more challenges or change stakes in the scene.

Game Development and Design

  • Audio and Visual Inspirations: Inspired by music albums, manga, and video games.
  • Versioning: Updates to gameplay and mechanics are recorded in version history.

Summary

  • CAIN provides a narrative-driven RPG experience focusing on the supernatural and psychic battles against Sins.
  • Players strategize and harness their abilities to conquer evil manifestations.
  • Emphasizes teamwork, strategic planning, and resource management to survive and succeed in missions.

CAIN is both a thrilling adventure and a deep dive into the human psyche and the manifestations of its fears and desires.