CAIN - Lecture Notes
Overview
- CAIN: A global supra-governmental organization designed for the execution and disposal of supernatural phenomena, primarily Sins.
- Mission: To wipe out the stain of humanity's sins.
- Exorcists: Psychics trained and employed by CAIN to hunt and destroy Sins.
- Structure: Contains divisions like CASTLE and TEMERITY responsible for various functions like security, research, and training.
Gameplay Structure
- Game Type: Investigative role-playing game focused on hunting down Sins.
- Exorcists: Players use psychic powers called Blasphemies to hunt and execute Sins.
- Hunt: Each game session is a hunt leading to a climactic fight in a Sin's palace.
Key Concepts
Sins
- Definition: Manifestations of human failures and traumas, existing as supernatural entities.
- Types: Ogre, Idol, Hound, Centipede, Toad, and Lord.
- Forms: Free-acting (Severed), bound to host (Fused), or controlled (Bound).
- Category: Indicates power level (0-7), affects difficulty of confrontation.
Exorcists
- Abilities: Use Blasphemies powered by psychic energy to combat Sins.
- Skills: Various skills dictate success in different actions like combat, negotiation, and stealth.
- Resources: Use of Psyche Bursts and management of stress, injuries, and Sin buildup.
Blasphemies
- Types: Twelve Blasphemies such as Tension, Ardence, Whisper, etc.
- Usage: Provide various supernatural abilities to aid in overcoming challenges.
Game Mechanics
- Action Roll: Determines outcomes of character actions using d6 dice pools.
- Talisman System: Tracks tasks' progress and complex game actions.
- Scenes: Structured in series of hunts, involving various gameplay elements including investigation, confrontation, and exfiltration.
Playing the Game
- Start of Hunt: Briefing of the mission outlining objectives and initial setup.
- Tracking and Execution: Follow clues to locate the Sin's palace for execution.
- Consequences: Failure to execute Sins can result in catastrophic events.
Important Elements
Sin Manifestation
- Causes: High emotional trauma and psychic stress lead to Sin creation.
- Effects: Sins create a pocket dimension (Palace) to hide and regenerate.
Pressure and Tension
- Pressure Talisman: Represents degrading situation as hunt progresses.
- Tension Moves: Specific actions triggered during hunts affecting the environment and challenges.
Trump Cards
- Divine Agony: Allows Exorcists to improve rolls in desperate scenarios.
- Sin Overflow: Risk of transformation into Sins if Sin levels exceed safe limits.
Conflict Resolution
- Conflict Scenes: Use structured actions like Act, Defend, Flee to simulate fights.
- Threats and Complications: Introduce more challenges or change stakes in the scene.
Game Development and Design
- Audio and Visual Inspirations: Inspired by music albums, manga, and video games.
- Versioning: Updates to gameplay and mechanics are recorded in version history.
Summary
- CAIN provides a narrative-driven RPG experience focusing on the supernatural and psychic battles against Sins.
- Players strategize and harness their abilities to conquer evil manifestations.
- Emphasizes teamwork, strategic planning, and resource management to survive and succeed in missions.
CAIN is both a thrilling adventure and a deep dive into the human psyche and the manifestations of its fears and desires.