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Tech Challenge 2024-2025 Season Overview
Dec 14, 2024
Tech Challenge 2024-2025 Season Game: Into the Deep
Overview
Presented by RTX.
Teams consist of:
Up to two driver operators, a human player, a computer, a coach, and a robot.
Matches include:
Four randomly selected teams, two per alliance.
Each alliance may have one human player.
Opponents in one match may be partners in another.
Robot Specifications
Must be built from materials specified in the competition manual.
Must fit within an 18-inch sizing cube initially.
Can expand after match starts but must not exceed a 20x42 inch rectangle horizontally.
Game Elements
Primary Scoring Element:
Plastic sample, 1.5” square x 3.5” long.
20 samples per red and blue alliance.
40 yellow alliance neutral samples.
Clips:
20 clips per alliance.
Human players attach clips to samples to create specimens.
Field Layout
12-foot square playing field with foam tile floor and 1-foot high walls.
Submersible Structure:
Located at the center.
Contains barriers, low/high rungs, low/high chambers.
Corners:
Low and high baskets in opposite corners.
Taped-off net zones below baskets.
Taped-off observation zones in other corners.
Zones:
Ascent zones on both sides of the submersible.
Red, blue, and neutral preset sample zones on front/back walls.
Navigation Aids:
April Tags on field walls.
Match Setup
60 samples randomly arranged in the submersible zone.
20 clips outside each observation zone.
12 samples in preset sample zones.
Robots start touching side walls, with either a specimen or sample.
Match Format
Autonomous Period:
30 seconds.
Robots score using pre-programmed instructions and sensors.
Teleoperated Period:
2 minutes.
Robots score using driver inputs.
Scoring
During Auto/Teleop:
Sample in Net Zone: 2 points.
Sample in Low Basket: 4 points.
Sample in High Basket: 8 points.
Specimens:
Created by attaching clips to samples.
Specimen in Low Chamber: 6 points.
Specimen in High Chamber: 10 points.
Specimen colors must be alliance-specific.
Endgame
Last 30 seconds of teleop.
Protected access to ascent zones.
Scoring:
Contact with Low Rung: 3 points.
Low-level Ascent: 15 points.
High-level Ascent: 30 points.
End of Match:
Robot in Observation Zone: 3 points.
Rules & Regulations
Foul points added for rule violations.
Major Rules:
No entering observation zone with human player present.
No launching scoring elements.
No interference in ascent zones during endgame.
Additional Information
For complete rules, consult the competition manual and Q&A forum.
Emphasize gracious professionalism as the key rule.
Good luck and have a spectacular season!
📄
Full transcript