Aug 24, 2024
Kernel for x-direction gradient:
| -1 | -2 | -1 | | 0 | 0 | 0 | | 1 | 2 | 1 |
Applies to 3x3 kernel, quick processing.
Preserves center pixel values, focusing on differences between left and right sides.
Example: Given pixel values, it calculates the difference to identify edges.
Kernel for y-direction gradient:
| -1 | 0 | 1 | | -2 | 0 | 2 | | -1 | 0 | 1 |
Similar approach to the x-direction, but focuses on vertical edges.