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Insights on Arcane and Animation Industry

Aug 22, 2024

Lecture Notes: Arcane and Animation Industry Insight

Introduction to Arcane

  • Personal story of initial disinterest in League of Legends.
  • "Arcane: League of Legends" became favorite TV show despite initial hesitations.

Unique Animation Approach

  • Not a spin-off or adaptation but a creative project with freedom.
  • French studio Fortiche Productions partnered for animation.
  • Mix of 2D and 3D animation styles.

Animation Industry Context

  • Western animation often deemed inferior, with ongoing guild fights for better pay.
  • Japanese animation has respect but faces overproduction issues.
  • Arcane had a long production time (6 years).

Production Journey of Arcane

  • Riot Games' involvement: initially considered pro TV showrunners, used in-house staff with LoL lore experience.
  • Growth of Fortiche from 16 to 300 animators.
  • Riot allowed creative freedom; Fortiche treated as a creative partner.

Challenges in the Animation Industry

  • Western dismissive term "vendor studio"; different approach with Fortiche.
  • Importance of time in production; Arcane took two years for pilot alone.
  • Detailed storyboarding process; no motion capture used.

Riot Games and Company Culture

  • Riot Games' problematic company culture and leadership issues.
  • Arcane creators pitched project as a financial risk but succeeded.

Creative Freedom and Artistic Input

  • Arcane creators had creative freedom, emphasizing visuals over game canon.
  • Cost-cutting led to unique artistic approaches.

Lessons from Arcane's Success

  • Arcane's success is attributed to behind-the-scenes creative freedom.
  • Comparison with 2016's Berserk and other rushed projects.
  • Demand for TV animation outweighs production capabilities.

Examples and Comparisons

  • Reference to other CG anime studios like Orange and 3D anime like Land of the Lustrous.

Final Thoughts

  • Arcane as a testament to trusting animators and creative partnership.
  • Summary of Arcane's impact and potential lessons for the animation industry.

Acknowledgments

  • Thanks to supporters and contributors to the channel.