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Mythic Plus Healing and Tanking Guide
Jul 20, 2024
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Mythic Plus Healing and Tanking Guide
Overview
Discussion with top Mythic Plus healers and tanks about managing high keys.
Focus on how healers manage different tank classes.
Importance of communication between tanks and healers.
Tools needed to effectively track tank status and cooldowns.
Essential Tools for Healers
Unit Frames
Track tank defensives, mitigations, debuffs, and buffs.
Examples: ElvUI, Grid, VuhDo, etc.
OmniCD Addon
Track everyone's cooldowns, especially tank's defensive cooldowns.
Configuration guides available.
Healing Different Tanks
Blood Death Knight (Blood DK)
Difficult to heal due to fluctuating health.
Key Mechanics: Bone Shield Stacks, Runic Power for Death Strike.
Bone Shield:
Extra armor against melee attacks. Track stacks and duration.
Runic Power:
Used for Death Strike for self-healing.
Cooldowns to Track:
Icebound Fortitude: Reduces damage taken.
Vampiric Blood: Increases health and healing received.
Anti-Magic Shell: Mitigates magical damage.
Dancing Rune Weapon: Increases parry chance.
Purgatory: Cheat death ability – heal through absorb shield.
Rune Tap: Reduces damage taken.
Brewmaster Monk
Easier to heal due to the stagger mechanic.
Key Mechanics: Stagger, Purifying Brew.
Stagger:
Delays a portion of damage. Track light (green), medium (yellow), heavy (red) stagger.
Purifying Brew:
Clears staggered damage.
Cooldowns to Track:
Celestial Brew: Absorb shield, amplified by purified chi.
Fortifying Brew: Increases stagger effectiveness and max health.
Dampen Harm: Reduces damage taken, more effective against big hits.
Diffuse Magic: Reduces magical damage.
Guardian Druid (Bear Tank)
Simpler due to rage management.
Key Mechanics: Ironfur, Frenzied Regeneration.
Ironfur:
Increases armor, track stackable buffs.
Frenzied Regeneration:
Self-heal over time, not instantaneous.
Cooldowns to Track:
Barkskin: Reduces damage taken.
Survival Instincts: Major damage reduction.
Incarnation: Guardian of Ursoc: Increases health and rage regeneration.
Rage of the Sleeper: Extra defensive cooldown.
Protection Paladin
High utility but squishy outside cooldowns.
Key Mechanics: Shield of the Righteous, Consecration.
Shield of the Righteous:
Increases armor, consumes holy power.
Consecration:
Reduces damage taken while standing in it.
Cooldowns to Track:
Divine Shield: Complete immunity.
Ardent Defender: Reduces damage and provides cheat death.
Guardian of Ancient Kings: Major damage reduction.
Eye of Tyr: Debuffs enemies, reducing their damage.
Sentinel: Temporary strong defensive buff.
Word of Glory: Heal ability.
Lay on Hands: Full heal on long cooldown.
Protection Warrior
Effective rage management.
Key Mechanics: Shield Block, Ignore Pain.
Shield Block:
Mitigates physical damage, critical to track.
Ignore Pain:
Absorption shield for all damage types.
Cooldowns to Track:
Spell Reflection: Mitigates magic damage.
Spell Block: Blocks magic attacks.
Last Stand: Increases max health.
Shield Wall: Strong defensive cooldown.
Demoralizing Shout: Reduces enemy damage.
Vengeance Demon Hunter
Mobile but less consistent mitigation.
Key Mechanics: Demon Spikes, Metamorphosis.
Demon Spikes:
Increases armor, limited uptime.
Metamorphosis:
Major defensives, long cooldown.
Cooldowns to Track:
Fiery Brand: Reduces damage from a single target.
Soul Barrier: Absorption shield.
Last Resort: Cheat death, putting them in Meta form.
Sigil of Silence: Silences enemy casters.
General Tips
Tanks are most vulnerable at the start of pulls.
Often lack resources to use main defenses right away.
Be liberal with healing and external cooldowns at the start.
Coordinate with tanks about when they will need external help.
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