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Kinematics Overview for Physics Students

May 15, 2025

Kinematics Overview Presentation Notes

Introduction

  • Focus on kinematics for AP Physics 1, high school, and introductory college courses.
  • Six main areas: terms, calculations, strategies, ideas.

Terminology

Scalar vs. Vector

  • Scalar: Only magnitude (e.g., time, speed, distance). Always positive.
    • Speed: Distance/Time (m/s).
    • Units: Time in seconds, speed in m/s, distance in meters.
  • Vector: Magnitude and direction (e.g., velocity, displacement, acceleration). Can be positive or negative.
    • Velocity: Displacement/Time, can be positive or negative.
    • Displacement: Final position minus initial position (meters).
    • Acceleration: Change in velocity over time (m/s²).

Constant Motion

  • Constant velocity: Same displacement per time.
  • Key formula for constant velocity:
    • ( \Delta x = V \times t )
    • ( \Delta X/t = V )
  • Balanced forces mean constant velocity.

Graphs

  • Position vs. Time:
    • Flat line = at rest.
    • Positive slope = moving away.
    • Negative slope = moving towards origin.
  • Velocity vs. Time:
    • Horizontal line = constant velocity.
  • Acceleration vs. Time:
    • Always zero for constant velocity.

Acceleration

  • Rate of velocity change per time (m/s²).
  • Ways to accelerate:
    • Speeding up, slowing down, changing direction.
  • Graphs:
    • Curving lines indicate acceleration.

Formulas

  • ( V = V_0 + at )
  • ( x = x_0 + V_0t + \frac{1}{2}at^2 )
  • ( V^2 = V_0^2 + 2a\Delta x )

Problem Solving Strategy

  1. Label known and unknown variables.
  2. Draw a diagram with variables and directions.
  3. Use algebra to isolate unknown variables.

Free Fall Motion

  • Only affected by gravity (( g = -9.8 \text{ m/s}^2)).
  • Rules:
    • Rising: Slowing down.
    • Peak: Instantaneous velocity of 0 m/s.
    • Falling: Speeding up.

Projectile Motion

  • Two-dimensional motion; horizontal motion constant.
  • Components:
    • Horizontal velocity (( V_{0x} = V_0 \cos \theta ))
    • Vertical velocity (( V_{0y} = V_0 \sin \theta ))
  • Problem Solving:
    • Make X and Y columns for values.
    • Time is a shared value between X and Y analysis.
    • Use vector addition for final velocity.

Calculating Angles

  • Use inverse trigonometry to find angles.
  • Example: Inverse tangent for angle calculation.

Conclusion

  • Detailed review of kinematic concepts, problem-solving approaches.
  • Important for understanding physics problems and exams.