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Tetris Game Development in Java
Apr 7, 2025
Lecture: Creating Tetris in Java
Introduction
Presenter:
RyiSnow
Project:
Create Tetris in Java
Purpose:
Simplify project size after a large previous project
Audience:
Previous tutorial followers or new viewers to RyiSnow
Video Goal:
Share creation process and allow viewers to follow along
Initial Setup
Project Structure
Project Name:
Simple Tetris
Package & Class:
Create a class inside the package
Window Creation
Java Class:
JFrame
Window Properties:
Title set
Default close operation for proper discard
Non-resizable window
Centered on screen
Visible set to true
Game Panel
Class Creation
Class Name:
GamePanel (extends JPanel)
Dimensions:
1280 x 720
Background Color:
Black (modifiable)
Layout:
Custom layout (no preset)
Integration
Add GamePanel to JFrame using
add
and
pack
Game Loop
Purpose & Setup
Updates screen at regular intervals (60 FPS)
Uses a
Thread
with
Runnable
interface
Methods:
update
,
draw
Functionality
Updates object positions and scores
Draws objects and UI
Game loop typed without detailed explanation
PlayManager Class
Gameplay Elements
Main Functions:
Draw UI, set tetrominoes
Main Area:
Centered; 360 width x 600 height
Block Size:
30 pixels (12x20 grid)
Constructor & Methods
Calculate left, right, top, and bottom boundaries
Include methods for drawing and updating
Tetrominoes Creation
Mino Package
Class Block:
Represents single Tetris block
Properties:
x, y, size (30), color
Draw Method:
Block with specified color
Mino Super Class
Responsibility:
Superclass for all tetromino shapes
Methods:
Create, set XY, updateXY
Tetromino Shapes
Seven Classes:
L1, L2, T, Bar, Square, Z1, Z2
Specific Example:
L1_Mino setup
Orientation:
Four possible directions
Rotation:
Using temp arrays to manage collision
PlayManager Enhancements
Random Mino Selection
Method to pick a random mino from seven types
Collision Handling
Movement: Check for left, right, bottom collisions
Rotation: Ensure no collisions during rotation
Game Mechanics
Auto Drop:
Adds to autoDropCounter and checks intervals
Keyboard Inputs:
WASD for movement, rotation
Pause Functionality:
Managed via space key
Additional Features
Game Over Implementation
Based on mino’s movement ability
Display game over text and manage game state
Score & Level
Score calculated based on lines cleared
Level progression increases drop speed
Sound & Effects
Background music and sound effects added
Utilizes
Clip
and
URL
for audio management
Conclusion
Game Completion:
Includes basic mechanics and functionalities
Further Exploration:
Encourage viewers to modify and extend the game
📄
Full transcript