we are going to be going over civil3d it's built on top of AutoCAD so all of your basic commands are in here but you get to play around with if you need tools right now I have a subdivision up on my screen kind of some line work here this is actually a project of one of our own autodesk employees was a part of you might notice that there is this neat tool bar down here it's the tool space toolbar don't really see that in autocad it's one of those civil civil tools before I actually keep going or I want to kind of just mention this is not going to be a replacement for training I'm really just kind of showing what civil 3d can do so this is not a take as best practices or use this in lieu of training if you need that definitely you should go and get that but without further ado let's let's get to it so like I mentioned this is line work for a project that one of our Autodesk employees was working on all this line work is geo-referenced you know when you're working in normal AutoCAD sometimes the location doesn't really matter when you're working civil it's very nice to actually know where your line work is located in the real world I'm so this line work is geo-referenced now this beautiful black background at the back doesn't really do a much much justice so let me turn on the map so you can see I wasn't lying this is actually you know somewhere out in the world this project was actually already completed that's why the line work kind of shows up nicely and overlaps where it should in the real world you'll see all the houses in there roadways what I did over here was I actually just turn on the Bing Map and it's just you know an over the way so you can see your map in the background for now I'm gonna turn this map off just because for the features that I'm gonna be showing it's gonna get a little bit in the way first thing but I'm going to go through points so AutoCAD does have points your points just exactly what it sounds like it's point has an X Y Z value however in civil 3d we use kogo points short for coordinate geometry points they're a little bit different from those normal AutoCAD points you could have plenty of properties associated with them so you're gonna point numbers point names descriptions so if you are surveying out in the field you can bring in points with descriptions you can you know tell them apart so you can do top occur bottom curve center line of the road you know etc so Cobo points to you allow you to have a little bit more customization and they also let you have them outside the file whereas in autocad it's there inside you know your AutoCAD file this guy actually only has one point in it what I'm going to do is I'm actually going to insert a bunch of other points can I go here before I do that actually let me isolate this so that you could see the points better I'm gonna hide these guys because we're not gonna be using them for now go here and now it's bringing in those coco points give it a second to go through it here and there you go so there's a bunch of points here and if I were to turn the line work back on it kind of you know this is what was visit the topography for that line work that I was showing you so I had a separate file brought it in now that we have these points in here you select them individually they're not like a point cloud they all don't belong together you know one big entity you could actually go in there see some of the stuff that I was mentioning so you have your point numbers raw descriptions these don't have descriptions but if you wanted to add that in there you could play around with what they look what I'm gonna do right now I create a point group for them just to keep ourselves a little bit organized like I mentioned cocoa points do give you that ability to organize your points so they're not just floating around so create this one I'm gonna make this guy eg for existing ground points tell them to keep that the same four points to include the select on here all my points are selected the reason that this has that to you is because if you remember that it was at one point already in the drawing so didn't select it because it's somewhere off in space so right now and include these guys now we have cranked through it over here and notice that it changed the way that it looked out why we're actually going to touch on this a little bit later and in AutoCAD you also have a little bit of this or actually this pretty prominent feature in AutoCAD as well but styles so the styles that I used for existing grade I just use some basic styles if I were to go to a point group and bring this guy back up it would change back to how they look like before so for now I keep those points up there I'm actually going to create one more point group second you know create one more we're gonna make this no show it's later on this is gonna be a lot of data up on our screen so I don't want that copy this guy as I had mentioned there's you know we have styles in civil 3d I'm gonna go into it a little bit more later but just to show you points not jump all over the place and I turn everything off for this style so that once I want my points to go away I have that option for now not gonna go down that road though so I have all these points great what do I do with them so now that I have all these points all this data I can actually go in and create a surface so what are surfaces surface ten of exactly what it sounds like if you have a ball it's the surface of the ball if you have a table top of the tables or surface in this case all these points make up topography so that's going to be our you know existing ground surface to create the surface tool space as I had mentioned before this is a very very handy tool down here so I'm going to right click on surface create surface you're gonna notice me going down here a lot you can do a lot of stuff for your tool space change the name over here to this existing ground actually now I'm just making a G for short great so now I have surface but it doesn't really include anything in there if I were to go into the surface itself the surface properties there's nothing in there so this is where I'm going to play around with the definition of it and I actually want to add my eg point group in there so as all those points in there now if I were to go back and select surface you can see that it actually started populating with information because I just added all of these points in there now you're probably wondering well great now where is that surface I don't think it's showing right now already so here's surface this is what we actually just created now if you remember before I actually created a no show a point group and this is where it's going to come it useful going to go back should be there nope so what ended up happening was it didn't take my no show style gentleman turn everything off I don't want them to shadow that's if I can get them to go away so that's the original bring this guy back up oh alright well points aren't going away but that's fine we could leave them in there for now the average surf was created this is kind of one of the most basic objects in there once you have your surface you can actually go on and start creating your design your surface is you know it gets referenced in by a bunch of other stuff that I'm going to mention down the line such as your alignments profiles assemblies right now this might not mean much to you but once you actually get to see what it does it's actually all pretty cool another thing if you wanted to actually look at your surface select it could go to the object viewer and see that I did create a nice surface and now I'm remembering why point groups didn't show up I never added them now this should work there you go so reason that the points weren't showing up before was because I actually created a point group and didn't have any points in there so now this is a lot cleaner now we can actually get going on the rest so now I was mentioning Styles a lot Styles really let you dictate what your drawing is gonna look like with the points that I was using you could see that it definitely changed very much according to the different point groups that I was using let me kind of show you how you can play around with surface properties let's say you know I don't want all these contours in there I just change the stuff Changez see it was only border now if I wanted idea one to five at one foot and five foot contours could do that I could change the integrals of the contours that are showing for now what I actually want to do to show the next part is I only want to show major contours so gonna do this delete those guys going to go to display turn off my minor contours okay and here are contours at every five verses every you know my minors which for every foot and then my majors which were every five feet you can do this for just about everything in civil you can look down here before we were playing around in the prospector if prospectors where you can go in and create stuff edit settings is really where you can go in there and change your style so points point styles you play around in here I actually created a points to have in no show so it should be in there this is the notion that I had created before so this is kind of something that you would do in your template in the very beginning so if you're working at a company sometimes you'll have your company template so that everybody in your office has the same look and feel to your drawings this is very useful when you're submitting plans you know to a government agency a lot of them like to have it have the plans in a specific way every time so this is kind of something that you would set up once and not really worry about you would save it you know create your Styles save it as a template so you also have these an AutoCAD though you would just save it as a DST so our DWT sorry right down here and then you would just use that as your template as you you know progress and then you don't have to worry about doing it every single time so now we have this beautiful surface in here with five foot contours similar to AutoCAD and AutoCAD LT there's some labels in here except that there are some additional options you can I had labels to your surface so for now reason that I took away all those contours was to show you how you could just easily go in there so I selected add labels went to surface contour single just select in here and you could see how labeling all those contours and it's all dynamic so the you know the surface it has those contours in there has that information and as I had mentioned there at five foot intervals and if you look at the labels you know that's one drew five-month on to a new talent down 215 it actually is populating correctly you don't have to go in there and do it one at a time it also just multiples so major strops fine what this is gonna do is every time every time that I want the line that I'm drawing intersects with the contour it creates a label at that point so many ways to go about it but you know easy way to show information so people know exactly what you're trying to show and you're drawing alright so now we have our surface actually let me show you one more thing you can't definitely play around with your surface you could you know now that we've created it it doesn't mean if it's set in stone right now I'm gonna draw a polyline just to show you some cool stuff that you could do have this polyline in there great what am I gonna do with it you could add boundaries to your surface so if it's a huge surface and you only want to focus on one spot go in here you could add boundaries so just to test boundary slide here and now I cut my surface these guys were out there and now since I did cut my boundary all right did cut my surface there's no more data out here so these labels since they were dynamic it's like hey there's no more concerts out here so what what are we it's just it still says it's label but there's no information so it doesn't now what to you know what's your label out there alrighty so now I'm going to bring back my line work so I'm going to end my object isolation this is pretty busy in here bear with me for a little bit I have the surface in the background don't really need to show it right now so I'm gonna go back surface properties I'm gonna make it no display so now it's gone if you do want to get it back in you're like oh no I can't select it just go back to your prospector it's gonna show up here unless you deleted it from the drawing could always just find it in here and then go surface properties and change it again but now we have our line work so the cool thing about simple 3d is that you could make you know you hear car doors and what are they so it's it's a roadway that's that's really what the corridor is so it's kind of split up into three separate sections you have your horizontal design you have your vertical design and then you have your cross sections so right now I'm gonna start off with the horizontal design horizontal design is what's called your alignment alignment can best be thought of as or you know your center lines if you're ever driving down a street you have your double yellow line you can think of that as your alignment for now I'm gonna use this guy conveniently placed right here I'm gonna make that into an alignment notice how if I were to go here there's no alignments in my drawing so I'm gonna go to a Home tab under alignment create a line from object select that object it's gonna ask me what direction I want my alignment to go that's doesn't really matter for now swindle populate or come up you can decide what you want to name your alignments a lot of companies have naming conventions so you know depending on what that is you might name it something differently but for now I'm just gonna do proposed center line play around with design criteria so you know if you if you have your ash to a book and you're there's certain criteria you need to follow it's in here you can decide sites I'm not gonna touch on sites right now though but Lyman style since this is a new alignment I'm going to use that proposed style and I'm gonna keep most of these pretty default now you'll see that I have that red line turn it to this green line and that's like well great now it's it's green what's the difference now if I were to go to the product the tool space down here you could actually see that my proposed roadways here you also see that it labeled so their stations over here your station zero plus you know zero zero 1 plus 0 0 best way to think about that it's it's in hundreds so from station zero station one that's 100 feet from station 1 station two it's two hundred and you know well 100 once it's used a hundred feet so the labels are dynamic so if I were to change this guy over here so notice that it's at station 1042 let's say put them layout here 1 2 1152 1130 I can bring them all the way out here if I wanted to I can't even read what that says but definitely not the same as before yeah let's go back make this perpendicular so that we line nicely there you go alrighty so we have our alignment this is kind of where I mentioned you have your horizontal so you know that your right away is going to go down this way the next part would be to make your profile so profile is your vertical so you want you know you're just seeing this from the top view if I were to rotate this it's still gonna look flat so vertical design is also pretty important I would say so let's go up here profile create a surface profile so what this is gonna do is it's gonna take that existing ground that I had before and use that to draw out kind of what our you know your our elevations are looking like down that alignment so proposed roadway that's correct alignment we're gonna select this eg surface add in here so now we want to draw in profile this guy is going to let's see that's fine proposed roadway matric grits that's okay and i automate all of this so it'll automatically select you know the stations for us or if we wanted to create a profile for a specific for you you know specific number of stations we could do that for now just from beginning to end and keep all this always the same alrighty so this is our profile now it looks like so since our station 0 let me show ya there starting down here you you know it it lines up so your stations are over here is their station 0 over here it looks like we're going from you know high elevation to lower elevation so it almost looks like this subdivision was made on like the side of a hill so you can definitely see what your existing looks like over here out let me go back to simple view if you wanted to you could change what this looks like again that's that's part of your styles but if you want it to let's say I want to change this how it looks right now select select it you know edit profile style you could change what it looks like so let's say I want to make this green makes a little bit easier to see and go ahead and play around with that to you know just look exactly how you want it to look so for now we just created what the with the existing is we haven't actually created art design so as we did over here we have our horizontal so let's start creating our vertical design vertical design you're gonna go back to the Home tab profile then you're gonna do D if that goes out of the way it's a profile creation tool it's gonna prompt you to select a profile that you want to use it's gonna select this guy again it's gonna ask me for the name so same magnitude proposed roadway so similar to before you have your design criteria I'll label that nice lead label set see everything and then you have this guy over here so what this is gonna do it's gonna give you all the tools that you need to actually create your profile and get your you know your vertical design down let's see so I'm gonna draw tangents you're gonna want to tie in over here so since this was existing we're gonna be tying in to this area I'm gonna definitely want to start there you don't want to have your roadway like a foot or two above or below where you're supposed to be tying in so let's keep it like that since we're pretty steep try to make it not too bad but can't really that's that's a steep grade it's kinda hard but this guy around maybe a profile around so actually this is a good good thing to point out all the labels were made so you can actually see this was your you're starting grade and your station see you're at the lab end in grade so you see the elevation over here and the station you can see all the grades so you have your in 44.1% 0.51 yeah this is really downhill so if I were to move this guy's around them so let's see 12 38 if I remove this guy it updates 12 40 so you know all of this is dynamic it adjusts so if you decide down the line hey I need to change what my vertical design or my horizontal design is gonna look like civil3d will go in there and adjust it for you it also just periods so you don't have to worry about making them you know making one change and wearing hey you know where else do I have to go into my you know design and edit so that it makes sense so lets me do this alright so this looks like a let's go go along with this guy right now you're gonna notice that it's just tangents right now so you have this line going down and just goes into another line and then it kind of just ramps over here you could probably imagine that that would be a pretty bumpy ride if you actually ended up driving down this so you could make vertical curves to make your vertical curves just go over here so I selected for your vertical curve rabble so now the next thing it's gonna ask is select your entities what do you want to make a curve so I'm gonna select this guy's like this guy now it's gonna ask me if you know what would you like to you know use a reference so you could decide if you wanted vfk value your radius it could change what that curve is gonna L be so for now that's I'm gonna make it let's make it do it 800 so that it's nice and gradual radius you can actually see that now it's not just I bump you can actually see that it's a nice little radius nice little curve said it's not as hard you can also continue doing that for the rest and each time it's gonna ask you you know what do you want how do you want your you know do you want to use the same radius do you want to change the length pass through K so I'm just going to keep the same 800 you could actually see that it labeled you know the vertical curve for us as well sticking over here a little bit yeah so it labels your vertical curves for you so you don't have to worry about doing that yourself if I were to you know change it kind of similar to similar to before I have that option and the label will adjust with it of course you're gonna see have places like this where it's overlapping you can just you know move your label around it's not set in stone so as you can see you know you make here you make your edits and it adjusts as you're making them so now it's probably a good time to start talking about you know as you're progressing through your project you have your this is you know the Green Line was the existing existing topography our blue line is our design since we're going so downhill you could probably imagine that it's going to be a lot of fill in this area you know you can't just build your roadway on top of air so that's you know that's one one way that you might want to start considering changing your vertical vertical design if you wanted to actually figure out what that looks like actually no not gonna do that one right now yeah keep that one in the back pocket well actually going to come back to it in a little bit so we have a horizontal in our vertical design now we're gonna want to actually make our cross sections so that we know what our roadway looks like so in civil it's called assemblies curtain assembly same home go to assembly create assembly so I'm going to do just typical cross section keep it basic it's gonna ask me where I want this guy so now this is the middle of the assembly so you know this is kind of where your alignment is so that horizontal horizontal alignment that we were looking at before that's where this is going to be this top of this little box over here that's where your the profile the one that we drew is going to be and so now let's let's see what we want it to look like so since we were I'm gonna try to mimic the line work that we had earlier so I'm gonna press ctrl 3 it's gonna bring up a tool palette and from here we can actually choose what to put in weight so I want basically you actually have a bunch of options over here when shoulders medians curbs taillights on some generic ones for now we're gonna do lane just make a basic lane just select it you get the option over here to play around with your parameters so you don't you know you have these they're called sub assemblies you have these sub assemblies but you can play around with them to fit your need so let's see want them to be 14 feet wide make the slope I want to keep it at 2 yeah that's fine so it's put in at the right side so if I selected here it's going to populate on the right side now if I were to select it again it's gonna pop it on the left side so now let's start building out what our typical cross section is gonna look like if you got a curb so we have our lanes 14 foot wide lands let's go to mmm which one do I want no on the urban curb gutter general so again similar to the sidewalk or to the the lane you're gonna have a bunch of parameters down here that's fine okay so it's choose what your got our slopes gonna be I'm gonna keep I'm gonna keep everything generic there yeah let's keep that generic so you ever your Broadway here you have a curb here gutter curb let's go make a sidewalk you get to choose the width of the sidewalk so you'll see you know inside Boulevard with sidewalk without side Boulevard with you can play around with this so if you're walking down sidewalk and you want let's say do not for us if you know that you have like four or four feet of grass on the inside of the sidewalk you know towards the roadway you can put that in there you can also play around with the outside but for now I'm just gonna make it just a basic 9 foot wide sidewalk but right here so then next and we have our lane we ever curbs now we have our sidewalk next you want to figure out where you know how this is going to connect to our original surface so at the end of the day we're trying to make a design over here we are going to be placing to somewhere in the world so how do I tie this guy in to the rest of you know my my existing topography so that's where you go to daylight it's to daylight basin over here so daylight is what I was talking about you get to choose how you know you know what it'll do is it'll slope towards your existing topography I'm going to do let's do three two one I'm gonna do right now let me to tailor channel what's wrong what I want keep it simple yeah let's do take light general with sarahfey I'm gonna zero everything out slope alright so what this is gonna do is you know if it's uh if our roadway is gonna be a cut it's gonna go up till it meets it if it's gonna be a fill it's gonna go down until it meets it so now that we have you know this all set up now we're gonna have to do it for the left side luckily we don't actually have to go through all those steps that we just went through you could just select them right click and mirror it select right here and it creates it for you so you don't have to go through the same work and do it twice so make sure that before before we continue because I'm going we're going to what we're gonna do next is we're actually going to create a corridor out of all this I'm going to delete these guys cuz these guys are not I wanted I want to be using I should want to use this one this is the guy because three make this three all these guys is zero so what this guy is it will actually do it'll daylight and that create a ditch for you let's do everything out create that guy in there one second while I get this guy going big much better into you the same that I moved it before mirror it over okay to put this away for now so we have our assembly so this is the kind of a last piece that we need to create our corridor we have our horizontal design or vertical design and now these are gonna be our cross sections so to create our corridor and go in here the corridor name we're gonna do post road keep it standard IQ basic actually now it's gonna ask you you know what alignment you want to use luckily we only have one but if you had multiple you can select whichever I am and you want to use and which are a profile you want to use and then over here it will ask you what you know what assembly do you want to use so I'm going to do it's a football cross-section that's one that we just made over here it's gonna ask you what surface so when I had mentioned before about the you know the daylights and how we're actually going to tie this into real life this is what it's talking about so I'm going to have those day lights target this existing surface not to mix Oh like that press okay now you're gonna notice that there's this pretty cool guy right here that is our corridor so now we've actually created our corridor so this is taking basically our alignment which is straight across the horizontal profile vertically and then each each spot where you see those lines those are that's where our assembly is placed so now we have a corridor there's a few things that we could you know use it for similarly to before but we had our existing surface where you could create a surface from our corridor corridor surfaces over here let me create a new one now I'm gonna add this link for the top I'm gonna go to boundaries who want the corridor extents as my outer boundaries so that my surface doesn't go on to infinity what this will do is you know wherever the court are delighted to our existing surface it'll stop it right there so you have this guy down to rebuild the corridor now you're actually gonna see topo because now we have a surface in there and if I were to select it over here in the tool space you could you'll see that there's actually a new surface in there if I were to select it there you go so now we have the surface what I'm gonna do is I hadn't mentioned earthwork before when I was talking about profiles we're gonna have quite a bit of fill in here because our design surface is above the existing what I'm gonna do it's gonna start doing some earthwork calculations however we don't want to do it from the top because you know your pavement it's it has a width to it so it's not if you're gonna do your earth where calculations you're gonna want to figure out from the bottom of you know your card or your cross sections so I'm going to actually go in and create one more surface and this one is going to be for the bottom properties go here surface create one more do bottom of car door and I forgot to do this one before top make this one Tatum so that's the bottom I have this guy in there since we're doing at the bottom my overhang I want to make it set it to bottom for our dis for our surface style don't want it to show because it's only really going to be used for earthward calculations so what I'm gonna do is notice play apply rebuild once more so now we have another another surface so let's start doing some retort calculations so you can actually go up here analyze ran into volume dashboard and do it all through here so we're going to create one more surface tint volume surface what this will do is let me do my name to swan earthwork don't want it to display no display actually now we have to choose what thoughts this one's different cuz we have to choose what surface we want and then what comparison surface so our base surface is going to be our existing topography and we're gonna compare it to bottom of corridor so for some reason you have you know you really don't want to cut or you really don't want to fill you could change the cut fill factors I'm gonna keep it that way for now that's okay and it generated our calculations over here kind of how we mentioned before there was gonna be a lot of fill because our our profile is above the existing existing ground now if I were to go in here and change this I'd have to now that I've changed my profile my core is gonna be different so let me go ahead and rebuild a corridor notice how my earthwork calculations are out-of-date so again it's very dynamic you know you make one change and in another spot you know civil3d will compensate and figure everything out for you so you don't have to worry about going back and manually doing everything once again so now we have our thwart calculations gonna keep that one to the side if we were to actually go in here you'll notice that earthwork created a new surface next step for corridors create your cross sections so when you're creating your cross sections the way that it's done is using sample lines so sample lines what they really do is kind of like how your assembly was your cross section you know the sample line what it will do is it'll line across your corridor at certain intervals which I'm going to show you in a little bit and just grab all the information that you want to get from there and then create I'm section fuse for you so started off select the proposed roadway alignment that's okay so now I have this and it's gonna ask you know what what information do you want from this from gay so I don't want I definitely don't want my at the bottom of the corridor so this seems like a pretty pretty good way to go we're gonna do existing ground proposed roadway so the the corridor and then the top so now you could actually see it's a little bit cluttered in there but now it's asking me where you know where do you want your sample line to go if I were to go up and down my alignment the station is updating I'm gonna do is I'm gonna go over here my range of stations and kind of automate it so I don't have to manually go in and tell civil you know each spot that I want to sample from my corridor let's see so I'm gonna keep it mostly also the same you could decide how far left and right you want that's what the swath width is so if I wanted to you know have one side sample further away from the alignment which is a centerline I can't keep them dirty though I'm gonna add start and at end otherwise it won't sample at the very beginning of my corridor press ok so now it should have sampled everything the way that you can see tell go over here so under alignments what it really is doing is it's gonna sample down your alignment and if I were to go down here you can see under alignments under that proposed roadway under sample line groups there it is and you can see I have a bunch of sample lines all at separate stations so now what am I going to do with these and actually create my section views so I'm gonna go up here section view is gonna create multiple views now it's gonna ask me you know how how do you want your multiple views to be created I'm gonna use that sample line group down that proposed you know proposed roadway alignments gonna automate everything press next now this is further down the line so for production you can actually select your company template and it'll you'll fill it in accordingly however I'm just gonna use standard so you know just normal out-of-the-box stuff in here and now I'm not going to keep everything mostly the same yeah okay my section views and here you go so these are our cross-sections so we hear that is the corridor and down here is the surface so the existing topography if you notice that the corridor is above that means that you're probably going to be doing fill which is what we are going to be doing a lot in this you know this design if you notice it below you actually see over here the lines are going down because it's coming downwards to meet the the existing topography so now we have our cross sections already we're going to go to actually calculating our materials you can go into again output actually now it's under analyze computing materials we're kind of one so what this does is we figured out what our cut fill is before if you wanted to figure out specific materials you can go in here I'm gonna do a materialists now what this is telling you over here it lets me select the pavement material because that is what the lanes were so I'm just going to keep this on for a pavement one base material base sub-base material keep all that calculate it out so this is pretty good if you want to figure out like how much pavement you're gonna need Jim material volume table that's like after you compute the materials you want to make you know that table including all that information so here keep that all pretty normal it's a law so I'm going to do it for pavement my next dynamic press okay this is a no kind of a breakdown of how much material you're gonna need between the stations so it'll tell you like you know from station zero zero to 50 or zero one it'll tell you how much cumulative volume you need so by the end of it you know you'll need this much material so we're getting towards the top of the hour here so I'm going to try to cover as much as I can okay so let's just get to it one more thing that you could make let's go into pipe networks so once you actually have your roadway you might want to figure out how to get rid of all of your rainwater create a pipe network I'm gonna use basic stormwater so for the surface name you're gonna do the top of proposed Road because that is what you know it's gonna be there once it's all done why my name proposed Road I'm going to description slope it's okay so now once you select that you can actually go and start to decide you know what you actually what pipe structures you want or what you know what structures you want in your drawing for this one I'm going to do 24 by 24 so those are gonna be my own let's I did a 15 inch concrete pipe so now it's going to ask me you know just put in your insertion points so notice how it's starting to label everything so I could have here of course this is how you would actually do it you would definitely if you are creating a project you would definitely want to do some more research but I'm just kind of showing what it can do you'll have a bunch of labels you can play around with where the labels are placed so that they're not all on top of each other you could also edit the pipe structures themselves so that you can line up let's give simple a minute to think here Isobel's thinking right now what's happening I'll give it a few more seconds here to see if it populates but while we're waiting what I what I kind of wanted to bring across and this one was you know you create your pipe Network what you could actually do later on is go into your sample lines add this pipe network so it'll actually show up under the data that you can sample and then once you go back to section views you could add this pipe network into your section views and it'll show up in those cross sections so you don't have to go in and again manually do it you could just have it automatically populate in for you and you don't have to worry about going back and forth and doing the same work multiple times