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Creating AI in Unity Tutorial
Aug 21, 2024
AI Tutorial Notes
Introduction
Creating a simple Artificial Intelligence (AI) in Unity.
AI characters will move in an enclosed area without colliding with each other.
Many methods exist to achieve this; the chosen method is preferred for its modifiability.
Project Setup
Software Used
: Unity
New Project
: Name it "AI Crow"
Select 3D and no packages.
Create an empty project.
Initial Configurations
Unity Settings
:
Turn off shadows to reduce lag during recording.
Creating the Level
Plane Creation
:
Create a plane for AI movement.
Expand the plane as needed.
Folders Setup
:
Create folders for scripts, scenes, and artwork (for materials).
Scene Saving
:
Save the scene as "test".
Creating Boundaries
3D Objects
:
Create boundary cubes to prevent AI from falling off.
Duplicate and rotate cubes as needed to form an enclosed area.
Camera Setup
Move and rotate the camera to get an aerial view of the level.
Position the camera appropriately on the Z-axis.
AI Character Setup
Material Creation
:
Create a material with a darker color for the plane.
Create another material for the AI with a red color.
AI Creation
:
Create a cube as the AI object, resize it appropriately.
Attach AI Controller
:
Create a script named "AIController" and open it in Visual Studio.
Programming the AI Controller
Sensor Creation
Sensors
:
Create four sensors for the AI (front, left, right, back).
Use Gizmos for visual representation in the editor.
Movement Logic
AI Movement
:
Add movement to the AI using
transform.position += transform.forward * speed * Time.deltaTime
.
Implement public float for speed (default value of 10).
Sensor Detection
Raycast Implementation
:
Use Raycast to detect obstacles.
Implement logic to determine collision with walls.
Sensors should trigger different movements based on detected obstacles:
Front sensor: if wall detected, move backward.
Back sensor: if wall detected, move forward.
Left and right sensors: adjust turning based on wall detection.
Additional Features
Turn Value
: Control AI direction with turn value.
Flag Check
: Use a flag to detect if a sensor has detected anything.
Adjust turn value based on sensor detection.
Final Testing
Duplicate AI instances to test movement and collision detection.
Observe AI behavior in response to obstacles.
Summary
The AI can navigate without colliding by using sensors and simple turning logic.
Potential for enhancements:
Pathfinding, random target selection, or using Unity's NavMesh.
Project Files
: Will be available in the description after the video upload.
Conclusion
Feedback encouraged for future AI ideas.
Thanks for following along!
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