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3D Animation Project - Creating Sucena Fire Arrow
Jul 16, 2024
3D Animation Project: Creating Sucena Fire Arrow
Introduction
Challenge: Recreate Sucena Fire Arrow in 3D with explosion effect.
Current Status: Final stage - the explosion.
Main Objective: Finish the project successfully.
Part 2 Overview
Continued development of Sucena Arrow.
Need to create an explosion for the arrow.
New Discord Community announced, with 30 members already.
Observing community projects for inspiration.
Initial Steps
Open Epic to block out the animation.
Basic framework for the animation: Arrow charging, firing, and explosion.
Visualizing the explosion with basic sketches involving Fel Shader and other effects.
Development Process
Blocking out animation with arrow and placeholder objects (Bob and Adam).
Focus on timing and scale of the arrow and explosion using Unreal Engine tools.
Community engagement through live streaming and Discord.
Animation Details
Basic animation involves Sucena holding the arrow, firing it, and resulting in an explosion.
Iterative process involving feedback from the community.
Keyframing visibility and other attributes in Unreal Engine.
Creation of meshes and stylized elements using Blender.
Impact Frames
Decision to incorporate impact frames to emphasize key moments in the animation.
Process involved creating white shock waves and adding VFX for realism.
Using Blender and Unreal Engine for detailed adjustments.
Detailed Animation Steps
Drawing shock waves and other effects in Blender.
Importing and animating these effects in Unreal Engine.
Creating sequences and adjusting parameters for desired visual effects.
Advanced Elements
Inclusion of various effects like glowing Shockwaves, Sparks, and embers.
Layering different VFX elements for a cohesive look.
Real-time problem-solving and community interaction for feedback.
Final Adjustments
Focus on enhancing specific elements like camera shake and textures.
Balancing visual effects to ensure they contribute positively to the animation.
Use of references to guide the level of detail and realism.
Troubleshooting and Testing
Addressing issues in real-time during development and live sessions.
Minor setbacks like incorrect impact frames addressed and rectified.
Reflection and Conclusion
Reflection on the progress and challenges faced during the project.
Emphasis on learning and improving skills through practice and community feedback.
Final thoughts: anticipating completion and presentation of the final product.
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