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3D Animation Project - Creating Sucena Fire Arrow

Jul 16, 2024

3D Animation Project: Creating Sucena Fire Arrow

Introduction

  • Challenge: Recreate Sucena Fire Arrow in 3D with explosion effect.
  • Current Status: Final stage - the explosion.
  • Main Objective: Finish the project successfully.

Part 2 Overview

  • Continued development of Sucena Arrow.
  • Need to create an explosion for the arrow.
  • New Discord Community announced, with 30 members already.
  • Observing community projects for inspiration.

Initial Steps

  • Open Epic to block out the animation.
  • Basic framework for the animation: Arrow charging, firing, and explosion.
  • Visualizing the explosion with basic sketches involving Fel Shader and other effects.

Development Process

  • Blocking out animation with arrow and placeholder objects (Bob and Adam).
  • Focus on timing and scale of the arrow and explosion using Unreal Engine tools.
  • Community engagement through live streaming and Discord.

Animation Details

  • Basic animation involves Sucena holding the arrow, firing it, and resulting in an explosion.
  • Iterative process involving feedback from the community.
  • Keyframing visibility and other attributes in Unreal Engine.
  • Creation of meshes and stylized elements using Blender.

Impact Frames

  • Decision to incorporate impact frames to emphasize key moments in the animation.
  • Process involved creating white shock waves and adding VFX for realism.
  • Using Blender and Unreal Engine for detailed adjustments.

Detailed Animation Steps

  • Drawing shock waves and other effects in Blender.
  • Importing and animating these effects in Unreal Engine.
  • Creating sequences and adjusting parameters for desired visual effects.

Advanced Elements

  • Inclusion of various effects like glowing Shockwaves, Sparks, and embers.
  • Layering different VFX elements for a cohesive look.
  • Real-time problem-solving and community interaction for feedback.

Final Adjustments

  • Focus on enhancing specific elements like camera shake and textures.
  • Balancing visual effects to ensure they contribute positively to the animation.
  • Use of references to guide the level of detail and realism.

Troubleshooting and Testing

  • Addressing issues in real-time during development and live sessions.
  • Minor setbacks like incorrect impact frames addressed and rectified.

Reflection and Conclusion

  • Reflection on the progress and challenges faced during the project.
  • Emphasis on learning and improving skills through practice and community feedback.
  • Final thoughts: anticipating completion and presentation of the final product.