Creating an Application with Vision OS, Swift UI, and Reality Kit

Jul 27, 2024

Creating an Application with Vision OS, Swift UI, and Reality Kit

Overview

  • Focus: Building an application from scratch using Vision OS SDK, Swift UI, Reality Kit, and Reality Composer Pro.
  • Key points: Setting layouts, handling audio for 3D models.

Setup in Xcode

  • Start a new project:
    • Select Vision OS tab.
    • Choose a product name, e.g., "Inspiration for App" (related to SpaceX).
    • Ensure bundle identifier is unique for future app uploading.
    • Set initial settings (e.g., render using Reality Kit).
  • Choose immersive experience settings (Full VR vs. Mixed Reality).

Navigating Xcode

  • Preview functionality allows changes to be seen in real time.
  • New files can be created for Swift UI Views to manage navigation components.
  • Organizing files into groups (e.g., "Areas" for mission details, crew, and equipment).

Swift UI Basics

  • Main app structure consists of a struct with body logic for window styles, immersive experiences, and navigation.
  • Example: Creating a view for "Areas" to push different windows in Z-space.
  • Use horizontal (HStack), vertical (VStack), and z-axis layouts for navigation.

Creating Views and Models

  • Create enums to define areas (astronauts, equipment, missions).
  • Utilize identifiable, equatable, and Codable protocols for better object management.
  • Create a view model class to manage navigation paths through Observable properties.
  • Implement Swift UI views following modular patterns for scalability.

Adding Navigation

  • Create a NavigationLink and connect it to various components (e.g., crew, equipment, missions).
  • Set design properties using modifiers for better aesthetics (font size, weight, padding).

Reality Kit Integration

  • Import Reality Kit for handling immersive content.
  • Use RealityView for rendering scenes, loading assets through Reality Composer Pro.
  • Manage different types of windows (e.g., volumetric, immersive).
  • Setup features like toggles to control visibility and interactions with 3D models.

Sound and Audio Management

  • Use Audio Playback Controller for managing background audio sounds.
  • Implement audio elements paired with immersive experiences to enhance usability.

Testing the Application

  • Test the application on a simulator to ensure the flow works as intended.
  • Utilize errors for learning and debugging.

Conclusion

  • Encourage feedback and questions in comments for future content.
  • Emphasize the learning curve while getting familiar with Swift, Swift UI, and Reality Kit concepts.