Transcript for:
Comprehensive Axiom Mod Guide

for months I've promised to many people I'd make a comprehensive axim tutorial and today is the day you finally get to see it I know almost everything there is to know about this mod and today I want to share that knowledge with you I'm going to explore every tool in this mod attempt to explore every feature and quick disclaimer I'll probably forget some things but the documentation for Axiom is excellent if you want to have a closer look at some things here's what you need to know this tutorial will help you understand Axiom if you are a total Noob at building or a master using world edit chapters have been added so you can skip around to what you need we're not going to go in depth on Lis scripting but we will cover it briefly okay so when you open up a world with axim installed you're going to get this slot right here in the bottom right of your hot bar and this is called the Builder slot and you can get to this by just scrolling to it uh from any direction or you hit zero on your keyboard and this also swaps between the states of the Builder mode and another thing you'll notice is when you are just in your regular hot bar and you hold left alt it'll show up this screen right here we're going to get into this in a second but first we'll get into the Builder tools so the first tool is pretty simple it's the move tool and it does what you'd expect it moves things and you can see in the middle we've got that little icon saying first point left click and so if you left click sure enough you get your first point and then if you right click you'll get your second point and now what you can do with this selection is you can then move it up and move it around and scroll it and once you move it around you can also middle click to move your selection over to there and this light gray glass you can see is where your selection was and then this little visual is where your selection will go so then let's right click to confirm and you can see that this moved here pretty cool very important if you want to undo any action you just hit contrl Z and it'll undo it for you one more thing about the move tool is when you have your selection you haven't moved around yet you can click the middle Mouse button to extend your selection out so just wherever you click it'll extend the nearest um side outwards then of course let's if you move this around and you want to cancel it well you just hit left click and boom it's canceled next we have the Clone tool and the Clone tool is exactly the same as the move tool but instead of moving the selection you make it's just going to copy the selection so you can see the blocks stay the same there we got our little piece of stone right here now the stack tool is particularly useful cuz you can move stuff really fast and you'll see this little arrow indicating which direction your stack is going to move so you can see the green okay it's going to go up and down this it's going to move on uh the x or z- axis and this is going to move on the X or z- axis it's just based on the direction you're facing and then you can move it out you can move it in multiple directions per action and there you go you get like a big old stack it's very handy very fast so the smear tool is kind of like the stack tool except instead of moving in all directions if you go once let's say we go up and then we're going to go this way it's going to kind of smear the blocks over I like using this to make staircases on my builds really quickly so boom there I got a staircase pretty awesome another cool functionality of the smear tool is it smear to so let's just say I'm smearing this Oak Plank and I want a bridge going across this but you know getting the angle perfect from that stone to this grass is really hard so I'm just going to middle click right over there and boom you get yourself a perfectly flat well I mean for this angle flat bridge going across definitely useful in some cases I especially like it for Bridges the extrude tool is like the stack tool except what it's going to do is you don't have to make a selection if I just write click here it's going to expand all of the blocks that are connected to this that are the same as that block so unlike the stack tool where it has to be a boxy selection what the extrude tool allows you to do is you can then just extrude specific shapes that are just one block and this also works inversely where you can shrink that block as well very useful for making fine adjustments when you're like planning out your build now the erase tool does as it says you can create a box selection just like the cloner move tool and then delete and you can also do the same thing where you can extend it with middle click and delete it's also important to keep in mind that even if you're using the stack or move or clone tools you can also use these hit delete on your keyboard and it'll delete them just the same the additional functionality is that if you right click with the erase tool it'll erase the connected blocks but keep in mind the amount of blocks that you erase when hitting right click is not adjustable and it's pretty small the final tool and arguably the most confusing for people to get a grasp of is the Symmetry tool and you can place this symmetry on any of these nine spots on a block so it just works in like a imagine there's a crafting grid on this stone block you can place a symmetry on any of those and what you can do is you can hold control and nudge the symmetry so just translate it across all these different points so this gray dot the reason we're moving it though is cuz you got to imagine this is the center point it's looking at this as the center point of a hypothetical giant sphere the way you activate this is you have to hit controlr or cr+ F and this will enable different axes that it's going to mirror and rotate so let's start with the rotational symmetry so right now the Symmetry is in a 2d plane so it's only affecting the x and z coordinates not the Y coordinates and you can see that by the green here if you wanted to affect the uh y-coordinates we would hit crlf and do that and you can see it's going to affect the y-coordinates but let's not worry about that for now what we're going to do is come over here and place in a rough Circle and as you can see I only had to build a quarter of this rough Circle what this is essentially doing is rotating our placements on each side by 90° and then again and again until it reaches a full circle so then this makes it really easy to build things that well are symmetrical that's why it's called the Symmetry tool if you wanted to speed up this process even more you can then mirror these on the x and z coordinates and this is going to make it so you have to place even less blocks really there's a lot you can do to play around this but what's happening when you hit crlf is it's going to look at this side each side of uh this and it's going to mirror whatever you do on this side to that other side boom just like that and then of course it's important to remember that right there is the center point so obviously if I put something here nothing's going to happen because it's on the same axis as the Symmetry and what's really cool is this works in three dimensions so you can uh flip this in every other way and I guess if you wanted to go for the world record conduit builds you could you go for that now let's say your building a kind of symmetrical build but you want one of the sides to have a a window you want a window on this side of our Diamond Tower then you can just disable the Symmetry and what'll happen is you can build on this side okay we're building out our little windy thing and then you can just reenable it and it'll save it the only thing is it'll disable symmetry if you go too far away flying far away flying far away and there it is enchant you can see build symmetry disabled due to traveling more than 256 blocks away using all that we've learned with the builder tools I wanted to demonstrate just how powerful these tools alone are if this is the only thing you learn from Axiom you're going to speed up your building process massively so in just 5 minutes I used the Builder tools we just learned and built out our Diamond structure and got a rough plan of going for what could be a pretty neat wizard tower sort of thing if you want I'd encourage following along with me through this tutorial it's going to help All the Small Things stick about this mod and before we jump into axiom's editor there's still some awesome stuff I need to show you in first person all right so about 5 minutes later we got this cool little Diamond Tower but that doesn't tell the whole story right there were a couple other things that I didn't show you that I want to show you now you see when you hold left you open up my favorite panel now right here you can see all these hot bars and these are saved hot bars so obviously you know you can select some blocks okay I want this block and this block and uh yeah now I want to save that hot bar and you just scroll to a new one and now you got a whole new hot bar and you can come back to this one anytime and if you need more pages because you are a hot bar fiend there's more pages there's actually a lot of pages there's actually an infinite number of pages so compared to creative modes saved what is this nine hot bars you ask them you get infinite so there you go and of course this little UI is a little daunting cuz you got a lot of buttons but essentially we got you can change to survival mode oh no and then change to spectator and change to Adventure and anytime you hit left alt you're going to switch back to creative mode so you know you're trotting around in survival mode and you have cheats on and then boom now you're in cre mode just by hitting left alt we're going to talk about display entities and block attributes a little bit later but on the right you have this slider herey and this is your flight speed slider so you know now I'm really slow and now I'm really fast and now I'm really slow so yeah it's a slider for flight speed now if you want to edit your hot bars later you can actually do so just by dragging and dropping the items you know you go to your next page drag and drop more items and uh what you can also do is if you want to get rid of items you know just drop them in this destroy item box right here on the left here you'll see all these buttons I had a few of them enabled um but we're going to go through these one by one so we've got no clip and what this allows you to do is fly through blocks so it's a little bit of a alternative to switching to spectator cuz you lose your hot bar and stuff and you can't really adjust your flight speed as much um but with this you can just stay in and uh you'll have all your hot bar and stuff but be able to go through blocks next we got Angel placement which allows you to place blocks in midair and this is really useful if you want want to build anything flying really because it allows you to get a nice base started even has this cool little visual to show you exactly where that block is going to go then we have fast place and I'm going to pair this with infinite reach which removes the reach limit so infinite reach removes the reach limit you can now reach over there you see that that rose bush it's broken I can break that rose bush over there infinite reach and fast Place lets you place blocks very fast in a controlled manner as it says so uh essentially I can just hold right click I'm actually going to do this not near the build and you can place blocks really fast I'm just holding right click this is really useful if you need to build something very fast that is kind of tedious I use this all the time absolutely all the time in fact I pretty much always have it enabled along with this other feature Tinker which will basically makes your hand a debug stick now usually how a debug stick works is you have all these block States and you can change these block states by just uh punching and clicking and doing all that but with the Tinker hand I call the Tinker hand but with Tinker mode you can actually just change all these individually by looking at it and changing it so I want the furnace to be lit uh let's say I want this to be a slab now now I want it to be a a triple or Corner stair and you can get really specific with this just like the debug stick but I think it's in a much more controlled manner as it says next we have no updates and what this will do is it'll make it so well you know you break something and it just won't update any of the blocks near it so you can get some cursed items like this and you can get some interesting things going on like here you can see the Redstone Dust is just not going to update so then let's uh flick this lever I just break it we're going to have some really cursed things it totally looks like the game is breaking but if you just go ahead and disable that everything's going to turn back to normal then there's Force place which allows you to pretty much Place anything anywhere so you know how rose bushes can only be placed on grass well not anymore because oh yeah you have to pair this with no updates often times because once you place something down it's going to update the blocks around it thus updating itself so yeah you usually have to pair those two and you can get some pretty cool combinations definitely very powerful for building now replace mode is the next one down and this one is actually really special because I would say it is the most powerful thing about Axiom period it's so powerful you can bind it to a key bind on your keyboard by default it's R and what you'll notice when you're highlighting blocks with this enabled is that it's going to highlight it with that selected block and uh yeah so if you just hold right click you can instantly replace blocks just like so and so if you want to be fast at coloring and texturing your builds then this is the way to do it finally we have bulldozer and this is the opposite of fast Place well you get fast break and just by holding left click it's as if you have a netherite pickaxe with efficiency 5 and haste 2 Beacon but there's still a little more I want to show you with Builder mode when you're in this little menu you'll notice this little tool boox and these are a bunch of additional settings that are going to help you out so I personally like having my flight momentum at 10% what this will do is make it so your flight momentum the stuff that makes you like kind of slide when you're flying is not really there as much anymore I like this low cuz it allows me to get to different details fast and very accurately we also have flight Direction and flight Direction often Works horizontally as it says where you're just clicking the W as and D keys and that's moving you on the X and z- axis and then the space and shift Keys move you up and down but if you change this to camera what it's going to do is it's going to move you in the direction you're facing instead some people like this I personally don't next we have type replace and with this enabled what it's going to do is change the replace mode slightly here you can see all these different Cobblestone variants and with type replace on what it's going to do is replace all the block types so all these Cobblestone block types with whatever your selected block is and so yep we've got mossy cobblestone I'm just holding the mossy cobblestone Block it's going to replace all of those now of course if you hold something like lime wool for example well there's obviously no stare and slab examples of this so it's just going to replace them all with the full block next we have the minimum brightness in liquid opacity sliders now the minimum brightness is pretty much just brightness I actually have a mod that overrides that though so you can't really see that in full example but pretty much it's just the brightness slider that you have in the video settings Now liquid opacity this is a unique one because well it's going to change the opacity of liquids and there you can see I usually have my liquid uh opacity at 80% I like seeing through the water a little bit but not all the way show key presses is pretty simple and self-explanatory you can turn this on and you can basically see all the key presses that are being pushed in the bottom right corner there this next slider is the infinite reach limit and if you don't want to reach all the way across the world then you can enable this to uh change it to a lower block amount I generally just keep it at infinite because yes I want to affect that tree way over there yep I I really do yes and this button here showkey hints well it's going to show hints in the bottom right corner when you're using certain tools so let's just use the move tool here for example and if I move this up you can see in the bottom right corner it's going to give us hints on what we can do so of course you can flip things and you can rotate things I think I actually forgot to mention that about the move tool and so if you want to know all the capabilities when you're using a tool then this is definitely the way to do so now before we go on to the entity gizmos here we actually have to talk about the display entity tab right here and this allows you to spawn items and blocks that just completely ignore Minecraft's grid system you can do a lot with display entities in fact you can do pretty much anything there's some cool creators who have done some awesome things you can go look at this resource called BD studio and they have a lot of cool creations people have made and I've also made a video about display entities so you can go watch that if you want but I'm going to explain to you how they work uh just briefly here so you can summon item displays block displays or text displays and block displays let's just summon two of these blocks what you can do with both items and blocks is you can change the scale and you can change the rotation of them and you can change where they are located in the world and you can create some interesting Creations I have no idea what this is but I want to show you what you can do when you rightclick one of these gizmos there's a lot of options most of these are for if you're into map making or if you're into command block creations so for all my command block people out there you can actually copy the summon command and if I give myself a command block I can go ahead and paste this in here and sure enough when I flick this lever you're going to see that there is a block display right there there it is now let's say you want to combine these two display entities into one and you just want to move this whole group around well you can do that you right click and you hit grouping right here and you can set the range this range this number here is in blocks and then once you are done setting your range you hit group with nearby and range and now as we move this around they're both connected to each other and just like before you can actually copy the summon command the coordinates the transform command you can reset the scale you can reset the rotation you reset the translation you can reset everything and things will still stay connected it just modified uh the an aite block which we moved around a bunch and if you want you can edit this with numbers and if you want you can edit the transformation with numbers now if I go here and I hit additional settings there's a lot of stuff here that's mostly useful for map makers but what I've noticed a lot of Builders have sometimes certain faces on their blocks will turn out to be completely dark which is obviously not what you want so we go to edit properties and additional settings we override brightness then you just change this block brightness all the way to the Max and you're never going to see the block Shadows get messed up and also keep in mind if you already have a group of blocks and let's say we want to add a sword so we want to add a diamond sword to our little our little thing right here and if we just hit this group within nearby range and now what you'll notice is it's actually broken it breaks this and what you will see though is that these stayed connected but not this one it's kind of weird but essentially what you have to do first is you have to make sure you ungroup these so if we go here grouping we ungroup children right here now you can see all of these as separate gizmos and let's put our diamond sword into there and let's like rotate it make it look really cool then we group then we set a range and we group within nearby range and there now they're all connected if you want to delete a display entity you can hit delete on your keyboard or backspace or you can also hit remove right there now if you have a display entity in your world and it's in a finished build you may want to hide this Gizmo right here well earlier I mentioned we would have to look at something in the toolbox and that's because we have display entity gizmos this button right here when we turn off well as you can see it's going to get rid of those gizmos now sometimes when you're making Maps or working with command blocks you want these entity markers here and if you you don't want to see these as well as gizmos that you can move around well what you can do is you can head back to the toolbox and hit this button show marker entity gizmos using what we've just learned I created a pallet using saved hot bars and textured our little tower build here mostly making use of infinite reach and replace mode to get everything right this took a little longer since it was in just a shape but all in all it only took 23 minutes to complete I had to use Tinker mode a couple times to get some small details but basically it was a pretty straightforward process to complete this little build you learn a few things about axum's Builder mode but now it's time to get into axiom's editor UI which is by and large much more complex all right so here's our little Tower finished but as you guys know and as I've said there is a lot more to axium so we went over the context menu and some of the capabilities and the toolbox and all this kind of stuff and as well as the Builder tools here however if you go ahead and hit right shift on your keyboard you're going to open up axiom's editor UI so right away you'll notice when you open this up is that Minecraft does not feel the same it feels a little more like a 3D modeling program this mod was inspired by certain 3D modeling programs and so it moves a little bit like that I'm holding left click and I'm going to be able to move the viewport here what you're seeing in the middle is called the viewport and you can actually go ahead and add new tabs right here so if I go ahead and I'm going to change my view to a closeup of the tower right here awesome and then I want to go back to the far away View and you can just switch your your viewport right here and if you rightclick these views you can also rename these so let's call this closeup Tower and there's also the pin world and pin location options so this makes it so you can come around in this view look around oh wow that's really cool and then okay let's say you go back to your main View and you start building some stuff and then it's going to go ahead and when you click this it's going to come back to this location and then of course it works like you're browsing the internet you can kind of just close these views as you need okay a few more things to talk about before we get into all the editor modes windows so first and foremost there's a few options you can change about the view you can show biomes and so well then you're going to see all the biome grids and you're pretty much always going to want to show selection and show annotations there's not many use cases where you don't want that and we'll talk about those a little later and just like before you can enable showkey presses this is the same thing as in the toolbox and another cool thing you can do is you can literally flip your canvas and so this reverses how the Minecraft world looks and flipping a canvas is something a lot of digital artists do when they're trying to make sure the perspective is right on something they're working on so that sometimes comes in handy and you can also change the UI scale so if you have trouble seeing some of the icons then you can increase it or if you really like small buttons you can make this smaller I generally just keep that at one in the edit tab if you don't know the keybinds this where you can undo reto cut copy and save Blueprints and blueprints we're going to talk about later finally we'll talk about file and it says import schematic and Export schematic and you can export these as scam files keep in mind these are notl Matic files these areem files which is world edit schematic file and you can export Minecraft structures as nbts so that's useful if you're like a modder or map maker and that kind of thing something I really like to do is open reference images and when you hit open reference images it's going to prompt you to open a reference image so let's just open up the axium logo here and there we go as you can see I have the axium logo here and a new window that you can just move around freely and if you want to close this you just right click close window and and then if you have Bedrock packs you can also load these right here which is super convenient we're going to talk about the rest of these tabs up here a little bit later okay another very important thing about axium is that every window you see so you see all these little blue buttons right here they highlight when you hover over them well you can actually drag these out and you can hit the corner here and make them bigger or smaller however you'd like and you can go ahead and put them back wherever you want so let's actually look at the World Properties here in the world properties well you can change the world properties uh I have Time Frozen but what you can do is you can affect the time right here and I can change it to night at will I can change it to day noon night midnight just like that at some buttons you can change the weather here to rain or thunder or clear and here's a couple game rules you can also check on and off so this will make the player invulnerable this will make it so Farmland it does get trampled I usually have that off and MOB spawning of course mob spawning and the same thing for blocks here you can enable block drops and block gravity I often have block gravity off simply because I like to build out of things that fall for example anvils or sand or that kind of thing they just don't fall at all and yeah you can change the random tick speed and fire tick and all these cool things so that's the World Properties tab up here we have history and now if you remember how I hit contrl Z and undid an action well all that is saved here in a nice list of history now you can actually go in and click some of the past actions you've done and it'll undo or redo them just like so you can see I'm expanding all these blocks and yeah I messed up our Tower a little bit here but that was just so you can see that you can undo past actions all right all better but it's important to remember that while you can also undo actions you can actually redo actions so undo and if you h contrl y it'll redo crl Z undo contrl y redo now next tab we have here is the active block Tab and you might notice how stone is invisible I don't think this is axum's fault I believe this is another mod confliction on my end but what you can do here is you can change the block that your tool tools we'll be actively using we still haven't got into tools yet but right here if you click this icon right here you can go ahead and scroll down and find any block you need or you can search for it let's say I want diamond block O there we go and uh unfortunately my mods are kind of breaking stuff right now all right I went ahead and fixed that mod Inc compatibility that was making the blocks not render it was immediately fast that was causing that so if you are also on axium version 4.4.0 then you should uninstall immediately fast the next tab we're going to look at is the pallet Tab and this is as it sounds it's a pallet and so what you'll see here is the blocks you've recently used so let's go back to use some diamond blocks and there you go you can see that it shows up there as the recently used Let's uh grab some lapis ore there you go it's right there now if we want to make a custom palette let's say we're working with a strict uh stone-based palette like you can see on our Tower here or whatever what we can do is right click here add a new category and let's just call this uh Tower pallet now what you can do is you can first of all you can drag stuff over here if you'd like and do it that way you can also rightclick your Tower pallet when it's dropped down hit add new block or you can add subcategories within so let's add um andesite cuz we use that block and let's go ahead and remove lapis lazuli or cuz we aren't using that you can go ahead and add more blocks let's add some stone bricks there you go so yeah this is just a useful way to organize your block pallets if you're working with a complex build now next up here we have the target info as well as the clipboard tab these kind of come together but first let's focus on target info and while this will give you info on whatever Target you're looking at which is sometimes useful if you want to see what position it is in the world targeted block you're at and the distance you are from a specific block useful if you're like okay I want to Tower exactly 200 blocks away from this Tower okay so right there it's 112 and then you can kind of just oh this is about 200 blocks away from that Tower next we have the clipboard Tab and if you didn't know when you make Selections in axium which we're going to talk about in a second you can see that we can hit contrl C and copy certain selections and then of course if I hit contrl V you can see that it's going to show up here and there's our little copied Mountain segment right there now as we paste this in here and we can move it around with this Gizmo you'll see in the top right placement options now there's a few settings we can enable first I'm going to talk about keep existing so all the blocks that are existing in the world if you turn this on what this will do is it'll make it so the selection you have will not overwrite what is already there so you can see if I want to just like paast us into our Tower right here you can see that it's going to keep all the different tower blocks here intact because we had keep existing on obviously I don't want that though but you'll notice that also changed our selection here when we undid it so what we can also enable is merge blocks and what this is going to do kind of do the opposite of keep existing and actually overwrite these blocks now the interesting thing is what it's going to do if you have both keep existing and merge blocks enabled it's going to invert these settings so let's just see what happens right here and as you can see it has overridden some of the tower here okay I've copied our little Tower roof here so I can show some of the other functionalities of placement options what we can do is unlock rotation Now by default if we go ahead and go to the rotation gizmos right here and we just rotate it it'll only work in 90° however if we Unlock rotation what you'll now see is that well these can be rotated at any degree so now we have quite the weird looking wizard hat tower that is curved that is now facing a really odd angle a couple other cool things you can do here is we can hit rotate and scale and rotate something mathematically or like very precisely instead of twisting it with our Mouse and there's a couple other algorithmic quality options I just keep it on rot Sprite usually and so if I change our sliders a little bit you know we want some wacky rotation you'll notice it says non 90° rotations are lossy and what that really means is that some blocks might get deleted some blocks might get overridden it's just not perfect and that's the little disclaimer there and so if we rotate it now we hit this button well there we go we get our weird rotated weird rotated Tower here we can flip it so we can flip its X or we can flip its y if we want to go like that we're going to flip it Z now while I'm holding this Center Gizmo here you'll notice that green line pointing all the way to the ground if I hit snap to ground you can see the build is going to snap to the ground right there then of course we we can hit contrl + V or enter or hit this button up here to paste the build but what I'm going to do is paste the copy so what this is going to do is it's going to paste it there but also keep our selection so if we need multiple we can just go ahead and keep pasting copies and yeah we can really create like a big old castle with all these wizard hats and then there's also paste and select which as you can see selects the build once we pasted it in there's one more window related to selections that doesn't show up by default it's the blueprint browser now if we enable this and this right here is where can see all your Sav blueprints which are kind of like light matics or schematics except it's axiom's version now if we want to save our selection here as a blueprint now if we want to save our selection there from the top right all we have to do is hit contrl p and what this is going to do is show up this little screen and you can see our little blueprint in there I've darkened the screen around because there's some flashing going on likely from another mod confliction that I just don't know about and what we do is we can save a name for this so let's call this Tower roof and we can change the author you know my username is Ash 298 and we can also add tags to this so when we search it up later we can find it much easier in the blueprint window then all you have to do is hit save and it'll prompt you to save it in your file explorer by default it's going to save in the config folder of your Minecraft root folder now if we open our blueprint browser you may have more blueprints you may not have any and if you scroll to the bottom there's our new tower Roof then all you have to do is click it and it's going to put it in your clipboard up here and you can just you know paste it in okay now let's look at the keybinds window and this is as you'd think it allows you to change all your keybinds if you want to go ahead and change your keybinds you certainly can I've just gotten used to the default layout that Axiom has next up we have the style editor now the style editor is really cool and I'll be honest I don't use the default style I actually use one that was made by Will itronics in the axium Discord and if you want more resources I'd highly recommend checking out the axium Discord there's a lot of free stuff posted there in the resources Channel anyway back in the style editor you can actually go ahead and create your own theme like let's go ahead and change the frame background let's change this to like a green there we go now we've got some green background and everything is modifiable Let's uh change the window rounding let's say we wanted some rounded Corners we want everything round everything has to be round then you just hit export to clipboard and now you can save that theme somewhere else personally as I said I use someone else's theme this was made by will atronics it's this cool dark purple aesthetic and we'll use it for the rest of the video the style editor is another thing I'm not really going to get into it's all very preferential and is pretty self-explanatory to set up if you want to make your own by the way since we're on the topic of the style editor you can also hit help up here and hit style editor just like that and also here is a link to the Discord server and the documentation up in the help tab up here okay now that we've talked about most of the different tabs we're going to start talking about tools and Tool masks this is the actual stuff that is going to help you building for real except one more thing I forgot to mention while going over the basic tabs is that you've got the speed right here and this speed slider in the bottom right will let you well it changes your fly speed in the viewport as well as you can pick block by just hitting middle click and then it'll show up in your active block here in the right side all right now let's get into the good stuff let's talk about axiom's tools this is where the creativity comes in this is really where the magic is going to happen but for now we're going to start talking about the selection tools first okay so the selection tools we have available to us are magic select box select freehand select and lasso select so first let's talk about box select since I've already used it in this video now how it works is you're going to have two positions and when I hold right click you can drag your right click over to another position and this will create a box selection and up there in the top left you can see the tool options Tab and that's going to tell you exactly where the positions are of each corner and by the way you can also change the positions of these Corners by dragging out the cubes or drag out these arrows or these things if you want to go diagonally these squares so that works for both corners and this middle one right here allows you to move the entire selection around which also will get its gizmos once you actually select it now one cool little thing I want to show you is that say we have our selection out here and it's just got all this air in here we don't want that air what we can do is hit this shrink button up here and then it's going to shrink it to the edge of our solid area here it's also worth mentioning that if you don't want to right click you can also do pause one and pause two kind of like world at it and you just hit set button right here we can set position one right over there and then let's go over here and we can set position two right there so that's another way to do it and then we can even shrink it and boom we got our Tower selected there's also a couple selection modes you can choose from and by default it's adds so that means you can add multiple box selections at once so you know I've got the tower here but let's say I also want um this nether portal right here for whatever reason I just want this nether portal well then I can select that too and if we come back out here you can see both selections are active cuz I have it on ad and then there's also replace up here so I can only have one box selection active at a time and so if I try and make a new box selection it's going to overwrite previous one it's also important to remember that this is not an active selection as long as you see these gray cubes the selection is not currently active you have to enter once to go ahead and activate this selection and hit enter again and that'll get rid of the selection okay now let's say we've got our selection activated here and we want to subtract part of it well we can go ahead and go to the subtract mode and then you can select a certain area and once again if you hit enter it's going to delete that part similarly with intersect mode you're going to see that only part of this is going to stay only that part that is selected there inside the other selection that's a mouthful but it'll just be easier for me to show you once I enter with intersect mode boom you can see only that area is selected now okay now that we've talked about box select let's talk about freehand select which is basically just a way way to select things freehand it has no restrictions really so you can just go ahead and select this in here and by default again it's going to be an ad so yeah we can go ahead and select as much as we need or as little as we need we can also change the radius size so as you can see our selection is now going to select this massive area we can also change it to any sort of shape we want cone shape we've got a cube shape all these different shapes that'll help you freehand select next we have lasso select so we can set a bunch of different points using right click so I'm going to hit right click once and I'm going to hit right click again and again and again and again and again and you can create these kind of polygon shapes right here and as soon as I hit enter it's going to select that area the reason this looks a little confusing actually let's cut this so you can see it a little bit better that's what it took out I'm just going to go ahead and undo that but what we can do with the lasso select is we can increase or decrease the depth now the depth is how far back it's going to select once you draw in your polygon so now that we have a depth of 28 this is going to cut out pretty much the entire Tower right there it looks like this tower now has blown up from the the middle you can also hit this little check box called include nonsolid and so it's going to include non-solid blocks specifically air so if I make my little selection here okay and I hit enter you can see it's going to select everything behind it too to a depth of 28 because it also included non-sold blocks the final selection tool we have is Magic select and by default it'll be on block and what this is going to do is it's going to select all blocks of the same type including block States what this means is I can select specific blocks so I want to select all this smooth stone or maybe I want to select all this tough or I want to select all these stairs and it's going to choose which ones are connected to it and by all block states that means that it'll also select things like stairs that are right side up and stairs that are upside down so all block States now let's say I want to select all magenta terra cotta on this Tower but as you can see it's only going to select part of it it's not selecting this magenta terracotta over here well we can increase the range right here and we can increase this up and down to a maximum of five so once I hit this boom it's going to select all the magenta terra cotta because as you can see there's only two blocks between there that is less than our range of five now I did say that was a maximum range of five but with any slider any number you see in all of the tool options you can actually hold control and then left click and you can type whatever your number you want so I can hit 999 now our range is massive the limit slider here is also pretty important because you can limit how many blocks it's going to look at now if I just go over to the land here you can see when I select like grass blocks it selects a lot of grass blocks that's cuz our limit is 1 million however if I slide this limit down to like 81 you can see it's only going to select 81 grass blocks here in the distance there's a couple other things to keep in mind with magic select so if you notice these two granite walls are different block States so by default I select that it'll select both of them however if I change this compare mode to block State it's only going to choose the one with the same exact block state so I can only select Granite walls of this type of block State and that of course works with other blocks too so like this is only selecting Western facing stairs right here see how these stairs are all facing that way well it's not going to select this one because that one is Facing East next we have the solid compare mode which is only going to select solid block so if you look really closely up here you can see that this candle because it is not a solid block did not get selected in our Tower some examples of nonsolid materials would be glass and candles as we saw or like rails torch flowers you know flowers shrubs or shrubs like mushrooms or flowers next we have the material compare mode and this is going to select all the same type of material so as you can see we have tough brick stairs and tough blocks here so those are different block but because they're from the same material family you can see that our selection is going to select all of them and then of course we have the any compare mode which of course is going to select absolutely anything uh minus air blocks and finally we have the up down and horizontal checkboxes now let me just show you what happens when I select one of these so normally we look at our purple terracotta right here and see that it selects everything now if I hit the down one it is not going to select anything that is below my cursor and this is really Nifty cuz you can just drag your rightclick button down as this makes it super easy to just select the blocks you want let's say I wanted just the top half of this Tower well I can do that I can select just the top half of my tower by only selecting at this level of my cursor position and now well there you go that's just the top part of the Tower and then of course we have up and horizontal and so up will only select the things that are below the cursor and then the horizontal one will only grab things horizontally as you'd expect okay so that's all the selection tools but I ignored one very important detail of about selections as a whole and that is that tool masks affect them in fact tool masks affect every single tool in Axiom right so let's go to window and let's open up tool masks now I have made an entire video about tool masks already and if you want to go watch that it'll be in the description but for a brief overview of tool masks this is a node-based method of restricting how your tools affect your Minecraft world so for example I just dragged in Block equals Stone and I put it at the top right here where you see that purple line that means it's now activated and you'll see this show up in this text line right here by the way you can also change this text line so if I wanted to make that an aite I could but for Simplicity sake let's go back to Stone and what I'm going to do is I'm going to show you that now my selections will only affect stone so if I try and let's say I want to copy some of this mountain but oops I accidentally grabbed a bit of my tower well Watch What Happens because I have that tool mask of block equals Stone enabled it is only going to select the stone right there so just to recap tool masks affect every single tool in axiom's editor mode they do not however affect the Builder tools that is an important thing to remember but everything you see right here this means that only Stone can be affected in my world right now and what we have here is a bunch of different logic and different masks that make it so we can change very specifically how certain things affect our world again to reiterate I've already made a video about tool mask so you can go see that but we'll quickly go over every single one of these nodes okay so to start we'll look at block equals and once this is up here the only blocks that can be affected are the ones that are here listed and in this case it's Stone but you can change this to any block you'd like the above equals node will only affect blocks if there is Stone above it so for example if this dirt I wanted to change it'll have to check the block above it if it is Stone then these dirt blocks can be changed successfully however if you want to change this dirt block and there's no stone above it then it will not get affected then we have the below equals which is the same as above except it'll look below the near equals block will look inside of a radius around the certain block what this means is if I want to change this dirt block it's going to have to look around it in a radius of one if there's any stone blocks of course there are no stone blocks so this dirt cannot be affected but if I place one right there inside that radius there is definitely a stone block now we can change the size of this radius as well to like five or like 10 so for Simplicity sake let's make this three and let's change these two Spruce planks now let's put that over to the side for now and if I go ahead and look here the blocks that will be affected they have to be near this Spruce plank so if I try and change something over here not going to work but if I try to change something over here oh yes absolutely it is going to change that and that's because we had Spruce blocks near that radius next we have the neighbor equals node and this is simply going to check if the neighboring block the one directly touching this block is stone or any block you choose to put here the adjacent mask is going to do the exact same thing except it is only going to check horizontally so it is only going to check in the x and z coordinates the biome equals node is going to check if the biome matches the current biome so if I want to go ahead and only affect uh let's see desert well there is no desert nearby so nothing can get affected you can just see it's going going to not work at all but how about we change it to Ocean okay so there is some ocean nearby now if I try and select this okay well let's select a big old area and you'll see that only the ocean gets affected and it looks like the edge of the ocean is right here next we have the Y equals node and it's actually not just the Y equals node you can select not or less than or greater than or less than or equal to or greater than or equal to and this is going to check that y-coordinate so if I want to affect blocks that are only greater than y level 100 so we'll say y level greater than 100 then now only blocks that are up there will get affected by our tools so let's put this to the test I try and select something below 100 ooh that's not going to work now let's try and select something that's above 100 and yes it is going to get a selected next we have the angle node and this one is a little bit more complicated Minecraft is a game of blocks but you can actually mathematically calculate the angle of certain slopes so for example this slope here has a specific angle associated with it and that's going to get mathematically calculated by Axiom so there are technically an infinite number of angles in Minecraft but I'm going to put up a visual on screen just to kind of visually represent and show you that you should only be working with angles from 90 to 90 I don't fully understand the mathematics behind it but I'm sure it has something to do with simplifying the way angles are calculated in Minecraft anyways you can select the angle you want to affect and also the range of angles you want to select so right now it's 20 so it's going to go plus orus 40° so it's actually going to affect all angles within 20 to 60° because of our range of 20 but if I wanted to affect only angle 40 I can change that to zero but generally speaking you're going to want a range of something so now let's go ahead and try and paint the slope and what you're going to notice is that it's only affecting angles between 20 and 60° now of course the reason we use negative numbers sometimes when affecting tool mask is because overhangs in in Minecraft we have things that go upside down so if I head here into this cave and I try to paint the slope of this roof well it's not going to work it's only going to affect the floor that's because negative angles affect the roof so let's try that again and let's change this angle to -40 and now what you'll see is that the bottom will not get affected however the roof will if you want to effectively terraform then the angle mask is going to be your friend next we have the in selection node and this is just going to check if the affected area is inside a selection this is much more useful if you're doing the inverse which is what the not node is for so if it's not in selection then blocks outside will get affected so under our normal understanding of Selections in axim you'd think okay so it's only going to affect things inside here but with the not in selection node enabled it's actually going to affect all things outside of that selection then we have the can see Sky node and this is just literally going to check if the block that you're affecting can see the sky so this Cobblestone wall will not get affected because well it can't see the sky however this stone brick will get affected because it can see the sky then we have the surface node which is just going to check if things are on the surface so so usually if I use something like freehand draw we're going to get into that later you can see that it's going to affect absolutely everything around here and that might not be so good but if we add on the surface note it's only going to affect well the surface blocks and you can see that also works on the inside so nothing on the inside here is getting affected either now the real creativity with tool mask comes in the logic so we have the or logic which allows you to add a bunch of other conditions so maybe we want to affect diorite or stone or granite or andesite if we want to affect all of those then we use the or Logic the and logic means that all inputs inside there have to be true so it has to be Stone and the biome has to be ocean if any one of these conditions are not met when you're changing your world nothing is going to happen then as shown later we have the not logic so what if we want to affect everything except dirt blocks we want all our dirt blocks to stay the exact same way they are then well you can see that everything except dirt is going to get affected finally we have the offset node and anything inside here it is going to affect relative to it whatever you put these coordinates in so let's say I got this grassy patch right outside my castle doors and I want to place some grass on it really easily but I don't want to use bone meal because it has all those flowers oh we hate flowers well what we can do is we and change the block inside this offset mask grass block what we're going to do is change the y-coordinate to -1 it's going to offset this by1 it's important to make that a negative because that's going to affect blocks above the grass block it's a little inverted but mathematically it makes sense still beyond my comprehension though and if we change our active block here to Grass let's get some grass let's get some Tall Grass actually I want regular grass Short Grass there we go and we just painted our grass on top of the grass blocks you also might notice in the tool mask tab this scripting tab up here and this is where you can insert Lua scripts and um well let's just say I don't know enough about programming to be qualified to talk about this and if I did talk about Lua well this video wouldn't end so we're going to ignore Lua scripting for now but maybe if I learn the programming language at a later date I can make a tutorial on it finally I think it's also worth mentioning that whatever you do here can be saved as a preset and so if you just save this as uh whatever you want my cool preset we'll call this then what you can do is come back to this whenever you want I actually have a preset for removing shrubs or for example I have a polished tough angle preset I was using this for some random project I can't even remember but it was very specific and here's my cool preset so yeah saving tool mask presets it's a great workflow thing and is going to save you a lot of time so like I said I already made a full video on tool masks if you want to go check that out and mberry who of course created this mod has already made a video on to mask if you want to check that out too they are an essential skill to master if you want to get good at Axiom all right now let's talk about the utility tools so first we have the ruler tool and the ruler tool gives you measurements of specific lines and circles in your world so you can measure the distance between objects and these will stay as you fly around in creative mode boom as you can see 0.1 to point2 is 21 blocks and keep in mind you can add as many points as you want so you can go ahead and measure a lot of different things at once so there's 13 blocks 18 blocks five yeah and so on and so forth now you can individually delete points if you'd like but you can also come up here to the tool options and hit clear to delete them now you can also change the display here to be the distance so this will actually count coordinates rather than blocks and will give you float values like .9 and2 then there's also the circle mode which well as you can probably tell it's going to measure out circles for you so let's say for example I wanted to build a big old Tower right here but I just don't know how to get those Circle measurements right well no worries because you can actually just generate a circle it's a mathematically Perfect Circle so it might not be exactly what you're looking for but it gives you definitely a good idea oh another important thing I forgot to mention if you don't want everything to connect like this well then you can just left click and start a new ruler selection somewhere else there you go now we have separate lines now let's say you want to find the center of this line it's you know it's going to be roughly around that 20 but you want to get precise with it well you can hit this button up here that says select Center and it is going to select the center make a selection for you and as you can see the center of this line cuts through four different blocks so that's why it selected four different blocks but if I made a much simpler selection like this you can see it's only going to affect the two blocks because well this is an even number so it's going to affect two blocks and there you go that's the ruler tool the other utility tool we have is The annotation tool now this is such a cool tool so first and foremost when you open up The annotation tool you'll have all all these different modes and so if we turn on the draw mode you can see we can just we can just draw in our Minecraft world and it shows up and it you know attaches to different blocks and stuff like that and that's really cool you can change the width and the color of these uh lines so let's say I want a really thick line let's make this one blue now we can just paint in a very ugly Blue Line right here now an important thing to remember is once I go into survival mode these will vanish it's a creative mode only thing and you also have to have cheats enabled to see this okay but I hear you asking you don't want these annotations and you want to get rid of them well what we do is we come to the erase tool and first you can clear all annotations there's just a button right there to just get rid of everything or you it works like a box select where you can just select a box like this and it'll delete them and we can select our box here and it deletes them I was just holding right click there okay now the outline tool has a couple different options but what you can see with the freehand option is it's going to outline just blocks so it's not going to put in like freestanding lines it's only going to select and annotate blocks and there's a couple different options here like lines so you can see you're going to select just a line of blocks right here and then there's also the lines mode which when you hit right click you're going to select a0 one and a point 2 and you can also s like 3 and point 4 and 0.5 and so on and so forth and once you're done you come up here and hit Finish Lines next up we have the text annotation and well this will make it display text in your world and of course you can change the color you can change the scale and let's uh let's just write a little word here I think this one's a pretty important one oh there we go yeah like I like that I really like that on a more serious note this is definitely useful if you're on your your friend's map and you want to mark down your builds you want to you want to put down like hey this is mine right like hey this is this is mine oh mines and so when your friend logs in you can see oh this is their Tower okay I won't I won't build on this Tower awesome now this billboard drop down as you can see if I paste this in it's just going to be fixed in one location yeah so it's not going to follow me or anything just like that however if we uh get rid of whoops if we get rid of those annotations and then we change this to horizontal okay once we paste this in you can see that it's going to follow us horizontally well technically this looks like it's vertical but you get the point you can do the same thing except make it vertical so now this text is going to follow you whenever you move around like so or you can also set it to Center which is just going to be both of those things combined so it's always going to follow you around no matter where you are now that I think about it that's that's kind of creepy the text is just going to follow you around wherever you are forever and ever now I've already shown you what the move does any annotations you make you can just move around when you select this tool so let's talk about image Now by default if I just go ahead and paste in an image well there's there's going to be nothing there I mean I haven't added an image URL so what you can't do yet is you can't upload images from your own computer you have to put it into a URL form how I I'd recommend doing this is heading over to imager and just uploading one of your own images so let's take one of my emotes and we're just going to drop this here and once you see this upload complete just open the image in a new tab and once you have opened this up in a new tab you can just copy the URL now that we've copied the image URL we can paste that there and you might see oh nothing showed up yet well that's because we have to now add in our image and there we go and again you can change the billboard so this looks like it follows me around everywhere I go I'm just always constantly thinking thinking always or you can also change its width but you might notice it's not changing itself when I slide this slider over here even though I have the URL there cuz what you have to do is you have to go to move and you have to select it first and then uh adjust a slider and let's say I want this to be fixed now I want it to be fixed right there and then once I hit update there we go now it's bigger and it's fixed this is another useful way to Mark things if you're building on like a creative server with your friends or just want to keep track of which projects are which and if you're a content creator this is a really cool visual trick that you can use to make it look like you have images actually in your world well because they are okay it's time to talk about painting tools our first tool type is the painter and how this works is it's going to look at your active block here on the right so let's again change this to something very visible like the block of diamond and as you can see we're just going to be able to paint anything on the surface if we wanted not just a surface and everything on the inside of this mountain of stone then we would uncheck this mask surface and once we go over here and we look inside it's full of diamonds in there and just for comparison if I have mask surface on you can see that the inside is Stone still now the cool thing about the painter tool is you can also grab something from your clipboard or make a gradient of blocks and then from which it'll choose from here however the painter tool gradient mode is simply the gradient Painter with a few less options so for now we're just going to look at the clipboard mode now let's say I wanted to paint the mountain with some ores so I wanted some ores in my Mountain well we can go ahead and create a selection just like so and now it is a selection and if we head back to the painter tool then let's come over here to our Cliff side and as you can see we can start painting with our clipboard obviously the selection was not perfect so it looks a little janky but you can kind of get the idea we can also change the shape of our brush so we can make it an octahedron if we wanted to or we can make it a cuboid which is just a rectangular or we can make it a capsule like this the real power with your painter tools is going to come when you use them in tandem with other tools as well as your tool mask so for example uh let's just change the angle here to 60° with a range of 20 and we set our active block to grass block and then oh you know what let's also add this logic inside an and gate here and we'll make sure our active block is set to grass and let's put this angle inside of an and condition here and then also make it so it'll only affect stone blocks here cuz I don't want to paint the trees okay and if we go like this you can see that now we're creating a really nice Lush side and it keeps those little Cliff edges right there see the painter tools on their own aren't particularly powerful they're most powerful when you use them in tandem with other things and there you go there's a simple little way to terraform okay let's move on to the noise painter this is the same thing as the painter tool except it applies a noise pattern so let's take this for example let's change this to diamond blocks and by default we're going to have the Simplex noise tool and there's a lot of settings you can tweak to get this how you'd like um but I'm going to up the scale just or actually lower the scale just a little bit and now an important thing to remember about the noise painter is it doesn't take from your active block it actually takes from this here on the left and if we go ahead and paint you can see that it's taking this noise pattern on the left and kind of applying it to the Minecraft world like so and for every noise pattern here you can also randomize the seed if you don't like what you're seeing in your Minecraft world and there you go and just like with the painter you can change the shape of your tool so we can paint with cubes and this is going to be the same thing for every painting tool I encourage you to play around with all the different noise tools and all their settings cuz there are some really cool ways you can use this one thing to remember is what you see here in the noise pattern the black that's going to be nothing it's not going to change that however if you add a second block and let's goad and change this to Emerald my game is lagging a little bit from loading those noise patterns but what you're going to see is that it turned gray those black Parts turned gray and that gray is indicating the second block and we can also add a third block and this is going to complexify is that even a word is going to make your noise pattern even more complex and so potentially you can add more texture to it and that's the noise painter it allows for a lot of creativity I really encourage you to play around with these see how they're affected by Tool masks see how you can use them in tan them with other tools cuz that's really where axium shines that's really where the creativity comes from okay now let's talk about the biome painter and what this does is it lets you paint biome now as of a recent Minecraft update it was either 1.18 or 1.17 biomes are now three-dimensional so they don't always fill vertically like you see here that's just how Minecraft generates it but let's say I want to make my tower in a jungle well I can actually do that and it's not going to affect everything vertically um it is going to affect everything that you paint and just so you guys can see if I take some oak leaves you can see that they are a beautiful lush green as compared to out here when they're much less Lush up there now of course sometimes you want to paint the area both below your Tower and above your tower for example well you can just hit this fill vertically check box right here and when you paint it's going to go all the way up and all the way down if you aren't a fan of this visual grid overlay then you can also check this box right here or uncheck this box and boom now it's gone now let's talk about the script brush and this is without a doubt the most complex tool in Axiom it allows for the most complicated brushes and most specific brushes that you could possibly want just like normal you can change the shape and the radius of your brush but the reason the script brush is so complicated is because it makes use of Lis scripting which is a programming language and I am way underqualified to explain to you Lis scripting and there are much better videos out there that can explain the programming language for you if you want to make these brushes yourself however there are presets here that you can load some of them are in axium by default and some of them which I'll show you in a second I actually got from the axium Discord so let's look at this one it's called grass and this is a default script brush and just to show you this is what the full script looks like and of course I have no idea what any of it means but it is a preset so I don't need to know what it means and well by default this is actually going to paint anywhere so it'll actually paint on top of trap doors even uh however you can use tool mask to circumvent that if you'd like but yeah the script brush is just extremely powerful anything you can imagine can be made in the script brush if you are smart enough I'll show you a couple presets that some really smart person Nam will itronics made and uh here's this Spike generator and what this allows you to do is generate spikes just like this you can change the angle of it so if we want this to face a different direction we want it to face almost directly up well there you go you can change the start size and end size so now oh yeah that's that's an interesting Spike you can make it generate Crystal clusters which is really cool and look at that that one's that one's wild you can even change the length of these spikes so yeah wow now we got some really big spikes there but let's look at angle texture string this one's also made by Latronics and it's very cool probably my favorite because what it allows you to do is paint the angle and it doesn't really look like it because there's a lot of dithering but what this is doing is it's looking at the angle these blocks are relative in the Minecraft world kind of like the angle tool mask that we talked about earlier and it's going to paint it a different wool color so you can texture it later now if we go ahead and decrease the X andz blending you'll be able to see this a lot clearer so you can see the Steep parts are in blue and purple and the flatter parts are in orange and red and yellow this is one of the most helpful tools when terraforming without a doubt so I would highly recommend going into the resources channel in the axium Discord and checking out some of these script brushes but I know a lot of you are going to be asking hey Ash how do I get those script brush presets to show up in my editor well what you're going to want to do is you're going to want to find your config and this is going to be in your Minecraft instance root folder and for those who aren't super skilled at searching through file explorer I'll show you a quick way to get there just head to your options head to Resource packs hit open pack folder and then once you're in the resource packs folder just go back one and there you are you're in your Minecraft root folder and then you can head up here to config and once you're in config you go to Axiom and then you go into tool presets once you're in tool presets you'll see this one called Script brush and right here this is where you're going to put your NBT files that you may download from someone or you may have made yourself as you can see I have a lot of NBT files and a lot of these are actually made from the axim community so once again go join the axium Discord there's a lot more I could show about the script brush but if I showed off every single script then well we'd be here a long time for now let's talk about the gradient painter and the gradient painter well it lets you create gradients so let's do our diamond block and emerald gradient just so it's easy to see once again and you know what let's add in some lapis blocks so what you'll see here is there's some sliders you can adjust the distribution of blocks here and then point 2 is going to be the last block in your gradient and once you hold right click on this last one you can see that little percentage taking down and there we go now you can see our little simple gradient now of course this gradient isn't very Blended and that's because we haven't really changed the gradients interpolation so if we change this to bezier you can see that it's going to be a lot more Blended just like that there's a lot more dithering is what we call that but you can also make this linear which is going to just be pretty simple and what I had it on is nearest this makes it so there's no blending and another little setting you can enable is clamp to Edge now wherever you hit your first right click and your second right click it's going to make sure it doesn't go past that point so as you can see it's not going any more past that now what we were working with is the plane gradient shape if we change this to the sphere gradient shape instead of point a and point B being a linear path point a and point B that's going to define the radius so as you can see it's going to make a gradient inside a radius that you define by hitting right click twice and again you can enable the type of of interpolation you like and you know get some cool effects going and those are the painter tools now I'm going to go ahead and use everything we've learned to create a little bit of terraforming in this area right here you're going to find that with what we know so far we can't do much and that's cuz we haven't explored the drawing tools but let's see what can be done with just what we've learned so far the first thing I wanted to do was spruce up the area around our Tower so I removed all the trees shrubs and ruin portals in the area using tool masks then I used the angle texturing script brush that will atronics made to paint every angle of this mountain masking ston so our Tower didn't get affected then I masked each wool color and painted the top with grass and some Stony bits too coming over to the cliff side I used a gradient painter to create some rough Shadows on the cliff I also experimented with these geological striation type things we haven't learned nearly enough and this was a super rough job but already this is a substantial Improvement all right now it's time to talk about the drawing tools this is going to have some pretty complicated concept steps but has some of the most powerful Tools in Axiom first we're going to talk about freehand draw and freehand draw is basically the painter tool except it also is going to change air blocks around it so if I go ahead and select some diamond blocks in our active block you can see it's just going to freehand draw stuff you know it's a freehand draw tool and just like the other tools you can change its radius you can also change the uh brush types so if you want to paint with cubes there you go now we're going to talk about sculpt draw now the sculpt draw is a little unique in that it's radi does not only affect its size but also the shape in which it's going to sculpt what I mean by this is smaller radiuses you're going to get more of a parabola kind of shape when you're sculpting but if you go to a larger radius you're going to get a much more spherical shape and also a cool thing about the sculpt draw is you're going to notice that it's not being affected by our active Block it's sort of pulling out the blocks that we have already existing and you can move around this strength slider to kind of affect how strong the pole is so the Pole's going to be pretty small right here and if we go all the way up you can see well it's going to pull these blocks out quite a lot you can also invert the sculpt draw so that instead of it uh pulling things out it's going to kind of melt things inward you can also check this mask Y part and this is going to just well mask the y-coordinate so that the x and z is not going to get pulled out it's only going to pull up and down so you can see that I can't really change much over here because the Y is mask going to just affect up here now D noise is check by default because when you have it off the shapes that you pull out are going to be a lot less smooth and so with it on it just kind of Smooths it out has a better algorithm for that The Rock tool is very similar to the sculpt draw it's just a little bit different in its functionality first of all this one you can actually change the type of shape you have so you can uh get sphere shapes you can get cone shapes or you can get Cube shapes and they'll all make this sort of Rocky look right here there's then the noise radius and noisiness seeds so obviously if you want your noisiness to be lower then you're going to make it lower it's going to be a much smoother shape you can also change this to be uh higher and it's going to be a little more noisy it's hard to show here um and that's because you also might want to affect the smoothing standard deviation and uh if you have this lower what you're going to notice is that it's a lot less smooth it's a lot more Rocky but if we increase this it's going to be super smooth almost looking like the sculpt draw and then we have the meld strength if you imagine this tool is kind of like a slimy substance this is how slimy it is the lower it is it's going to be a little more freestanding on its own but the more you increase this the more slimy the blocks are and it's going to connect to the terrain you're attaching to now normally this tool doesn't replace solid blocks but you can also check this and it'll replace solid blocks so when we like go inside here you can see that it's going to be Diamond whereas before when we do this what you'll see is that it's actually not all diamond it actually doesn't replace the stone and then if you want to extend It To The Ground sometimes the rock tool will have little floating bits on it well you can just make it so it extends to the ground there you go and you know what I think I think we can come in here and add a few rocks and what we can do is we can then come in and paint these later just a few rocks here and there maybe we got a bit of a boulder right there and there you go that'll just make the terrain look a little bit more varied now we're going to talk about the weld tool and this again is similar to the sculpt draw except instead of pulling things out you're kind of adding on your own using your active block and with this you can add your your own shape so here we got the cone shape and you can kind of weld things to how you want there we got like a little overhang to our Cliff here and just like all the other tools you can change the smoothing of it so if we want this to be very strong we want it to really make it much smoother then we can do that and the thresold is going to be how many of the blocks are changed so if we change this all the way up it's going to not really change any blocks it doesn't want to but if we make this a little lower you're going to see that it's going to start changing and smoothing things out the Melt tool is the opposite of the weld tool where welding is adding blocks melting is well it's getting rid of blocks with this we can melt away certain surfaces affect the strength and the threshold just like the last tool it's literally the same thing it just does the inverse next we have the stamp tool and oh boy the stamp tool is a very important one it'll be much easier if I just show you what it can do so let's select this tree and copy it to our clipboard then what we're going to do is hit this button add clipboard you can also add blueprints if you want you know what let's add a blueprint I have and you know what we'll also add this oak tree right here and what this is going to do you may have seen other YouTubers talk about it how you can paint a forest with Axiom and that is because this is a brush that is going to paint whatever you have right here on the left side so as you can see I am going to just paint this into the world I'm going to paint some trees onto this landscape you'll notice as I come around here that not many of these are perfect like some of these are floating you know you can see this one's on top of a grass block that's not very good so what we can do do is we can hit this button extend a foundation to the ground so whatever the lowest block is in your selection here it's going to extend that to the ground this is a bad example but as you can see this Spruce stair went ahead and extended itself to the ground cuz it was the lowest Block in here and it just wanted to extend it down so in short the stamp tool allows you to paste Blueprints and clipboard selections into the world very Simply Now what we can do is change the shape and change the radius just like a normal brush we can also change the amount that we're going to see when we paste this into the world so we can change the percentage of chance that it's going to show up in our world we can also change the amount of spacing there is between each thing so we want this to be a really dense forest we just make this really small and what you'll see is that that's a really dense forest I don't know why anyone would want to make their Forest this dense but you know you can just see that that is what it can do an important setting you might like is the Deferred setting and this just means when you paste things around what it's going to do is it's going to give you little gizmos that you can you know move around each part individually and then once you're okay with all those you hit enter I'd suggest keeping these modifiers on but if you don't you can make it so it will not randomize the yah and the XY flip so with these modifiers it's just flipping and rotating the blueprints around to make it more random but of course you can disable those if you don't like them and it'll not do that so that's the stamp tool in a nutshell let's talk about the text tool now the text tool it generates text in blocky form in your world so if I just type some text here and I go ahead and paste this right here well you can see that it's going to show up a bunch of blocks that display our message and you can also change the direction of this so if we want this to face the positive Z Direction well then we can do that and now it's facing that direction we can make it face the negative X Direction it just won't work on the y-coordinate you can also change the size of the text and this is going to scale the blocks as such so the bigger they are the more detail they have and also yes this does work with slabs and stairs so if I change this to Stone you can see the rasterization you're allowed to use full blocks if you just want full blocks or if you disable this it's going to smooth everything out with stairs and slabs for you but let's say you don't like this font and maybe you want to use your own font well if you uncheck use the built-in font then you can just select a font file so let's use this font called phosphate solid and what you're going to see is that the text is going to change to that font just like so so it's pretty cool no matter what font you use it's going to adjust the blocks in game to what you have that font set as okay the shape tool now as you'd expect the shape tool allows you to well paste in shapes but with this tool you can really change a lot about the shapes first of all there's two categories solid or flat now flat shapes are going to be flat and let's say we want an archam median spiral oh you can generate that heck we can even change the rotation of the shapes on any Dee angle which is really cool and really powerful now let's say we've created this cuboid shape and we like it but now we want a cube that is not angled like this well when we try and create another Cube yeah it's going to show up all angled like this that's because what we have here is our rotation set to keep if we have it set to reset what'll happen is when we try and create it again it's going to reset its rotation just like so and here you can change from a local to a global Gizmo or if you want the center to be somewhere else well you can just change it to the base or sorry the Gizmo position not in the center you can change that to base you can also check out these little sliders right here which allow you to fine-tune your rotation of the shape Additionally you can make your shapes Hollow so if I paste this in with the hollow checked what you'll see is wow it's Hollow that's pretty crazy and let's uh actually get rid of that now let's put in another Cube and if I go ahead and enable the metaball modifier what you're going to see is that it's to try and connect and kind of meld with the other blocks in the area this is a really cool modifier when you're trying to block out your terraforming plants and with this metaball modifier you can change the range in which it's going to uh affect so if you want this to like really really melt with everything then you can just change that range and again I said this earlier but a lot of people forget you can actually control click a slider and just enter any number you want W so now with a range of 100 yeah you can see that cube is trying to melt with absolutely everything oh boy that's laggy I might crash my game right there we were pretty much just looking at Cubes but there's a lot of shapes to play around with and this is another one of those tools where your creative mind is going to affect its outcome now let's talk about the path tool and oh boy the path tool this one is an important one so the path tool what it allows you to do is it allows you to create lines and curves based on positions you set and once again you can move these positions around it's kind of like the ruler tool but it's actually going to create blocks in game and you can see that these are all lines that are creating very sharp angles we can actually smooth these out by using some of the different curve types like a catary which is going to get this kind of draping effect between these or if we want the cat Mo ROM spline this is going to create a very smooth sort of interpolated curve right here same with the bezier Curve this is also going to create a very very smooth curve and you can imagine how useful this is I mean imagine you wanted a rope Bridge Crossing between your two well there's only one Tower but a hypothetical second tower right here you could easily do that what's more you can also change the radius of this so you can make the line much thicker if you want and maybe you don't want it to be sort of this spherical shape you want it to actually be flat well you can do that and now we get a much better idea of what a rope Bridge might actually look like going across from one Tower to a hypothetical second tower and if there is any tool out of all the tools I've shared that I would highly recommend just playing around with yourself it's a path tool for example something we can do is hit this extend to ground button here and so once we paste this in you can see it's going to actually extend everything to the ground yeah that looks like a castle wall if I've ever seen one you can also override each Gizmo's individual radius so by hitting override radius here you can see that this one now has its own radius and I can make this one thicker so now it looks more like a broom and then I can override this one and maybe I want this one just to be a little thicker and now we got this kind of triangular shape going out here another cool thing about the path tool is you can also enable it to use stairs and slabs so then what this is going to try and do is smooth out the shape as much as possible using stairs and slabs doesn't matter where it is it's going to attempt to smooth it out as much as possible keep in mind though it can be a little laggy when you're using stairs and slabs in here so when you're making your shape I just recommend having that off by default and then checking it on when you finalize your shape if you'd like okay so I made this chain link design and I'm going to show you something really cool you can do with the path tool if we go ahead and copy this and now it's in our clipboard we can go ahead and come back to the path tool and change the shape to custom so it's going to take the shape of the clipboard and it's going to apply that to the path and what you're going to see is that well I did make a pretty janky chain link design and it doesn't really look like a chain link you can actually use this to custom paths and this is really really powerful this honestly looks more like the spine of like some big dragon the only thing that is going to stay constant is the scale of each of the points on your path when using this method but for Simplicity sake I went back to the sphere I can get this check boox looped and this is going to make it well it's going to Loop it wherever your path is it's just going to try and loop the last point to the first point just like that and it's going to interpolate it I'm using a bezi curve so it's going to look like that maybe we wanted a catl ROM spline and looks like that by the way you can create path tool presets so if I just save this as path one for example save that and now I can uh just let's just say I get rid of this whole thing get rid of it and now I'm back on the default preset let's say I want to load back that path well I can there it is the path tool deserves a video of its own the creative potential with it is simply too powerful there's so much you can do with this but I don't think you or me want this video to be 4 hours long so instead let's talk about the modeling tool and you'll notice the modeling tool works very similarly to the path tool if you've ever used the Loft tool by Arcania this is a very similar tool and what we have here is a lot of different modeling shapes we can choose from let's start with flat surface and what I'm going to do is I'm just going to go one two and there is one row we just created one row now if I want to add another row we hit this button right here add row and then once we go down and down one more time you can see that it's going to connect our two rows but let's backtrack one more time if I simply add these points on the row one well then you can see it's not going to connect how you want it to that's why you have to add a second row row when you're modeling like this and when you're modeling of course you can have a thickness of one or you can also have a thickness of whatever you want really you can make it super thick or super thin okay but maybe you aren't looking for this linear kind of surface well what we can do is we can change the shape so let's make it a bezier surface and there it is it's a lot smoother a lot more interpolated and by the way you can add as many rows as youd like so let's add a third row and let's come down here and there is our third row and now we're creating this big old blanket of stone but something you'll notice once we get down to the fourth shape let's change this to convex hole and watch what happens it just it just gets rid of all those rows and that's because there is no row system with the rest of these modeling shapes these modeling shapes are one continuous big thing so as you can see I can create like a big old Boulder a big spiky Boulder right here for terraforming I personally like the smart surface because it's going to kind of blend in with the surroundings a lot better that's why it's called smart surface and there's a couple other shapes like the triangle strips which you know you can see it's going to break everything up into a bunch of different little triangles like so and it's important when you're working with this to not end up with some weird overlap of your path tools make sure there's an order to the way you create your model because if you just end up taking this Gizmo and putting it all the way down here because you're going to get really confused when your next one just they aren't working it's kind of weird and everything's breaking and it's not looking right now that pretty much sums up the modeling tool it's another one where you really have to play around with it to understand it better um but its applications in Organics and terraforming are just unlimited that sums up the drawing tools but let's use what we've learned to make this terrain look a lot nicer using the tools we just learned I wanted to demonstrate some of the things we can use it for on this little test project firstly I cleaned up the terrain then I used this segment of a wall with the path tool in clipboard mode to copy it a bunch of times and create this wall then I just pasted another Tower to make this wall actually mean something finally I made use of the path tool again to create this Natural Bridge then I went in with the freehand brush pasted in some shapes and used sculpt draw to get the right shape that I wanted then using an angle brush to get the grass on top with a couple other tool mkks to get a nice shaded texture on this terrain it came together pretty nice and now we have access to so many tools so we can really get created with how it all looks okay I hope that showed off the drawing tools a little better I didn't try to go super crazy and I did a very sloppy job in some bits just to show things as simply as possible but there's a lot of potential here and I left this area intentionally uh unfinished cuz I want to show you a couple Cool Tools first let's talk about the fluid tools now there's only two tools to show off here and the first one is flood fill and this is pretty similar to the/ fill command but as you can see it's going to fill out an entire area and you can change the limit of course so we can fill in this massive area with whatever our active block here is on the right so I'm of course going to change this to water I'm going to increase this limit quite a bit and if we we just want to fill in this whole area well there we go now this whole cave is a water cave and just like some other tools shown off there are some options you can enable so if you want to fill so if you wanted to fill everything above you you could definitely do that I'm not going to do that cuz that would make a total mess but that's potentially useful if you're working with a build that's upside down for example and with the horizontal checkbox unchecked it's not going to affect the x and z coordinates just where your cursor is and uh as you can see I have down checked so it's going to fill everything downward and with the corners check box when I initially go over here you can see that everything is filling in a diagonal kind of like that and if I check Corners it's going to fill in a different kind of shape and so this time it has Corners as you can see that's all there really is to show about the flood fill so let's talk about fluid ball and with fluid ball I'll just say a disclaimer here be very careful when you're using this tool because it is pretty intense on your PC and you could potentially corrupt your world if you aren't careful with how you use this for example I would not recommend putting the quality slider any above than what it normally can go in fact I'm going to keep this pretty low if you want your flow to look as smooth as possible you really only need a flow length of eight of course you can increase that if you want but this is going to give water its natural look and what I've done here is sculpted out this little rivered here and it'll be easiest if I show you how it works so I'm going to paint inside this River and just Watch What Happens so as you can see it attempted to fill in the river using the kind of slope that I made with the radius and it does a pretty good job of doing so but what I'm going to show you now and just so I can show what happens when you're not very careful let's increase this quality to like 50 and let's uh accidentally brush our water outside of here what you're going to notice is that it opens up this processing right here and sometimes this can go crazy and the reason it's processing is because well it affects a much larger area than when you placed in your radius just keep in mind the fluid ball does not work like regular Minecraft water it attempts to simulate real fluid so the more you increase this quality the more diminishing returns you're going to get because you don't need that much quality inside Minecraft some other things you can change the brush type so what if I change this to Cube and when you're filling out your area you generally want to try and fill out the entire area like this and let's see there we go okay we have a little bit of a leak here but it really does do a pretty good job I obviously should fine-tune my River bed but as you can see it flows pretty smoothly here something else you can do is you can change the fluid type so you can make a lava River or you can make a snow River and this is pretty interesting because if you wanted to make your mountains much more snowy well you could do so let's wait for this to process and as you can see this is taking much longer than you might expect and that's cuz I have my quality up quite a lot and it had to affect a big area like this it's also important to mention that the fluid ball does not actually get affected by your selection so no matter what if I just go in and I try and paint in here what you're going to notice is it's just going to totally spray out everywhere now to understand remove fluids without sources I have to show you an example when you place water what it's going to do is it's going to flow and if you get rid of the source block all the flow is going to end now let's say you have no updates on and you hit this well the flow is not going to stop now with remove fluids without sources so what this is going to do is it's going to remove the water that doesn't have a source at the end so we've got this flowing water here and if it doesn't have a source what it's going to do with that check box is it's going to remove it all the fill edges checkbox well it's going to attempt to fill all the edges with full source blocks when you activate your fluid ball however in this example it's not working very well it might be too small of an area to be honest but you can always go in and fix it manually just like so the require support to flow is kind of like having a tool mask that says below tag equals solid so what'll happen is it'll only let the water flow if the block below is solid so it's kind of like having a tool mask but not exactly the same so here's what fluid ball sort of normally looks like it's going to force the block state of the water despite if it doesn't have anything supporting it and if we go like this well you can see that there has to be something supporting it so you're not going to get those smaller flowing bits okay now that we've talked about the fluid tools let's talk about the height map tools this is going to be for all my terraformers out there so the first tool to talk about is the elevation tool and what you'll see here when you open it up is you got this big old cylinder right here so what the elevation tool is going to do is it's going to apply a height map and it's going to attempt to raise whatever you have on your cursor right here so it's going to raise this up and it's using what we call a height map now the cool thing about height Maps is people obviously make their own height Maps but you can pretty much use any image you want so here we got the Axiom logo to show this example a little better I'm just going to apply this once and yeah I mean it kind of looks like the axium logo a little cursed but what it's doing is it's taking all this data here lighter colors mean the elevation is going to be lower darker colors means the elevation is going to be higher to put it simply it's kind of taking an image and it's taking the color of it and it's saying okay this color is that much and by that much what we mean in Minecraft is that it's going to be a certain height if you ever looked at a topographical map you might notice that the higher the elevation the more intense the color and a similar thing is applying to our height Maps here in Axiom and as you might be able to piece together we can use this to kind of start to create mountains look at this this is the axium mountain we're using axium logos to paint a mountain look at that that actually created a pretty interesting shape not going to lie now there's a few settings here as per usual like we have the radius and we have the Y limit now this one's useful because as you can see it's going to change the size of our cylinder because it's essentially going to be affecting anything within that y limit radius so if I set this to something like 128 you can see it's going to really yeah you can see it's just super tall and if I try and affect something down below here what you're going to notice is that it's actually affecting things above and that's because of our y limit if we want to circumvent that we can just make it lower and then we'll be able to affect things down here without affecting things up here and we also have different modes so you can lower you can flatten flatten up and flatten down if I wanted to lower things I could do that as well it's going to apply the height map but taking away blocks instead of adding them we can also flatten so what this is going to do is wherever you put your cursor it's going to attempt to flatten to that y and this is pretty useful if you want to make like little Cliff edges and stuff and then there's the flatten up mode which is going to attempt to raise everything up to flatten it as opposed to flatten which allows you to both take away and add things by making it flatten up it will never take away blocks it can only add blocks similarly with flatten down this one can only take away blocks it cannot add blocks now the Dynamics you can think about this of how strong the height map is going to be applied and normally it's actually set to continuous and this is going to make the brush a lot strong but you can always change the rate and you can of course control click that and set it to something higher and then the rate is going to be much higher I usually keep this on once though because generally unless I'm trying to find too into detail I want things to be applied pretty fast you can always change the amount slider to change how much things are applied now the fallof just determines how the elevation is applied around the center so you can see just subtle differences here if I change it to this one you see it's going to be a little different this one's a little different the fall off has pretty minute effect in my opinion but if you're working with actual height maps not the axium logo then this will definitely come in more handy if you want to find actual Mountain height Maps which is generally what the elevation tools use for creating mountains then you can just search up Mountain height map on Google and you'll find lots of options these little black and white images now let's talk about the other height map tool which is the slope tool and again you'll get this like cylinder thing so let's actually decrease that a little bit and what we're going to be able to see is we can select 0.1 and0 2 and it's going to create these Tri angles now what you'll see when you hit the other point is that it creates this slope and what'll happen is whenever you fill in the area it's going to follow that slope and so once I confirm this you can see it creates a very smooth slope just like so of course you can change the smoothing if you would like and make it less smooth or more smooth and when you generate the slope it's going to create a plane just a big old Square basically going up all the way up and up but you can make this to uh you can change this to a cone shape if You' like as well by hitting that button on the left and boom now we've got a cone shape going around and this is pretty cool one and just like the elevation tool there's also the Rays in lower modes so if you want to subtract blocks instead of add them in and you can do that let's say I want to get rid of this little Mound right here well I can do that just like so and let's say I want to raise and lower I just want a totally smooth slope on this mountain well we can do that as well by hitting raise and lower and this is going to delete blocks and it's also going to add in blocks definitely a useful tool when you're terraforming now just like some other tools I wanted to let you know to be careful of lag so let's say if we want to create a slow all the way from here to over here it can definitely get a little laggy if you don't have the best computer and if you're trying to create just a massive area it can get laggy okay now I'm going to talk about the manipulation tools and these are the last set of tools that I'm going to show in this axium tutorial if you're watching this far in the future while then there may have been more added that I don't know about yet this mod is constantly in development at least as I'm recording this so anyways let's talk about those last tools the first tool is the smooth tool and this tool is very simple and essentially what it's going to do is it's going to smooth things so let's change this radius a little bigger and we can make things more smooth this is actually something I've already Ed to terraform here and I just didn't tell you guys about it but there's a couple things you can do like change the shape and change the radius as per usual and you can also change the smoothing strength so if I make this really small it's not going to change much at all however if I make this strength super big like eight you can see it's going to start affecting things a lot and really start to smooth out this shape and you can also change the block ratio so if you want more blocks to be deleted then you would change this to be lower and you can see that it's going to eat into the terrain more you wanted to make it add more blocks then you could make the block ratio higher I generally just keep this at 100 though similarly you can change the settings here using these buttons to make it melt away blocks so this is going to subtly just melt away blocks like so and you can also make it grow which is going to only add blocks and if you want it to add and take away blocks that's when you keep it as stable the difference fix edges is going to make is actually very subtle you're not going to probably notice it if you have it on or off very subtle it's very very subtle it's going to be hard to see but you get sometimes these Jagged edges that you don't want and as soon as we turn this on and redo that you can see that it's going to fix it a lot better but again very subtle you're probably not going to notice this much okay so the distort tool the distort tool uses a noise pattern itself to create Distortion and really all this is doing is making something that's otherwise flat more bumpy with something called Simplex noise now if you remember when using the noise painter we had a lot of these little settings to change how the noise preview Works similarly in distort we can change how the noise pattern is going to quote unquote appear when we affect our world so the more we increase our distance the more bumpy we're going to get so if we decrease this we're going to get a lot less bumps bigger distance more bumps we can randomize the seed if we don't like the one we're currently seeing we can also separate the axes because well Minecraft is a 3D game after all so so of course you can change the way it looks just by changing the distance on each coordinate and well that's pretty much it the distort tool is just using a noise pattern to change terrain it's very similar to the noise painter just working in kind of a 3D space as opposed to a 2d one the roughing tool is quite literally the opposite of the smooth tool it attempts to roughen surfaces just like normal you can change the shape and radius of your brush now right down here though we have the strength parameters and if we increase this ratio all the way to the max you're going to notice that this is really rough and the lower this is the less rough the appearance is going to be the minimum faces slider this one's a little complicated it goes from 1 to four and this is essentially the minimum amount of faces that have to be touching another block for the roughening to appear so when the minimum faces is set to one they're only only needs to be one face of a block remember a block has six faces it's a cube there only needs to be one face touching a block for the roughening to happen and if we increase this to four faces that means four sides of a block must be touching another Block in order for the roughing to happen and that's why when we do this pretty much nothing happens we can also make it so it'll only add blocks by unchecking remove or only make it remove blocks by checking remove and unchecking add and this just gives you more control over how it changes your world the shattered tool uses voro edges noise to create well a shattered look in the ground you can change the shape and radius of the brush you can also change the way the noise pattern will look so if we change the scale you can see that there's not going to be many shatters going on that's because we change the scale so it is a much bigger noise pattern we can also change the width of the crack so we change to something like three you can see that the cracks are going to be much bigger you may also notice that this noise pattern is three-dimensional unlike like the noise painter which is 2D when you paint things this is 3D and you can change the axis to XYZ or 3D if you'd like so what happens when we set it to Y is it'll only change blocks on the y-coordinate when we go to try and change stuff like the sides here it's not going to work as intended what will work is if we change this to Z let's actually lower the scale and the width you can see that it's going to create those cracks in the side you can also check this box to use the active block so I have it set to diamond blocks instead of the cracks being air they're going to be with that active block and again if you don't like the seed you have you can hit randomize seed or type whatever you want here and then it's going to go ahead and be that seed the extrude tool is pretty much the same as the uh Builder tool extrude except it has a few more parameters that you can modify just like normal you can make it shrink blocks and you can also make it expand you can also make it look at any sort of block so this will extrude absolutely anything it sees you can also make it extrude just solid blocks so this will like flowers and glass and that kind of thing and you can also make it look at the Block state so for example if I had stairs here and they're all different block States well I can enable the block State compare mode and it will only stack that specific block state but then if I change it to block this is going to affect all those block types and it's going to expand all stairs now if we have a one thick surface like so we can also hit this displace button and this is going to instead of extruding it and cloning the object it's going to displace it and move it and we can also do this with expand mode you can see it's always going to stay that one thick layer now let's turn that off for now because another thing you can do is increase the count so if I change this to eight you can see it's going to extrude whatever is down there eight times instead of just one finally we have the modify tool and the modify tool works by using your selection and you can do a lot of different things with it so let's say I have some stairs here and I want to rotate these stairs around this Central Point well we can do that with the modify tool so if we make a selection here and we're just going to hit enter like that and we go to modify and make sure it's on revolve now you can change the angle in which you're going to revolve on but the center point is going to be where your cursor is located so if we just hit right click here with revolve mode the angle is 360° you can see now we get some stairs going all the way around it's a little janky in some parts but you get the idea let's say you want it only in a half circle well then you just set the angle to 180° and you'll see it's only going to go in 180° you can also change the axis so let's say we want this on the x- axis for whatever reason well we can do that as well and there we go we're getting a weird curve shape now the reason we don't use angles like 720 you can see I have it selected there is because well it's just going to make it a circle because there's only 360° In A Circle however what we can do is add a translation and I have the Y set to 8 and what this is going to do is divide this angle 720 by 8 so then every 720 divided by 8 which is 90 de it's going to translate our selection up one block and what we'll see here when we click this is that we get this weird looking spiral thing and we can see this goes up by 1 2 3 4 5 6 7 eight times because we put eight inside the Y and this is a really cool way to make something like a spiral staircase let's change this to something like 30 and then when we hit our center point you can see boom we created a spiral staircase of sorts and of course you can add a translation to any axis so let's change this to 10 on the X and so every 72° it's going to translate the X by 1 and you get this weird looking shape but essentially it's following here and then it's following around one more time and ending right there however revolve is not the only thing we have access to let's change this to rotate copies and what this is going to do is it's going to rotate our copies so if we change this let's actually do seven and this will make a nice symmetrical looking Circle so what we're looking at here is our selection got rotated 1 2 3 4 5 6 seven times around this Center Point and if you notice they're all equidistant from each other but we can change that we can come in here and changes to a custom angle because 360 / 8 remember it's count + 1 because it also has to think about our selection here so when you're trying to make something if you want it to be even around this point and you're going to want to put in not eight but actually seven because you also have to remember your initial selection is also part of the math so let's say we changed this to 20° well what you're going to see is that they are all going to show up over here it didn't actually make that hole 360° or we can make this 63° and you can see it's going to go actually a little bit more than once around and you don't have to just change the degrees on the y coordinate change the Z coordinate for example and what we're going to get is well it's going to translate itself on a different coordinate so rotate copies and revolve is a super cool way to get things to rotate around a center point and it also has a really nice visual to go along with one of the modes I skipped over was translate copies and this is kind of like the stack tool except you can well translate copies so we have our little selection here and we just hit it again and again and it's going to kind of Stack it and you can also change the count in which it's going to translate you can also Factor the X Y and Z coordinates so let's change this to something like five in which you're going to see every translation it's going to factor Itself by 1 x and 5 y but some of you might look at this and be like oh that's 2X and 5 y not 1 x and 5 y like we described right here that's because we're looking at this relatively we can change this to Absolute and what it's going to do is it's going to go from the back of the selection here and it's going to count literally one so absolutely one and then you can see there we go it translated our copy 1 and five 1 and five 1 and five every time for the last mode in the modify tool let's look at this diamond block thing and we don't want to translate copies we want to twist and what you can see is that it's going to show up this little visual here showing you what it's going to look like when it twists and you can change how many degrees this twists so let's say I want it to uh twist only 20° well it's going to change it a little bit and let's say we want this to twist a lot by 100° well it's going to really twist this Cube now to show you what happens here you just hit the right button and there we go it twisted our Cube right now it's just twisting on the Y AIS but you can also twist it on the x- axis if you want so let's change that to one let's change this x to there and there we go now it's twisting uh this way you can also twist it on multiple axes so we can get a really interesting shape if we twist it one degree on all axes yeah there there is something interesting and you know what just to settle my curiosity let's see what this looks like when we twist the tower Let's Twist this by a bunch of axes and oh boy yeah that looks uh that looks very cursed that looks very cursed so as you may have picked up twist is a very lossy operation similar to how rotation is a lossy operation but at its core it did a pretty good job it achieved what I wanted it to okay and that's the modify tool wrapped up and that actually wraps up all of the editor tools but we still need to talk about the operations Tab and there's a lot of interesting things going on in here so first and foremost we have the fill operation and if we hit the fill you can see that it is going to pull up this little tab right here and we can choose how we want to fill this area of course you may notice that the fill button is grayed out and that's because we need to make a selection first so if we make our selection and then hit enter now it shows up and let's just say we want to fill this with red sand and we fill that in and boom you can see it's Hollow because we just made it walls however we can make it fill all the blocks or we can make it fill just the inside or just the outline which is then going to make this fully Hollow or we can make it like just wall like we had it before or maybe we want it to just be the top or just the bottom the next operation is the fill nearest block and this is going to fill our selection with the nearest block to us and apparently it was diamond blocks and so it just filled that whole place in another operation we have is the replace and so we can replace let's say we want to replace Cobblestone to diorite and then we hit replace and it's just going to replace within our selection like so and there's also type replace so let's actually go back to Cobblestone and then we will actually replace to Granite and what you'll notice is it also changed our Cobblestone walls to Granite walls so that's how type replace works we can also set the biome of our current selection so let's say we want that to be Badlands is fine now we set that biome and boom it's Badlands for this next operation we need to pull out the diamond sphere because what this is is auto shade and auto shade once again pulls out a tab like so first and foremost you need to make a selection so let's make our selection of those diamonds and and then let's just hit Auto shade and watch what happens as you can see it took that block and it said okay that block is the brightest and then it created a gradient and it automatically shaded our sphere based on where our player position was now if we don't want to use player position we can also use the sun angle and well something important to remember is that it's not talking about that sun there it's actually talking about a hypothetical sun which is somewhere else and you have to change this right here so I believe this is going to be somewhere around here and if we just hit Auto shade yeah it was correct so the sun was somewhere over here we can also use custom positions and you can set multiple positions so there's our first position right there and let's say we want another position right over here and watch what happens as you can see it Shades both of those positions we can also change the dithering and dithering is just a process of blending two colors together using those blocks and running them through each other's gradient so as you can see we had the diamonds and now it's not a solid Circle it's actually Blended in with the rest of this now the Pet's pretty smart it's automatic and you can choose which textures you don't want like oh I don't want glazed terra cotta check that I don't want ores in here let's say I'm okay with tile entities and then you can shade it and we got virtually the same thing because it's diamond blocks and there's not many blocks that go with diamond blocks actually but if you use diamonds just as a placeholder for example you can change it to a custom pet and then you can uh put your own blocks right here when you do a custom pet this bottom block BL is going to be the one closest to your custom position your player position or some position or whatever and once we hit this you can see that it's going to shade our little sphere next we have the drain operation and as you might expect the drain operation is just going to drain everything in your selection so if we go here hit drain and as you can see it drained our selection very simple by contrast the water log selection is going to water log our selection and now everything is water smooth snow is a very cool operation now if we watch this hill right here once we hit smoooth snow it's going to generate a field of smooth snow and this is a bad example let me give you something better okay let's say you just made your snowy mountain and you want to make use of snow layers well once you select the area with the snow you can hit operations smooth snow and it's going to attempt to smooth out the area as best it can with snow layers this is much better shown on areas that aren't as steep as this and have more flat elevation let's do that one more time yeah there we go that's a little better you can see how it kind of Smooths out these edges a lot better the simulate gravity operation is pretty cool cuz it's just going to literally simulate gravity on whatever's in your selections so if our Diamond ball just decided to fall well this might be what it looks like now let's say for example you did a bit of terraforming and you accidentally got grass all over your castle wall you know Common mistake but what we can do is well once we select this area and we can go up to operations and Trigger updates now this is going to trigger a block update on every single block in the selection and as you know grass cannot be placed on stone brick so it just got deleted to show the next operation I went ahead and made our Tower solid it's pretty solid in here but what we can do is if we select the area we can actually go up to operations and hit Hollow and this is going to hollow out the entire area it's not always perfect as you can see it did pretty good this time um but no blocks are exposed to the sky which is really really cool The Fill gaps operation does the opposite of hollow and it's going to fill in all our gaps so if we come in here to our Castle well now it's a completely solid castle look at that this next operation is called generate color field and this one's really cool because if we go ahead and create a big old selection let's just create a massive selection of air make sure this is air and once we do that and we hit generate color field you can see it literally generates a color field now this is every single full block in Minecraft and in the chat you'll notice here it said encountered 18 collisions tried to adjust positions to include every block and that sometimes happens if a color is really similar like for example the drift stone block and the exposed copper bulb these might have had the same hex value but one might have got moved over just slightly to make space for the other this is a really cool operation for seeing what kind of build pallets might work and might not work for example you can see that some blocks are just really isolated from other ones like the diamond block or the emerald block they're really far away from anything else if you wonder why some blocks are just really hard to work with like amethyst or perer it's because they don't go along with many other colors and this is a really cool visual way to represent that another operation is the analyze operation and what this will do is it'll pop up this little tab make sure you have your selection enabled and you can analyze it and it'll tell you the percentage distribution and the count of each type of block inside this it'll even give you a total block count so if you wanted to say build this Tower in survival you know that this has 3,410 items well minus the diamond blocks so more like 2,800 and finally we have the animated rebuild operation like it says in the description here this feature is intended for Content creators making video showcases a build and what it'll do is it'll gradually rebuild selection block by block and when you click it it'll open up this tab and what I'm going to do is I'm just going to hit do animated rebuild and it looks like this time it broke sometimes that happens I would recommend not using magic selection sometimes a little buggy with magic selections use a box select and when we hit enter we can hit do animated rebuild and as you can see it is rebuilding our structure in an animated way there are a lot of parameters you can mess around with and I'm not going to go over each one because I already made a video about animated rebuild and I'll leave that in the description if you want to check it out for yourself there's just simply so much to go over and this feature wasn't even made for Builders originally and with that I've covered everything I want to in this axium tutorial I hope this has been helpful I know it's a very long video and there's a lot to take in axium is one of those tools that you have to just practice with I wouldn't even say I'm the best at it despite knowing so much knowledge about it it's really how you use the tools and how creative you can get with them that will set you apart as a builder thanks for watching everyone I'm going to leave a list of resources in the description like the axium Discord and the documentation that I've mentioned throughout this video