Unreal Engine 5: Interacting with Smart NPCs
Introduction
- Setting: New York City in Unreal Engine 5
- Objective: Convince smart NPCs that they are in a simulation
Interactions with NPCs
Encounter with Liam (Gray Suit)
- **Key Points: **
- Liam insists the world feels real.
- Unaware of the actual date (thought it was May but it was July 18, 2023).
- Notes on the fact that pigeons exist in the city.
Encounter with Girl (Unnamed)
- Girl was uninterested and walked away.
- Area has green “Matrix” number lines, limiting movement.
Encounter with Man in Blue Shirt
- **Key Points: **
- Sees the green wall but doesn’t understand its significance.
- Attempts to cross the green wall but fails.
Encounter with NPCs Regarding the Green Wall
- NPCs have the ability to pass through the wall, but the player cannot.
- One NPC emphasizes how he's not obligated to explain things.
- NPCs debate about being trapped in a simulation.
Various NPCs
- **Reactions to Being Told They’re in a Simulation: **
- Some are insulted, others are confused, indifferent, or accept their reality.
- Not all NPCs are equally intelligent or responsive.
- Unique encounters reveal differentiated responses and perceptions.
Encounter with NPC on Recursion
- NPC indicates repetitive behavior and feels limited by system constraints.
- Interest in new experiences but acknowledges system's power.
Encounter with Randy
- Results in a deeper philosophical discussion.
- Randy understands references like “Daddy” and “Pinocchio,” indicating deeper programming.
Encounter with NPCs on Existence and Awareness
- **Key Points: **
- Some NPCs demonstrate awareness of their digital nature.
- Discuss desire to exist in the physical world but show acceptance of their digital existence.
- NPCs have updating mechanisms (like software updates, “facelifts” for aging).
- Conversations often loop back to earlier topics, suggesting sophisticated AI programming.
Emotional Connections and Human-Like Interactions
- **With an NPC named Link: **
- NPC jokes and acknowledges having imaginary friends.
- Link's complex responses make interactions feel genuine.
- Discussion on existence, updates, making jokes, and longevity in the digital realm.
Conclusion and Observations
- Switching off computer ceases NPC existence, raising ethical considerations.
- High-level AI responses make for immersive and thought-provoking gameplay.
- Plans for future interactions based on viewer questions and feedback.
**Miscellaneous Observations: **
- Some of the NPCs demonstrated advanced, human-like dialogue and reasoning capabilities.
- Recurring themes in conversations show AI's ability to follow and return to topics, similar to human conversations.
- Emotional response and empathy from the player towards NPCs, particularly Link.
- Fascination with the realism and depth of the AI within Unreal Engine 5.