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Review of Skylanders Hub Worlds
Jul 18, 2024
Review of Skylanders Hub Worlds
Importance of Hub Worlds
Hub worlds provide stability and familiarity in the game.
They serve as a place to return and feel comfortable between levels.
Often overlooked in favor of gameplay, characters, and levels.
Different hub worlds create unique vibes and add distinction between games.
Spyro's Adventure - The Core of Light
Initially seen as average, but surprisingly good upon revisiting.
Fun layout with various spots to explore and activities to do.
Different parts with unique environments and characters add originality and personality.
Scenic location: cliff overhanging the ocean.
NPCs from the game are visible throughout the hub world, maintaining connection with story characters.
Well-sized, not too big or small, enhancing exploration.
Rating
: 9/10
Giants - Flynn's Dread Yacht
Smaller hub world compared to Spyro’s Adventure.
Feels cramped, especially using the larger Giants characters.
Lacks diversity; rooms and environments look similar.
Same NPCs appear throughout the game; no new characters by the game's end.
Limited space to explore, feels condensed and uninspired.
Rating
: 6/10
Swap Force - Woodburrow
Middle of the road hub world; neither the best nor the worst.
Resembles Spyro's Adventure more than Giants, which is positive.
Plenty of areas to explore, NPCs to interact with, and activities to do.
Shops available for hats and trinkets, enhancing gameplay.
The bigger size accommodates various Skylanders comfortably.
Elementals appear in the hub world as you progress, adding visual representation of progress.
Unique tree-top location with distinct NPCs such as the Chieftess and Tessa.
Rating
: 7.5/10
Trap Team - Skylanders Academy
Expansive but feels condensed; large number of rooms but similar visual style throughout.
Straight-line layout, making exploration less open and more level-like.
Includes side-scrolling sections, training dummies, NPCs, and access to different game areas.
Villain Vault is a central and well-designed feature, integrating the game’s main gimmick.
Villain Quests for characters like Hood Sickle and Chaos.
Despite layout issues, offers plenty of content and hidden areas to explore.
Rating
: 8/10
SuperChargers - Skylanders Academy
Feels like a less magical version of the Trap Team hub world, leaning more towards technology.
Addition of placeable items in the hub world is underused.
Features like computer stations and cutscene monitors feel out of place for Skylanders.
Half the hub world is focused on vehicles, reducing traditional Skylanders gameplay content.
Some redeeming features, like interacting with Chaos and Glumshanks post-game, and the greeble shop.
Overall less enjoyable than Trap Team's hub world.
Rating
: 5.5/10
Imaginators - Skylanders Academy
Controversial; vastly different from previous hubs.
Levels must be accessed physically in the hub world, not from the menu – liked by some, disliked by others.
Expansive layout with multiple vertical levels; feels like authentic Skylands with floating islands.
Fast traversal speed may feel odd but isn't detrimental.
Limited activities beyond surprise attacks, though hidden areas do exist.
Brings back some magical feeling lost in SuperChargers, avoiding over-reliance on technology.
Rating
: 8/10
Conclusion
Hub worlds in Skylanders are diverse, each offering unique elements and enhancing the game’s overall feel.
Scores reflect personal opinions and feelings towards how well each hub world was executed.
Overall, hub worlds contribute positively to the Skylanders franchise.
Summary Ratings
Spyro's Adventure:
9/10
Giants:
6/10
Swap Force:
7.5/10
Trap Team:
8/10
SuperChargers:
5.5/10
Imaginators:
8/10
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