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Review of Skylanders Hub Worlds

Jul 18, 2024

Review of Skylanders Hub Worlds

Importance of Hub Worlds

  • Hub worlds provide stability and familiarity in the game.
  • They serve as a place to return and feel comfortable between levels.
  • Often overlooked in favor of gameplay, characters, and levels.
  • Different hub worlds create unique vibes and add distinction between games.

Spyro's Adventure - The Core of Light

  • Initially seen as average, but surprisingly good upon revisiting.
  • Fun layout with various spots to explore and activities to do.
  • Different parts with unique environments and characters add originality and personality.
  • Scenic location: cliff overhanging the ocean.
  • NPCs from the game are visible throughout the hub world, maintaining connection with story characters.
  • Well-sized, not too big or small, enhancing exploration.
  • Rating: 9/10

Giants - Flynn's Dread Yacht

  • Smaller hub world compared to Spyro’s Adventure.
  • Feels cramped, especially using the larger Giants characters.
  • Lacks diversity; rooms and environments look similar.
  • Same NPCs appear throughout the game; no new characters by the game's end.
  • Limited space to explore, feels condensed and uninspired.
  • Rating: 6/10

Swap Force - Woodburrow

  • Middle of the road hub world; neither the best nor the worst.
  • Resembles Spyro's Adventure more than Giants, which is positive.
  • Plenty of areas to explore, NPCs to interact with, and activities to do.
  • Shops available for hats and trinkets, enhancing gameplay.
  • The bigger size accommodates various Skylanders comfortably.
  • Elementals appear in the hub world as you progress, adding visual representation of progress.
  • Unique tree-top location with distinct NPCs such as the Chieftess and Tessa.
  • Rating: 7.5/10

Trap Team - Skylanders Academy

  • Expansive but feels condensed; large number of rooms but similar visual style throughout.
  • Straight-line layout, making exploration less open and more level-like.
  • Includes side-scrolling sections, training dummies, NPCs, and access to different game areas.
  • Villain Vault is a central and well-designed feature, integrating the game’s main gimmick.
  • Villain Quests for characters like Hood Sickle and Chaos.
  • Despite layout issues, offers plenty of content and hidden areas to explore.
  • Rating: 8/10

SuperChargers - Skylanders Academy

  • Feels like a less magical version of the Trap Team hub world, leaning more towards technology.
  • Addition of placeable items in the hub world is underused.
  • Features like computer stations and cutscene monitors feel out of place for Skylanders.
  • Half the hub world is focused on vehicles, reducing traditional Skylanders gameplay content.
  • Some redeeming features, like interacting with Chaos and Glumshanks post-game, and the greeble shop.
  • Overall less enjoyable than Trap Team's hub world.
  • Rating: 5.5/10

Imaginators - Skylanders Academy

  • Controversial; vastly different from previous hubs.
  • Levels must be accessed physically in the hub world, not from the menu – liked by some, disliked by others.
  • Expansive layout with multiple vertical levels; feels like authentic Skylands with floating islands.
  • Fast traversal speed may feel odd but isn't detrimental.
  • Limited activities beyond surprise attacks, though hidden areas do exist.
  • Brings back some magical feeling lost in SuperChargers, avoiding over-reliance on technology.
  • Rating: 8/10

Conclusion

  • Hub worlds in Skylanders are diverse, each offering unique elements and enhancing the game’s overall feel.
  • Scores reflect personal opinions and feelings towards how well each hub world was executed.
  • Overall, hub worlds contribute positively to the Skylanders franchise.

Summary Ratings

  • Spyro's Adventure: 9/10
  • Giants: 6/10
  • Swap Force: 7.5/10
  • Trap Team: 8/10
  • SuperChargers: 5.5/10
  • Imaginators: 8/10