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Mario & Luigi: Partners in Time Insights

Nov 19, 2024

Mario & Luigi: Partners in Time Lecture Notes

Introduction

  • Approach new series with an open mind, despite preformed opinions.
  • Mario & Luigi Series Overview
    • Super Star Saga: beloved classic.
    • Series peaks in the middle, struggles near the end.
  • Partners in Time
    • Less talked about in certain circles.
    • Developed as a sequel due to Super Star Saga's success.
    • Developed for Nintendo DS, using its unique hardware features.

Game Features & Mechanics

  • DS Hardware Influence
    • Dual screens, touch screen, four face buttons.
    • Four face buttons lead to four brothers in the game.
  • Game Reception
    • Early DS game; reviewed well, sold less than predecessor.
    • AlphaDream skipped remaking it.

Game Story Overview

  • Narrative Elements
    • Alien race invades Mushroom Kingdom.
    • Time travel elements with Professor E. Gadd's machine.
    • Princess Peach's involvement and rescue mission.

Gameplay Mechanics

  • Tutorials

    • Criticized for being long and repetitive, especially with character Stuffwell.
    • Some are unskippable, causing frustration.
  • Exploration and World Design

    • Linear structure with a hub world (Peach's Castle).
    • Areas accessed through time portals.
    • Compared unfavorably to the open-world feel of Super Star Saga.
  • Movement Mechanics

    • Control both adult and baby Mario & Luigi.
    • Separate teams with unique abilities.
    • Puzzles often require team separation and use of specific abilities.

Combat System

  • Battle Mechanics

    • Similar to Super Star Saga but with key differences.
    • Special attacks are consumable items, not inherent techniques.
    • Introduction of action commands with the babies.
    • Babies replace KO’d adults in battles.
  • Stat and Leveling System

    • Level up system allows for controlled stat boosts via a roulette system.
    • Equipment differentiation between clothing and badges.

Game Presentation

  • Graphics and Sound
    • Improved sprite and background design compared to Super Star Saga.
    • Dual screen use criticized for inconsistency.
    • Music composed by Yoko Shimomura, more atmospheric.

Story Highlights

  • Plot Development

    • Shroob invasion and impact on Mushroom Kingdom.
    • Discovery of Princess Shroob impersonating Peach.
    • Final battle with Elder Princess Shroob.
  • Game’s Ending

    • Baby Bowser's tears reverse effects of Shroob invasion.
    • Final battle with Bowser possessed by Shroob's spirit.

Critique and Conclusion

  • Overall Assessment
    • More bloated and repetitive than Super Star Saga.
    • Lacks the charm and concise design of its predecessor.
    • Not as beloved but still a good game with unique elements.
    • AlphaDream’s follow-up game deemed their best by many.