Difference Between Event BeginPlay and Event Tick

Jul 16, 2024

Difference Between Event BeginPlay and Event Tick

Overview

  • Presenter: June
  • Topic: Differences between Event BeginPlay and Event Tick in Unreal Engine Blueprints

Event BeginPlay

  • Triggered: Once when the game starts.
  • Uses: Good for events that should happen only once, like triggering a cinematic or an explosion at the start of the game.

Event Tick

  • Triggered: Continuously runs as the game goes on (tied to frames per second).
  • Uses: Can be used for repeating actions like animations or frequent updates.
  • Performance Impact: Can significantly impact FPS if used unnecessarily; constantly feeds information.

Practical Example

  • Create Blueprint Class: Actor named 'EventTick' and drag into scene.
  • Blueprint Setup:
    1. Use Event BeginPlay to print a message: "Hello Event Begin"
      • Appears once when the game starts.
    2. Use Event Tick to print a message: "Hello Tick"
      • Continuously prints the message, demonstrating its constant update nature.

Best Practices

  • Use Event BeginPlay: For initialization and events that only need to occur once.
  • Use Event Tick sparingly: Only for necessary repetitive actions to avoid FPS impact.

Additional Information

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  • Website: 3dassetlibrary.com for Unreal and Unity engine assets.

Conclusion

  • Understanding the difference and proper use of Event BeginPlay and Event Tick can improve game performance and behavior.