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Difference Between Event BeginPlay and Event Tick
Jul 16, 2024
Difference Between Event BeginPlay and Event Tick
Overview
Presenter
: June
Topic
: Differences between Event BeginPlay and Event Tick in Unreal Engine Blueprints
Event BeginPlay
Triggered
: Once when the game starts.
Uses
: Good for events that should happen only once, like triggering a cinematic or an explosion at the start of the game.
Event Tick
Triggered
: Continuously runs as the game goes on (tied to frames per second).
Uses
: Can be used for repeating actions like animations or frequent updates.
Performance Impact
: Can significantly impact FPS if used unnecessarily; constantly feeds information.
Practical Example
Create Blueprint Class
: Actor named 'EventTick' and drag into scene.
Blueprint Setup
:
Use Event BeginPlay to print a message: "Hello Event Begin"
Appears once when the game starts.
Use Event Tick to print a message: "Hello Tick"
Continuously prints the message, demonstrating its constant update nature.
Best Practices
Use Event BeginPlay
: For initialization and events that only need to occur once.
Use Event Tick sparingly
: Only for necessary repetitive actions to avoid FPS impact.
Additional Information
Call to Action
: Like, subscribe, hit the bell for more videos.
Website
: 3dassetlibrary.com for Unreal and Unity engine assets.
Conclusion
Understanding the difference and proper use of Event BeginPlay and Event Tick can improve game performance and behavior.
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Full transcript