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Reanimating an Iconic Anime Battle
Feb 13, 2025
Reanimating Escanor vs. Meliodas Animation Process
Introduction
Attempting to reanimate the disappointing fight scene between Escanor and Meliodas from
Seven Deadly Sins
.
Original anime episode was poorly received, causing disappointment among fans.
Aim to create a faithful reanimation based on the manga.
Initial Thoughts
Manga chapter provides a different vision for the fight compared to the anime.
Goal is to reanimate the scene closely to the manga.
Preparation Steps
Reference Board
:
Gathered images of Escanor and Meliodas, including their weapons, facial angles, and Meliodas's tattoo.
Compiled images from both anime and manga for layout and consistency during storyboarding.
Face Drawing
:
Practiced drawing Escanor and Meliodas's faces to warm up and get familiar with their designs.
Storyboarding
Created a detailed storyboard using keyframes from manga and anime.
Focused on making sketches more accurate to save time later.
Animation Process
Cut 1
Meliodas looks up at Escanor, expressing his bad mood.
Line art focused on static elements first, followed by basic mouth animation for speech.
Cut 2
Escanor responds, claiming he’s in a great mood.
Followed the same animation process as Cut 1.
Cut 3
Escanor taunts Meliodas about proving he's better.
No movement, just a still frame with the characters drawn together.
Cuts 4 & 5
Focused on the gripping of weapons as they prepare to clash.
Close-up shots with detailed weapon drawings.
Cut 6
Escanor charges up his attack, aiming for smooth animation.
Experimented with Kakani software for automatic in-betweens, but faced challenges with usability.
Cut 7
Reimagined the shot from a panning down to a wide-angle shot featuring a quick and slow-motion attack.
Cut 8
Background and impact emphasized, no 2D animation.
Cut 9
Meliodas appears unfazed, hair whipping from impact, speaking confidently.
Cut 10
Focus on Escanor laughing, with a close-up of his eye opening for dramatic effect.
Cut 11
Fast-paced sequence of Escanor’s slashing attacks on Meliodas.
Used smears to enhance movement.
Cut 12
Simple animation of Meliodas kicking Escanor in the face.
Cut 13
Complex animation with a panning camera and hair movement.
Took a break due to frustration before refining and redrawing frames.
Cut 14
Transition cut of Meliodas turning into a tornado.
Cut 15
Highlighted the speed of Meliodas's spinning while showing Escanor's struggle to keep up.
Cut 16
Final cut featuring Escanor and Meliodas's last strike, incorporating previous frames where necessary.
Backgrounds and Compositing
Collaborated with a friend for CGI backgrounds.
Drew over the CGI references and added stylized effects.
Final Steps
Added audio from the original episode and sound effects.
Completed the animation after three weeks of work.
Reflections
Learned a lot about discipline and creativity.
Acknowledged the struggles faced during the process but felt proud of the final result.
Conclusion
Encouragement to support on social media and look out for future content.
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