Reanimating an Iconic Anime Battle

Feb 13, 2025

Reanimating Escanor vs. Meliodas Animation Process

Introduction

  • Attempting to reanimate the disappointing fight scene between Escanor and Meliodas from Seven Deadly Sins.
  • Original anime episode was poorly received, causing disappointment among fans.
  • Aim to create a faithful reanimation based on the manga.

Initial Thoughts

  • Manga chapter provides a different vision for the fight compared to the anime.
  • Goal is to reanimate the scene closely to the manga.

Preparation Steps

  • Reference Board:

    • Gathered images of Escanor and Meliodas, including their weapons, facial angles, and Meliodas's tattoo.
    • Compiled images from both anime and manga for layout and consistency during storyboarding.
  • Face Drawing:

    • Practiced drawing Escanor and Meliodas's faces to warm up and get familiar with their designs.

Storyboarding

  • Created a detailed storyboard using keyframes from manga and anime.
  • Focused on making sketches more accurate to save time later.

Animation Process

Cut 1

  • Meliodas looks up at Escanor, expressing his bad mood.
  • Line art focused on static elements first, followed by basic mouth animation for speech.

Cut 2

  • Escanor responds, claiming he’s in a great mood.
  • Followed the same animation process as Cut 1.

Cut 3

  • Escanor taunts Meliodas about proving he's better.
  • No movement, just a still frame with the characters drawn together.

Cuts 4 & 5

  • Focused on the gripping of weapons as they prepare to clash.
  • Close-up shots with detailed weapon drawings.

Cut 6

  • Escanor charges up his attack, aiming for smooth animation.
  • Experimented with Kakani software for automatic in-betweens, but faced challenges with usability.

Cut 7

  • Reimagined the shot from a panning down to a wide-angle shot featuring a quick and slow-motion attack.

Cut 8

  • Background and impact emphasized, no 2D animation.

Cut 9

  • Meliodas appears unfazed, hair whipping from impact, speaking confidently.

Cut 10

  • Focus on Escanor laughing, with a close-up of his eye opening for dramatic effect.

Cut 11

  • Fast-paced sequence of Escanor’s slashing attacks on Meliodas.
  • Used smears to enhance movement.

Cut 12

  • Simple animation of Meliodas kicking Escanor in the face.

Cut 13

  • Complex animation with a panning camera and hair movement.
  • Took a break due to frustration before refining and redrawing frames.

Cut 14

  • Transition cut of Meliodas turning into a tornado.

Cut 15

  • Highlighted the speed of Meliodas's spinning while showing Escanor's struggle to keep up.

Cut 16

  • Final cut featuring Escanor and Meliodas's last strike, incorporating previous frames where necessary.

Backgrounds and Compositing

  • Collaborated with a friend for CGI backgrounds.
  • Drew over the CGI references and added stylized effects.

Final Steps

  • Added audio from the original episode and sound effects.
  • Completed the animation after three weeks of work.

Reflections

  • Learned a lot about discipline and creativity.
  • Acknowledged the struggles faced during the process but felt proud of the final result.

Conclusion

  • Encouragement to support on social media and look out for future content.