Understanding Functions in Karel Programming

Apr 13, 2025

Lecture Notes: Functions in Karel

What is a Function?

  • A function is a way to teach Karel a new word.
  • It helps break down a program into smaller, more understandable parts.
  • Using functions is key to good programming style.

Structure of a Function

  • Syntax: function functionName() { /* code */ }
  • The function name should describe what the function does.
    • Example: buildPyramid suggests the function will build a pyramid.
  • The code (instructions) for the function is placed within curly braces.

Defining vs. Calling a Function

  • Defining a Function:

    • Specify the instructions for a new action.
    • Example: To define turnAround, write:
      function turnAround() {
        turnLeft();
        turnLeft();
      }
      
  • Calling a Function:

    • Initiates the action specified by the function.
    • Example: To call turnAround, write:
      turnAround();
      

Rules for Defining a Function

  • Function names should:
    • Start with a letter.
    • Contain no spaces.
    • Clearly describe the function's action.
  • The function body contains the code between {}.

Example: Writing a Simple Program

  • Goal: Create a program where Karel moves forward one step and then turns around.
  • Steps:
    1. Use the move command.
    2. Call the turnAround function.
  • Code:
    move();
    turnAround();
    
    • If turnAround isn't defined, define it:
      function turnAround() {
        turnLeft();
        turnLeft();
      }
      
  • Execution: Run the program to see Karel move and then turn around (turn left twice).

Benefits of Using Functions

  • Provides clarity on what the program does.
  • Turns complex sequences into understandable actions.
  • Enhances readability and maintainability of the code.