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2D Projectile Motion Overview

Jul 21, 2025

Overview

This lecture explains two-dimensional (2D) projectile motion, covering the core equations, examples with both horizontal and angled launches, motion graphs, and how launch angle affects range.

Introduction to 2D Projectile Motion

  • 2D projectile motion involves both horizontal (x) and vertical (y) components.
  • Gravity only affects the vertical motion (acceleration = 9.8 m/s² downward).
  • The horizontal velocity remains constant due to zero horizontal acceleration.
  • The initial velocity may be angled, giving both x and y components.
  • Time (t) is the same for both x and y motions and connects both sets of equations.

Example 1: Horizontal Launch from a Height

  • Object starts at height (e.g., 19.6 m) with initial horizontal velocity (e.g., 10 m/s) and zero initial vertical velocity.
  • The x-displacement (range) is determined by the time in air and constant x velocity.
  • The y-position decreases with acceleration due to gravity: use y = yâ‚€ + vâ‚€y t + ½ a_y t².
  • Time in the air is found when y = 0 (object hits the ground).
  • The final speed is found by combining final x and y velocities using the Pythagorean theorem.

Example 2: Launch at an Angle from the Ground

  • Object launched with speed vâ‚€ at angle θ (e.g., 22 m/s at 63°).
  • Decompose vâ‚€ into vâ‚€x = vâ‚€ cosθ and vâ‚€y = vâ‚€ sinθ.
  • X motion: constant x velocity; use x = xâ‚€ + vâ‚€x t.
  • Y motion: vertical velocity changes due to gravity; use standard kinematic equations.
  • The trajectory is symmetric if initial and final heights are equal.
  • At max height, y velocity is zero.
  • The final speed when landing is the vector sum of x and y velocity components.

Range and Launch Angle

  • Range (Δx) is horizontal displacement and found using Δx = vâ‚€x × total time in air.
  • Time in air depends only on vertical motion.
  • If initial and final heights are equal: range is maximized at 45° launch angle.
  • At angles θ and (90°–θ), the range is the same if initial and final heights are equal.
  • For launches from a height, the optimal angle is less than 45°.

Motion Graphs Summary

  • X direction: position increases linearly, velocity is constant, acceleration is zero.
  • Y direction: position is a curve (parabola), velocity changes linearly, acceleration is constant at -9.8 m/s².
  • Graphs differ if initial and final heights are not equal or the launch angle is not upward.

Key Terms & Definitions

  • Projectile Motion — motion under gravity with both horizontal and vertical components.
  • Range (Δx) — horizontal distance traveled by the projectile.
  • Initial Velocity Components — vâ‚€x = vâ‚€ cosθ, vâ‚€y = vâ‚€ sinθ.
  • Trajectory — curved path followed by a projectile.
  • Maximum Height — highest y position, occurs when vertical velocity is zero.
  • Symmetric Trajectory — path where initial and final heights are equal.

Action Items / Next Steps

  • Review kinematic equations for x and y directions.
  • Practice decomposing velocity vectors into components.
  • Solve sample problems for both horizontal and angled launches.
  • Memorize the conditions for maximum range and related equations.