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Comprehensive Blender Cat Modeling Guide
Mar 2, 2025
Blender Tutorial Notes
Getting Started
Delete the default cube (press X).
Add a new cube (Shift + A).
Add subdivision modifier (Ctrl + 1) and apply it.
Editing the Mesh
Enter edit mode and scale the sphere into an oval shape.
Press 1 for front view; switch to wireframe mode and enable proportional editing.
Select bottom surfaces, set to individual origin, and extrude (press E) to form legs.
Add another subdivision modifier and Shade Smooth.
Creating Ears
Create a new cube for the ears and keep it separate from the body.
Subdivide and scale the cube in edit mode (S), move into position (G).
Duplicate ear (Shift + D) and parent it to the body (Ctrl + P).
Tail Creation
Create a cube for the tail; subdivide and extrude in edit mode.
Use Ctrl + R for loop cuts, move and scale appropriately.
Shade Smooth and parent the tail to the body.
Adding Ground and Physics
Create a plane for ground, position the cat above it.
Add collision physics for the ground and chopsticks.
Add cloth physics for the body; adjust settings (speed multiplier, mass, tension, etc.).
Animating the Model
Select surfaces for grabbing and create a vertex group (name it "pin").
Assign selected surfaces to the group and create a hook (Ctrl + H).
Start animation from frame 0 and ensure proper parenting.
Animate chopsticks with auto keyframing for ease.
Unpinning and Finalizing Animation
Create a new vertex group ("Unpin") with no weights.
Add Vertex Weight Mix modifier; switch from Pin to Unpin during animation.
Bake cloth animation to avoid jittering.
Ear and Tail Animation
Save locations of tail points (insert key) for animation.
Use sweeping motion for tail; duplicate for variations.
Animate ears similarly by moving them around and inserting keys.
Lighting and Materials
Create a sun for lighting; adjust shadow settings.
Use Shader Editor to create and link materials.
Adjust glass-like material for the ground; texture painting for details.
Grease Pencil and Drawing
Add grease pencil for outlines; adjust strokes and camera settings.
Create new layers for facial features; adjust settings for cleaner drawings.
Animate features using both frame-by-frame and interpolation methods.
Final Touches
Parent grease pencil parts to model.
Use interpolation for smoother animation transitions.
Repeat for other features as needed.
Conclusion
Review all steps and ensure everything is set.
Encourage viewers to like and subscribe for more tutorials.
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