Markiplier's Humorous Kiosk Gameplay

Apr 16, 2025

Markiplier's Playthrough of 'Kiosk' - A Not So Scary Game

Introduction

  • Game: 'Kiosk'
  • Host: Markiplier
  • Setting: Serving food to people at night
  • Supposedly not scary, filled with humor and strange occurrences.

Initial Setup

  • Markiplier introduces a game about serving food.
  • Mentions a Windows update affecting mouse control in games.

In-Game Events

Day 1

  • Markiplier's character receives a call from Michael, the boss.
  • Previous employee disappeared; left strange notes.
  • Instructions about recipes and storage room.
  • Shift ends at 12, with a joke about AM or PM.

Customer Interactions

  • Various customers order hot dogs, burgers, and drinks.
  • Highlighted issues with mouse control, only turning left.
  • Prepares food items with ongoing commentary.
  • Customers sometimes give tips or share personal stories.

Strange Occurrences

  • Notes from previous employee hint at being followed.
  • Markiplier comments on eerie atmosphere, joking about not being scared.
  • Encounters with a clown and other suspicious characters.

Game Mechanics

  • Cookbook for recipes.
  • Prep work involves pre-cooking sausages and using floor sausages as a joke.
  • Handling of ingredients and managing orders in sequence.

Mid-Game Developments

New Equipment

  • Introduction of a coffee machine.
  • Boss congratulates on first day and encourages continued success.

Additional Challenges

  • Power outage scare; Markiplier handles fuse box issue.
  • Increased complexity with more menu items like salads, onion rings, and pancakes.

Customer Anecdotes

  • Customers share dark, mysterious stories about town incidents (murders, disappearances).
  • Thief incident discussed; Markiplier handles it with humor.

Climax

Final Days

  • More complex orders with pancakes, salads, eggs, and sausages.
  • Rat problem in the kitchen, comedic attempts to catch it.
  • Introduction of a fryer and freezer for additional menu items.

Encounter with a Clown

  • A clown provides unsettling dialogue; game teases with possible jump scares.
  • Emotional buildup around Markiplier’s character and potential threat.

Final Confrontation

  • Unexpected appearance of a murderer; game feels akin to Five Nights at Freddy's style suspense.
  • Markiplier humorously deals with fear, culminating in a knife throw at an intruder.

Conclusion

  • Reflecting on how the game kept Markiplier on edge through humor and subtle scares.
  • Ends with a humorous note advising viewers against stopping by burger stands.
  • Thanks viewers and promises future videos.

Key Takeaways:

  • Markiplier uses humor to navigate tense game situations.
  • The game 'Kiosk' combines light horror elements with comedy.
  • Player interaction involves humorous yet eerie customer stories.
  • Game playthrough showcases Markiplier’s style in handling both mundane and spooky moments.