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Markiplier's Humorous Kiosk Gameplay
Apr 16, 2025
Markiplier's Playthrough of 'Kiosk' - A Not So Scary Game
Introduction
Game: 'Kiosk'
Host: Markiplier
Setting: Serving food to people at night
Supposedly not scary, filled with humor and strange occurrences.
Initial Setup
Markiplier introduces a game about serving food.
Mentions a Windows update affecting mouse control in games.
In-Game Events
Day 1
Markiplier's character receives a call from Michael, the boss.
Previous employee disappeared; left strange notes.
Instructions about recipes and storage room.
Shift ends at 12, with a joke about AM or PM.
Customer Interactions
Various customers order hot dogs, burgers, and drinks.
Highlighted issues with mouse control, only turning left.
Prepares food items with ongoing commentary.
Customers sometimes give tips or share personal stories.
Strange Occurrences
Notes from previous employee hint at being followed.
Markiplier comments on eerie atmosphere, joking about not being scared.
Encounters with a clown and other suspicious characters.
Game Mechanics
Cookbook for recipes.
Prep work involves pre-cooking sausages and using floor sausages as a joke.
Handling of ingredients and managing orders in sequence.
Mid-Game Developments
New Equipment
Introduction of a coffee machine.
Boss congratulates on first day and encourages continued success.
Additional Challenges
Power outage scare; Markiplier handles fuse box issue.
Increased complexity with more menu items like salads, onion rings, and pancakes.
Customer Anecdotes
Customers share dark, mysterious stories about town incidents (murders, disappearances).
Thief incident discussed; Markiplier handles it with humor.
Climax
Final Days
More complex orders with pancakes, salads, eggs, and sausages.
Rat problem in the kitchen, comedic attempts to catch it.
Introduction of a fryer and freezer for additional menu items.
Encounter with a Clown
A clown provides unsettling dialogue; game teases with possible jump scares.
Emotional buildup around Markiplier’s character and potential threat.
Final Confrontation
Unexpected appearance of a murderer; game feels akin to Five Nights at Freddy's style suspense.
Markiplier humorously deals with fear, culminating in a knife throw at an intruder.
Conclusion
Reflecting on how the game kept Markiplier on edge through humor and subtle scares.
Ends with a humorous note advising viewers against stopping by burger stands.
Thanks viewers and promises future videos.
Key Takeaways:
Markiplier uses humor to navigate tense game situations.
The game 'Kiosk' combines light horror elements with comedy.
Player interaction involves humorous yet eerie customer stories.
Game playthrough showcases Markiplier’s style in handling both mundane and spooky moments.
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Full transcript