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UI/UX Design Basics
Jul 16, 2024
UI/UX Design Basics
Introduction
Design processes for websites, apps, games, etc.
UI design tools: easy to learn, hard to master
Purpose: Solve problems or provide use cases
Design Process
Step 1: User Flow
Map out user journey from landing on the site to key objective
Example:
Users landing on site, navigating categories (user flow diagram)
Step 2: Wireframing
Create screens/pages contributing to the key objective
Example:
Shopping site (store page, product page, cart, payment page, success page)
Tools: pen & paper, balsamic, InVision, Figma
Consider user behavior and accessibility when wireframing
Step 3: Design System
Guidelines for UI components (colors, fonts, buttons, etc.)
Example:
Dark mode with neutral and vivid primary colors
Use tools like Real-time colors to test choices
Fonts:
Impact readability and vibe, use Google Fonts, test with TypeScale
Icons:
Different types (flat, skeuomorphic, glyph, etc.)
Components:
Buttons, inputs, cards, etc., draw inspiration from resources like Dribble and Behance
Step 4: Actual Designing
Six basic design principles:
Visual Hierarchy:
Order of importance among elements
Contrast:
Distinguish and make elements readable
Balance:
Moderate spacing and alignment
Consistency:
Keep elements harmonious
Simplicity:
Clear and straightforward
Feedback:
Engage users with interaction feedback
Test, iterate, prototype, and refine designs
Use actual content for realistic testing
Bonus Step: Illustrations and Visuals
Thousands of resources, paid and free
Tools: Figma for 2D, Spline for 3D
Example:
Minimal design, no illustrations but applicable to other projects
Conclusion
UI/UX design is a continuous learning journey
Build knowledge by continuously designing
Turn designs into live sites for real-world usage and improvement
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