Sprite Sheets in Terraria: All furniture and items are stored in sprite sheets. Some are simple, while others are complex, storing multiple items.
Frame X and Frame Y: These are internal values used to determine the position of items on sprite sheets. Frame X is horizontal, and Frame Y is vertical, both measured in pixels.
Specific Examples
Grandfather Clocks: Uses only Frame X to determine the item when broken.
Torches: Uses only Frame Y.
Philosopher's Stone Glitch
Mechanism: Arbitrarily increases Frame X, allowing you to obtain any item using one statue.
Example: For a door sprite sheet, which is 1982 pixels tall, both frame X and Y are tracked.
Coding Oversight: When a door is broken, it doesn't ensure Frame X/Y values are within range, enabling item transmutation.
Transmutation Process
Philosopher's Stone Steps: Moving through sprite sheets by increasing Frame X.
Campfire Glitch: Moves up and down a column using Frame Y changes by 54 pixels.
Combining Methods: Use Philosopher's Stone for large ID jumps and campfire glitch for fine-tuning.
Practical Setup
Required Items: Lists items necessary for setting up the Philosopher's Stone glitch.
Steps:
Build a platform structure.
Perform desync glitches to create floating bass heads using trapdoors and sand.
Set up a campfire and bass statues for transmutation.
Parallel Universes in Terraria
Game Desynchronization: Explained using the concept of parallel universes to manipulate in-game items.
Campfire Glitch: Leveraging game mechanics to shift frame values.
Techniques for Movement in Sprite Sheets
Downward Movement: Utilizing items with large Frame Y values, e.g., sandstone lamps, to move quickly down columns.
Upward Movement: Replacing fuel after each step to move up, slower due to Frame Y constraints.
Advanced Transmutation Techniques
Automatic Transmutation Setup: Automates the process of repeatedly shifting frame values to transmute items.
Multiplayer Campfire Glitch (MCGO):
Duplicates items infinitely.
Allows bypassing of normal transmutation restrictions.
Uses one bass statue for large ID jumps and another for fine adjustments.
Execution
Example Usage: Finding specific items like the Rod of Harmony using transmutation spreadsheets.
Practical Demonstration: Instructions on executing glitches to automate item transmutation in multiplayer and single-player.
Challenges and Tips
Managing Inventory: Keeping track of duplicated items due to the large number generated.
Resynchronization: Methods to realign with the server's universe if desync occurs.
Closing Remarks
Community Contributions: Acknowledgments to contributors and developers who helped refine and discover these glitches.
Future Expectations: Plans to adjust techniques with future game updates.