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Secret Base Revenge & Heist

Jul 18, 2024

Secret Base Revenge & Heist

Setting the Scene

  • Chief was spying on the presenter while they were building an island.
  • Chief had a secret base with a window to watch the presenter.
  • To get revenge, the presenter built a secret base under Chief's statue nose.
  • A more elaborate plan formed: infiltrate Chief's secret bases and build secret bases within them.

Exploration for Secret Bases

  • Presenter starts investigating Chief's face, finds oddities like a door to nowhere and a disco room.
  • Discovers a hidden meeting room with a hidden exit in Chief’s attic with suspicious trap doors.
  • Learns about Chief's farms by watching his online videos.
  • Investigates Chief’s carrot farm using on-screen coordinates.

Building Secret Bases

  • ** Basement Design**:
    • Created a base in Chief's secret Avenger-looking room using composters and bread for access.
    • Decorated the room with items from presenter’s island.
  • Carrot Farm Base:
    • Plants a secret base in Chief's distant carrot farm.
    • A wireless water door gets designed using farmland and water hydration properties.
    • Inside jokes include a hidden potato farm in the carrot base.

Obstacles and Developments

  • A sign from Chief questions the presenter’s actions: “You want to play a game?”
  • Chief invites the presenter to an operation involving a large portal-heist with chest storage.
  • Presence of Whimsical:
    • Revenge on Whimsical: convert her obsidian cube into glass.
    • Whimsical sues the presenter for multiple claims.

Secret Infiltrations against Both

  • Whimsical's Base Infiltration:
    • A hidden base under Whimsical’s base using a key card door mechanism.
    • Almost caught but remains unseen and continues building once safe.
  • Other Chief Bases:
    • A hidden detective shop with another base hidden in it, reminiscent of Chief’s colors.
    • Presented with a cauldron control panel mechanism for multifunctionality.

Final Showdown Preparation

  • Gary Plan:
    • Chief’s favorite pet, Gary, a zombie villager, becomes the ultimate heist target.
    • Plan to steal Gary under Chief’s nose while he's online.
    • Enlists Whimsical’s help for distraction.
    • Presenter encounters last-minute technical difficulties.

Finale

  • Chief gets on the server; Whimsical distracts him.
  • Presenter uses invisibility potions to navigate and steal Gary.
  • Gary transportation involves managing hostile entities and delicate maneuvering.
  • After a lengthy and stressful operation, Gary gets placed in a hidden base under Chief’s base.

The Grand Reveal

  • Chief is shown the extensive setups of secret bases one by one:
    • The carrot farm base.
    • HKT hidden base with a custom combination door.
    • A base in Chief’s detective shop investigated with a suspicious gravel setup.
    • Finally, presented the Gary locator room with the hostage.
  • Chief finds his prized Gary in a decorated room under his own home.

Conclusion

  • Chief is impressed and intimidated by the series of clever secret bases.
  • The presenter manages to showcase the extent of their work, underlining a successful revenge mission.

Takeaways

  • Creative espionage and elaborate planning can turn the tables effectively, making for an engaging narrative of revenge and stealth.