Coconote
AI notes
AI voice & video notes
Try for free
📚
[Lecture 9b] Understanding LC3 and MIPS Assembly
Apr 9, 2025
Lecture Notes: LC3 and MIPS Assembly
Introduction
Focus on LC3 and MIPS assembly.
Discuss differences in instructions and similarities.
Cover programming constructs, debugging principles, conditional statements, loops, arrays, and function calls.
Context: One model Oney machine and instruction cycle.
Building LC3 Programs
Example: Simple program with 12 integers stored from addresses hex 3100 to hex 31OB.
Problem-solving approach: Translate problem to an algorithm using flowcharts.
Setup:
Address of first integer in 3100.
Counter in R3, number of integers in R2.
Process:
Initialize registers.
Check if R2 (number of integers left) is zero.
If not, load integer, add, increment address, decrement counter.
Loop until done; output result.
LC3 Assembly Instructions
Use of conditional branches to create loops.
Instructions like load effective address for managing addresses.
Importance of correctly managing branch targets.
Debugging LC3 Programs
Debugging focuses on tracing program execution and verifying results.
Useful technique: Partition program into parts/modules.
Interactive debugging operations:
Put values into memory and registers.
Execute instruction sequences.
Set breakpoints to stop execution.
Programming Constructs in MIPS
Importance of divide and conquer in programming.
Three basic constructs:
Sequential
: Execute tasks in sequence.
Conditional
: Use if/else constructs to execute subtasks based on conditions.
Iterative
: Use loops to repeat tasks based on conditions.
MIPS Programming
Conditional constructs with conditional branches.
Usage of Branch if Equal.
Implementation of loops using conditional and unconditional branches.
Example: While loop to calculate power of two.
Example: For loop to add integers.
Arrays in MIPS
Accessing arrays involves loading base address into a register.
Load upper immediate and or immediate for loading addresses.
Function Calls and Conventions
Need for functions to enhance code reuse and readability.
Function call conventions:
Arguments in registers a0 to a3.
Return value in v0.
Jump and Link (jal)
for calling functions.
Jump Register (jr)
for returning from functions.
Stack Usage for Function Calls
Stack
: To save local variables and registers during function calls.
Stack Pointer
: Points to top of the stack.
Usage: Save registers before function call and restore after.
Conventions
:
Temporary registers can be overwritten.
Preserved registers (s0, s1, ...) must be saved and restored.
Conclusion
Overview of LC3 and MIPS assembly programming.
Emphasized debugging, conditional branches, loops, arrays, and function call conventions.
Key takeaway: Understanding and following conventions is crucial for effective assembly programming.
📄
Full transcript