Making headshots in Valorant. When you muster this skill and done correctly, it gives you the most efficient and satisfying kills in the game. There's only one problem and that's that you suck at making headshots. Oh shots fired!
Poo poo poo poo poo! Sorry my friends, I take my words back. But let's be real, making headshots in Valorant is a very hard thing to do. But no worries, in this video I'll go over a few mistakes that a lot of players are making so that you don't make the same mistake in future games.
We're going back to the basics in this video. Sometimes it's good to look back, even if you're a high-ranked player. And for all the newer players, after this video, you'll be able to hit those easy one-tappies. Also, we're still trying to reach more subscribers than Little Love.
Man, oh man, those cat channels are getting bigger each day. We need your help. So if you want to support this channel, feel free to subscribe. And now let's dive into the video.
The first reason why a lot of players have a hard time making headshots is because they are holding their angles wrong. What do I mean? Well imagine you're holding garage on haven. You think that the enemies are gonna push through the doors so what a lot of people will do they will hold their angle like this. On first glance this doesn't look like a bad way to hold an angle.
The crosshair is nicely on head level so let the enemies push come at me. However if the enemies are pushing garage you have to keep in mind that they will probably not go for a slow push. But more for like a rush.
This means that if they peek the garage door. They will walk a bit more to the right. And this means that you have to swing more with your crosshair.
And this is not good my friends. So the first tip I give to everyone is that if you are holding an angle. Aim not directly next to the wall.
But aim a little bit away from the wall. So that the enemies will walk into your crosshair. And you just have to go for an easy tap. In the background you see a perfect example. Because my crosshair was a little bit to the right of the wall.
The enemy Fade walked right into it. And I just had to tap. I didn't have to adjust my aim. Let's go to the next mistake now.
What do these two clips have in common? What? If you've said in both clips you're whipping Mr. Lowlander, then you're right. But there's a certain mistake I make in both clips. And that's that I start spraying way too early.
I don't take time to aim for the head. I see enemy, I shoot. And this is something that a lot of players are doing. A lot of players don't like to aim for the head, but they like to spray as soon as they see an enemy. And that's not good my friends.
So a big tip, instead of blindly spraying just take your time to aim for the head. Usually it's way more effective. Take this round for example. Since I know that I don't have the skill to make an insane flick like tense, I instead opted for a slow approach and slowly went to the head of sage so I could secure that insta kill. And yes if you have the skill then definitely flicking quick to the target is the best option But most of you guys don't have that skill yet And especially if you platinum or lower taking your time to be more accurate is the way to go And the next point is also about flicking a lot of players don't know how to properly flick to the target Uh, what do you mean?
Mr. Lowlander flicking is easy, right? You just see the head of the target so you move your mouse towards the head and you get it one peppy What the heck was that? Well my friends, even though this sounds logical, this is not the best way to flick.
A mistake that a lot of people are making is using one mouse motion towards the head of the enemy. And this is not good, because when you do this you need to be way more precise, because the area your mouse needs to travel over your mouse mat is very long, and by doing this sometimes your hand will be in strange positions. Just don't flick in one motion.
But instead do this. Flicking to a target consists of two motions. First you use your arm to go towards the head of the enemy. And then you use your hand or your fingers for some micro adjustments to get onto the head. And then you shoot.
This is actually a tactic that a lot of Valorant pros are using. Only then extremely fast. And that's why it looks like one motion.
But in fact they'll take a small break to make those micro adjustments. You can see that in this slow-mo. Honestly big shout out to Coach Compecky.
I never knew this was a thing until I saw this video over here. If you're interested I've linked it in the description. so you can watch that after this video. For the next thing I want you to look at this round. It's a nice headshot right?
Well no. No it isn't. Here's why. When you're peeking something, the most ideal way to get a kill is if your first bullet hits the head of the enemy.
And in this round my first bullet went all the way at the top left. What?! Why didn't the bullet go to where my crosshair was?! This game is rigged my friends!
Rigged! Whoa whoa whoa calm down there Mr Lowlander let me explain you something. When you're peeking something and then you want to shoot, usually your first bullet will be inaccurate. The reason for this is that when you're peeking and you shoot your first shot, you're still moving a little bit and because the game thinks that you're moving, your bullet will be not hitting your crosshair. I know, I know it's a bit unfair, but no worries.
There's a mechanic that you can and should learn, so your first bullet will always be accurate. And this mechanic is called counter strafing. Sounds complicated, but it's actually very simple.
Here's what you gotta do. When you strafe to the left, press D for a split second before you shoot your first shot. By doing this, you will lose your momentum and your first shot will be accurate.
And the same of course for the other side. If you strafe to the left, then you gotta press A for a split second. This mechanic is especially important for those moments when you only are able to see the head of the enemy, like in this round. In this round I was peeking mid on Icebox.
I was only able to see the head so the first bullet had to be accurate. Luckily I counter strafed for that easy one tappy. In theory this mechanic is very simple to use, but I completely understand that a lot of newer players might find it hard to use this tactic every time in game.
So here's a way to practice it my friends. What I would recommend is to hop into a deathmatch and during the deathmatch focus on this mechanic and then try to get the most out of it. much as possible.
By focusing on this mechanic there's a chance that it will become a habit and slowly over time you will pick it up in real games. The next point, something that you guys have to realize is that the warm-up is not the same as aim training. When you just wake up and you want to play a game in the morning a lot of people will play a deathmatch or two or shoot some bots in the range as a way to warm up for their competitive games. And even though this is a very good thing to do it's not the same as really training your aim.
What do I mean? Well with a warm up the only goal is to get into the flow of Valorant a little bit so you don't suck in the first round. But with aim training your approach should be completely different. Not only should you analyze how you aim after each session but you also need to be consistent with your aiming routines. Give yourself tasks each time and in an ideal situation even consider getting a coach that helps you aim better.
Is it possible to combine warm up with aim training? Yes my friends and I would highly recommend that. So for next time instead of warming up with one or two deathmatches try to create an aiming routine with like 10 tasks. These could be things like... jiggle peeking next to a sage wall, flicking with an operator or using a guardian in death match.
Totalling a little more than 30 minutes and voila now you not only got a warm up but you also train your aim each day and if you write down the scores you could also see if you are improving or not. The next reason why a lot of players have a hard time making headshots brings us to the first rule we ever learn in Valorant and that's that your crosshair should always be at head level. Oh woah woah woah stop over there. I bet a lot of people are thinking to themselves like oh my god mr lowlander I already know that I should aim at head level.
I've been doing this since the first day I started playing Valorant. Well my friends there's a thing that a lot of people get wrong about this and that's this. We all know that we should aim at head level but once we're in game we're not thinking about it and those are the moments that you get sloppy and your aim is way off.
Look at this round for example. I've been playing Valorant for over 3 years, so by now you should think that my crosshair should always be at head level, but no, in this clip my crosshair was nowhere near brimstone. And that was because I didn't think about it so I got sloppy.
So here's the tip to everyone. It doesn't matter what rank you are, you could be silver, you could be diamond, but take some competitive games where you fully focus on your crosshair placement and when you do that you suddenly realize, oh damn, making headshots is a lot easier. Let's go to the next reason why your bullets might not connect to the enemies.
This one is actually not your bad, it's the game's bad my friend. But it's important for you that you know this mechanic. Take a look at this clip. Some of you might remember this clip from a short I posted a while ago. What?
What? Did you see that? What?
What? Yup, those bullets should have definitely hit the head of the enemies, but most of them missed. And that's because every gun in Valorant has a first bullet spread.
And the Classic has one of the worst first bullet spreads in the whole game. This means that the first shot with the Classic isn't always very accurate. On short range this doesn't really matter, but on long range it could be very annoying sometimes.
But now the question, what can you do about this? And my answer to that is basically nothing. I know, it's a bit of a weak answer.
Just know that guns like the Frenzy classic and even the sheriff aren't very good on very long range and guns like the phantom and vandal are the best on long range. I thought that this was cool to add into the video because not everybody knows about this mechanic and in the end it's a reason why you won't connect your headshots so now you know that sometimes you can actually blame it on the game. It's not always your fault I guess.
Take that game I can finally blame you instead of me. Next thing this one might be one of the most important things and that's that developing your aim takes time. A lot of people think oh I can do aim training for a week and then my aim will be pro.
But it doesn't happen like that my friends. It takes hours and hours and practice, not just aim training practice, but also just a lot of competitive games to get to a good aim level. I think watching videos like this one is important for your game knowledge, but for your skill in aiming, game time is actually way more important.
So now after seeing this video it's up to you. Try out an aim training routine, take a game and focus fully on crosshair placement, or try practicing those counter strafes. And believe me, within no time you'll develop your aim and get the rank you always desired. Thank you so much for watching, I hope you learned something in this vid and I'll see you guys in the next one.
Peace!