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Golang Introduction and Key Concepts

Jun 28, 2024

Key Points and Main Ideas from the Transcript

Introduction to Go Language

  • Go is a statically typed language.
    • Variables must be declared with types or inferred.
    • Types cannot change without type conversion.
    • Example: Declaring a string type variable.
  • Strongly typed language.
    • Operations depend on variable types.
    • Example: Cannot add integers and strings together.
  • Advantages:
    • Thorough code checking by the compiler.
    • Better code completion and hinting.

Compiler and Concurrency

  • Go has a built-in compiler producing binary files.
    • Contrast with interpreted languages like Python.
    • Example: Faster execution of loops (120x faster compared to Python).
  • Compilation time is fast.
    • Allows quick testing process.
  • Built-in concurrency:
    • No need for special packages or workarounds.
    • Uses go routines.

Simplicity and Memory Management

  • Syntax is concise, fewer lines of code.
  • Built-in garbage collection.
    • Automatic memory management.

Setting Up Environment

  • Go to the Go website for installation instructions.
  • Check installation using Go version command.
  • Initialize the Go project.
    • Create a folder and use go mod init.
    • Creates a go.mod file.
  • Editing tools: Vim, Neovim, VS Code, etc.

Writing Your First Go Program

  • Initialize the main package: package main.
  • Create the main function: func main() {}.
  • Import packages using import keyword.
  • Use fmt.Println() for printing to the terminal.

Variables and Constants

  • Declare variables with var keyword.
    • Example: var intNum int.
  • Variable types (integers, floats, strings, booleans).
    • Different bit sizes: int8, int16, int32, int64.
  • Default values for uninitialized variables.
    • Integers: 0, Strings: empty string, Booleans: false.
  • Constants declaration with const.
    • Example: const pi = 3.14.

Functions and Control Structures

  • Functions use func keyword.
    • Example: func intDivision(numerator int, denominator int) int.
  • Control structures: if, else if, else, switch-case.
    • Example: error handling with integer division by zero.

Arrays, Slices, and Maps

  • Fixed-length collections: Arrays.
    • Indexable and stored in contiguous memory locations.
  • Slices: Flexible length collections.
    • Use append function to add elements.
    • Capacity and length differences.
  • Maps: Key-value pairs.
    • Example: map[string]uint8{}
    • Iterate using range.

Looping and Routines

  • Loops: for, range, etc.
    • Range over arrays, slices, and maps.
  • Concurrency using Go routines and sync package.
    • Example: go function() and sync.WaitGroup.
  • Mutex for managing concurrent writes.
    • Mutex and ReadWriteMutex for fine control over read/write access.

Pointers

  • Pointers store memory addresses.
    • Use * for pointers and & for memory addresses.
    • Example: var p *int and p = &i.
  • Pointer dereferencing and usage in functions.

Go Routines

  • Concurrent execution of functions.
    • Better performance with multicore CPUs.
  • Handling go routines with sync.WaitGroup.
    • Example: wg.Add(), wg.Done(), wg.Wait().
  • Safety with mutex and read-write locks.

Channels in Go

  • Mechanism to pass data between Go routines.
    • Create channels with make(chan int), use <- for sending and receiving.
    • Buffered and unbuffered channels.
    • Example: Coordination using channels and select statements.

Generics

  • Allows type flexibility in functions and structs.
    • Use []T for generic types.
    • Example: func sumSlices[T int | float32 | float64](values []T) T.

Creating an API in Go

  • Setting up a project structure.
    • Folders for API, CMD, and internal logic.
  • Use of Chi package for routing.
  • Middleware for authorization.
    • Custom error handling.
    • Example: authorization function and error handlers.
  • Database interactions.
    • Database interface with mock implementation.
  • Defining endpoints and handling requests.
    • Example: /account/coins endpoint.

Conclusion

  • Recap of all learned aspects.
    • Language structure, variables, control structures, concurrency, go routines, structs, interfaces, channels, generics.
  • Practical example: Building and running a Go-based API.