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Review of Speed of Doom WAD

Feb 20, 2025

Dean of Doom: Speed of Doom Review

Overview

  • Show Host: MtPain27
  • Show Concept: Review and grade Doom WADs (custom levels for the game Doom) based on quality and difficulty.
  • Featured WAD: Speed of Doom, a megawad from 2010 by Josh Seeley and Darkwave.
  • Music Contributors: Stuart Wren and Jimmy Paddock.
  • Inspiration: Influenced by Alien Vendetta, Scythe 1 and 2, Hell Revealed, and The Plutonias.

Rating Criteria

  • Quality Grades: A to F (A = fun, memorable, creative, fair challenge)
  • Difficulty Grades: X (extreme) to E (easy)
  • Playing Conditions:
    • Ultraviolet difficulty
    • Pistol start each level
    • Aim for 100% kills
    • Use of Z Doom with strict compatibility

Map Reviews

Maps 1-10

  1. Map 1: First Blood
    • Quality: B-
    • Difficulty: D-
    • Features: Introduces green sky and earthy theme.
    • Gameplay: Simple; focus on hitscanners.
  2. Map 2: Mysterious Cove
    • Quality: A-
    • Difficulty: C-
    • Features: Reminiscent of Mucus Flow; pop-up monster ambushes.
    • Secrets: Notably intricate.
  3. Map 3: Constrained Base
    • Quality: C+
    • Difficulty: D+
    • Features: Short, tight corridors, influenced by Stewboy's music.
  4. Map 4: Sedgemeyer
    • Quality: A
    • Difficulty: B-
    • Features: Gorgeous sewer level, tactical traps, and strategic play.
  5. Map 5: Cliffside Siege
    • Quality: B+
    • Difficulty: B
    • Features: High difficulty, strategic monster placement.
  6. Map 6: Dreamscape
    • Quality: A+
    • Difficulty: B+
    • Features: Detailed, explosive combat, memorable experience.
  7. Map 7: Simple Prison Yard
    • Quality: B
    • Difficulty: B+
    • Features: Teleporting maccubi, timed cyberdemon encounters.
  8. Map 8: Frenetic
    • Quality: A
    • Difficulty: B
    • Features: Fortified storage facility, archvile traps.
  9. Map 9: Depredation
    • Quality: A-
    • Difficulty: B+
    • Features: Confined setting, emphasis on infighting.
  10. Map 10: Vile Pain
    • Quality: A
    • Difficulty: B+
    • Features: Archviles and Pain Elementals focus.

Maps 11-20

  1. Map 11: Transcension
    • Quality: C+
    • Difficulty: B+
    • Features: Open spaces, strategic infighting.
  2. Map 12: The Meatgrinder
    • Quality: B+
    • Difficulty: B
    • Features: Bloody castle theme, strategic pop-up encounters.
  3. Map 13: Lucifer's Tears
    • Quality: B
    • Difficulty: A-
    • Features: Brooding atmosphere, challenging monster placement.
  4. Map 14: Sledge
    • Quality: A+
    • Difficulty: A
    • Features: High monster count, strategic and aesthetic fights.
  5. Map 15: Descent to the Core
    • Quality: B+
    • Difficulty: A-
    • Features: Arachnotron pressure and strategic challenges.
  6. Map 16: The Core
    • Quality: A
    • Difficulty: B
    • Features: Pure Doom action, strategic complexity.
  7. Map 17: The Shrine
    • Quality: A-
    • Difficulty: B
    • Features: Accessible and strategic design.
  8. Map 18: Silent Hour
    • Quality: B+
    • Difficulty: A
    • Features: Rough start, exploratory mapping.
  9. Map 19: Impure Serenity
    • Quality: B
    • Difficulty: B+
    • Features: Challenging start, soothing music.
  10. Map 20: The Path to Hell
    • Quality: A
    • Difficulty: A+
    • Features: Grand scale, tactical traps.

Maps 21-32

  1. Map 21: Resurrection
    • Quality: C+
    • Difficulty: A
    • Features: Tyson map, strategic but challenging.
  2. Map 22: Dead Echo
    • Quality: B
    • Difficulty: A-
    • Features: Derivative scenery, strategic fights.
  3. Map 23: Poison Ivy 2
    • Quality: D
    • Difficulty: X
    • Features: High difficulty, tight spaces, pop-up monsters.
  4. Map 24: Hell's Honeycomb
    • Quality: A
    • Difficulty: B+
    • Features: Hexagonal design, strategic enemy placement.
  5. Map 25: Death's Nocturne
    • Quality: B
    • Difficulty: B+
    • Features: Close quarters, Scythe 2 inspiration.
  6. Map 26: Blessed Hellscape
    • Quality: A
    • Difficulty: A+
    • Features: Revenant chases, tactical secrets.
  7. Map 27: Haze Temple
    • Quality: B+
    • Difficulty: A
    • Features: Episodic slugfest, strategic pathing required.
  8. Map 28: Twilight Massacre
    • Quality: A-
    • Difficulty: A
    • Features: Large-scale battles, emphasis on BFG use.
  9. Map 29: The Ruins of Kalmik
    • Quality: B-
    • Difficulty: X
    • Features: High difficulty, strategic burden.
  10. Map 30: Darkness Without End
    • Quality: B+
    • Difficulty: B+
    • Features: Massive demon hordes, intense survival.
  11. Map 31: 101-001-1010
    • Quality: A+
    • Difficulty: A-
    • Features: Technoscape setting, intelligent combat.
  12. Map 32: Pyramid of Death
    • Quality: A-
    • Difficulty: X
    • Features: Super secret, high monster density.
  13. Map 33: Descent to Nowhere
    • Quality: B
    • Difficulty: A-
    • Features: Extra map, trap-heavy, challenging end.

Final Thoughts

  • Overall Grade: A
  • Overall Difficulty: A+
  • Highlights:
    • Mysterious Cove, Sedgemeyer, Dreamscape, Frenetic, Depredation, Vile Pain, Pyramid of Death, The Core, The Shrine, The Path to Hell, Hell's Honeycomb, Blessed Hellscape, Twilight Massacre
  • Valedictorian: Map 31 - 666 in Binary
  • Salutatorian: Map 14 - Sledge
  • Class President: Map 23 - Poison Ivy 2
  • Dunce Cap: Map 23 - Poison Ivy 2

Closing

  • Encouragement to share viewer thoughts.
  • Special thanks to patrons and contributors.