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Review of Speed of Doom WAD
Feb 20, 2025
Dean of Doom: Speed of Doom Review
Overview
Show Host
: MtPain27
Show Concept
: Review and grade Doom WADs (custom levels for the game Doom) based on quality and difficulty.
Featured WAD
: Speed of Doom, a megawad from 2010 by Josh Seeley and Darkwave.
Music Contributors
: Stuart Wren and Jimmy Paddock.
Inspiration
: Influenced by Alien Vendetta, Scythe 1 and 2, Hell Revealed, and The Plutonias.
Rating Criteria
Quality Grades
: A to F (A = fun, memorable, creative, fair challenge)
Difficulty Grades
: X (extreme) to E (easy)
Playing Conditions
:
Ultraviolet difficulty
Pistol start each level
Aim for 100% kills
Use of Z Doom with strict compatibility
Map Reviews
Maps 1-10
Map 1: First Blood
Quality
: B-
Difficulty
: D-
Features
: Introduces green sky and earthy theme.
Gameplay
: Simple; focus on hitscanners.
Map 2: Mysterious Cove
Quality
: A-
Difficulty
: C-
Features
: Reminiscent of Mucus Flow; pop-up monster ambushes.
Secrets
: Notably intricate.
Map 3: Constrained Base
Quality
: C+
Difficulty
: D+
Features
: Short, tight corridors, influenced by Stewboy's music.
Map 4: Sedgemeyer
Quality
: A
Difficulty
: B-
Features
: Gorgeous sewer level, tactical traps, and strategic play.
Map 5: Cliffside Siege
Quality
: B+
Difficulty
: B
Features
: High difficulty, strategic monster placement.
Map 6: Dreamscape
Quality
: A+
Difficulty
: B+
Features
: Detailed, explosive combat, memorable experience.
Map 7: Simple Prison Yard
Quality
: B
Difficulty
: B+
Features
: Teleporting maccubi, timed cyberdemon encounters.
Map 8: Frenetic
Quality
: A
Difficulty
: B
Features
: Fortified storage facility, archvile traps.
Map 9: Depredation
Quality
: A-
Difficulty
: B+
Features
: Confined setting, emphasis on infighting.
Map 10: Vile Pain
Quality
: A
Difficulty
: B+
Features
: Archviles and Pain Elementals focus.
Maps 11-20
Map 11: Transcension
Quality
: C+
Difficulty
: B+
Features
: Open spaces, strategic infighting.
Map 12: The Meatgrinder
Quality
: B+
Difficulty
: B
Features
: Bloody castle theme, strategic pop-up encounters.
Map 13: Lucifer's Tears
Quality
: B
Difficulty
: A-
Features
: Brooding atmosphere, challenging monster placement.
Map 14: Sledge
Quality
: A+
Difficulty
: A
Features
: High monster count, strategic and aesthetic fights.
Map 15: Descent to the Core
Quality
: B+
Difficulty
: A-
Features
: Arachnotron pressure and strategic challenges.
Map 16: The Core
Quality
: A
Difficulty
: B
Features
: Pure Doom action, strategic complexity.
Map 17: The Shrine
Quality
: A-
Difficulty
: B
Features
: Accessible and strategic design.
Map 18: Silent Hour
Quality
: B+
Difficulty
: A
Features
: Rough start, exploratory mapping.
Map 19: Impure Serenity
Quality
: B
Difficulty
: B+
Features
: Challenging start, soothing music.
Map 20: The Path to Hell
Quality
: A
Difficulty
: A+
Features
: Grand scale, tactical traps.
Maps 21-32
Map 21: Resurrection
Quality
: C+
Difficulty
: A
Features
: Tyson map, strategic but challenging.
Map 22: Dead Echo
Quality
: B
Difficulty
: A-
Features
: Derivative scenery, strategic fights.
Map 23: Poison Ivy 2
Quality
: D
Difficulty
: X
Features
: High difficulty, tight spaces, pop-up monsters.
Map 24: Hell's Honeycomb
Quality
: A
Difficulty
: B+
Features
: Hexagonal design, strategic enemy placement.
Map 25: Death's Nocturne
Quality
: B
Difficulty
: B+
Features
: Close quarters, Scythe 2 inspiration.
Map 26: Blessed Hellscape
Quality
: A
Difficulty
: A+
Features
: Revenant chases, tactical secrets.
Map 27: Haze Temple
Quality
: B+
Difficulty
: A
Features
: Episodic slugfest, strategic pathing required.
Map 28: Twilight Massacre
Quality
: A-
Difficulty
: A
Features
: Large-scale battles, emphasis on BFG use.
Map 29: The Ruins of Kalmik
Quality
: B-
Difficulty
: X
Features
: High difficulty, strategic burden.
Map 30: Darkness Without End
Quality
: B+
Difficulty
: B+
Features
: Massive demon hordes, intense survival.
Map 31: 101-001-1010
Quality
: A+
Difficulty
: A-
Features
: Technoscape setting, intelligent combat.
Map 32: Pyramid of Death
Quality
: A-
Difficulty
: X
Features
: Super secret, high monster density.
Map 33: Descent to Nowhere
Quality
: B
Difficulty
: A-
Features
: Extra map, trap-heavy, challenging end.
Final Thoughts
Overall Grade
: A
Overall Difficulty
: A+
Highlights
:
Mysterious Cove, Sedgemeyer, Dreamscape, Frenetic, Depredation, Vile Pain, Pyramid of Death, The Core, The Shrine, The Path to Hell, Hell's Honeycomb, Blessed Hellscape, Twilight Massacre
Valedictorian
: Map 31 - 666 in Binary
Salutatorian
: Map 14 - Sledge
Class President
: Map 23 - Poison Ivy 2
Dunce Cap
: Map 23 - Poison Ivy 2
Closing
Encouragement to share viewer thoughts.
Special thanks to patrons and contributors.
📄
Full transcript