once our walls are pulled up we're ready to work on our doors and we're basically going to begin with creating headers for the doors the front door is a little bit different because it actually has a door and side light but we'll go ahead and start there make sure that you're clicked into the group so you've got this gray dash line going around your model you don't want to be outside of the group to begin this work so double click in i see a line i need to erase over here let's zoom into that front door area and we're going to use the tape measure tool so go ahead and grab that and i'm going to pull an inference from this bottom line so click into place begin to drag up and make sure that you are staying on the blue inference typically residential doors on the interior are six foot eight inches exterior doors might be a little taller i'm going to put this one in at seven foot enter next i will use the line tool so find that pencil icon hover over the intersection of the guide and the edge of the wall click once and then you want to drag over and in this case i want to be sticking on that green axis and once i've hit the edge click to release i'll zoom out grab the push-pull tool and simply pull that across to meet the end point or the edge of the wall adjacent then i can use the eraser tool and come in and clean up those edges orbiting around to clean up the other side so we've got the header there for that door and side light coming into the interior doors we'll repeat the process and we'll go ahead and use six foot eight these doors are aligned on the same wall so grab that tape measure tool or type t for tape find a point along the bottom edge left click pull straight up making sure that you're on the blue axes and type six foot eight enter then you'll need to orbit around switch to the line tool find the intersection and make sure you're staying on that green axis push pull and meet the edge so on to the next door that's lined up click the line tool find the intersection infer on the edge push pull and come over and meet again the end point or edge once again i'll grab the eraser tool and clean up the extra lines and i can actually get rid of these guidelines as well orbiting into the inside actually i see this linen closet area that i did not bring up so i'm going to push pull those walls up and work on this sort of tight space here in the linen closet and bathroom so one nice thing about once you've set a distance or a header is that you can now use that as an inference point go to your line tool and simply hover over the end point with your mouse don't click just hover then coming over to the adjacent wall you can see that it it used that guide point if you will and it's going to show me the adjacent point that will be aligned at the same height so i can simply click orbit around and now i'm in the red axis direction and i can go to the edge and click again with my line tool then use push-pull come over meet the edge and erase to clean up the edges there's probably an extra line on the back side of that too let's try that again on this adjacent bathroom click the line tool hover over the height of the door to that linen closet and then move your mouse over to the adjacent wall hovering over the end point and there it picked it up so clicking once and staying in that green direction this time the green and red axes really help us to stay aligned if we go off axis it gets really hard to line up our geometry get rid of those extra lines so now i've got those openings and let's go down the hall a bit and see if we can do the same thing click the line tool hover over an end point that one's rather far away so i'm going to see if it'll pick it up there it goes so we're going to click click again on the red axis there and use push-pull to come over and join the end point you can see that i dragged a little bit further you definitely don't want to do that it will create more faces and edges and just create sort of a messy geometry if you will we want to try to stay organized and nice and clean with the model so that we have full control of what's happening so go ahead and use those practices to get all the rest of the headers put into your model so once you have all the doors in place um your model will look something like this i have a few areas where i had a challenge or two and one is at this powder room where it didn't quite pick up the the door so you can see i have to cut the opening in here so i'll go ahead and turn my x-ray mode back on so i can see the floor down here and what i'm going to do is making sure i'm still inside that group i'm going to zoom in here i'm going to grab my rectangle tool and go ahead and put a rectangle on this front face so we'll start at this end point and drag i want to be in that red direction so sort of locking that inference if i can and i'm going to go ahead and click into place this rectangle and then override the setting so i'll type six foot eight comma i don't remember the length of it we'll try 27 and enter so it might be a little bit bigger than that that's okay and now let's turn x-ray mode back off and i've got this face here now i can use push-pull click on the face and what i want to do is infer this back edge of the wall so that it picks up there and cuts the opening and then i can also adjust this by pushing back and grabbing the end point there so i've got that opening in and i need to get the header across this closet so i should be able to use that inference hover and push pull across good for a minute i'm going to hit the select key come out of the group and come in here where this pocket door is and let's double click so that we can actually dig right into that pocket door group and use the push-pull tool and go ahead and pull that all the way up to the top and then click away from there so that will look nice in a plan view and we've got that set up we can do the same thing for these closet doors using push pull and pulling them all the way up so we'll have a closed closet and i think there is a pocket door in the laundry room as well so click inside that group use push-pull and go ahead and bring it up to that top edge zoom back out and the other place i had a little bit of a challenge was in this back area between the garage and the kitchen maybe this mudroom area where the pocket door the wall didn't quite come to the length of the pocket door so it looks like a larger opening i'm simply going to use push pull and grab that edge of the wall and try to come in here and infer this line on the ground is it going to let me let me have to come in a little bit closer and it just there we go and when you get lost in your model like this you can simply click on the scene to sort of ground yourself back i'm going to come back over to this area with select double click into that wall or that pocket door group here once again and pull that door all the way up and then click away got an extra edge in here and i had a little bit of an issue seemingly with this wall too when i tried to get rid of this line it gets rid of the whole face here so i need to explore that a little more for now i'll undo and see what i can do about that area may have something to do with this door being a little bit of an odd size with the exterior okay let's click the process tab once again and this is a good time to save your work before we get started on the windows