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Overview of EMU 8086 Microprocessor Emulator
Aug 11, 2024
Notes on EMU 8086 Microprocessor Emulator Presentation
Overview
Introduction to EMU 8086 microprocessor emulator.
Simple demonstration of its functions and coding process.
Explanation of the need for using this emulator.
Emulator Interface
Upon opening EMU 8086, the logo is displayed.
New project options:
Select ‘Empty Workspace’ for coding.
Workspace includes:
File options (save, open, etc.)
Built-in calculator for conversions (decimal, octal, binary, etc.).
ASCII code reference for characters.
Design of EMU 8086
EMU 8086 replicates the functions of the physical 8086 microprocessor.
Physical 8086 microprocessor kit contains buttons (0-9), offset value settings, and code execution options (opcodes).
Transition from physical to virtual coding is facilitated by technology advancements.
Example Code: Addition using EMU 8086
Setting up Registers
:
Use
MOV
command to assign values to registers:
MOV AX, 0001H
(AX = Accumulator Register)
MOV BX, 0002H
(BX = Base Register)
Performing Addition
:
ADD BX, AX
(BX will now contain AX + BX value)
Result: BX = 0003H
Execution
:
Use 'Single Step' to execute the code line by line.
AX and BX values will be displayed after each step.
Registers and Their Functions
AX
: Accumulator Register.
BX
: Base Register.
It’s crucial to understand 8086 architecture and register functions before coding.
Flags in 8086 Architecture
Flags indicate the status of the arithmetic operations:
Carry Flag (CF)
: Indicates carry in addition/subtraction operations.
Zero Flag (ZF)
: Indicates if the result is zero.
Sign Flag (SF)
: Indicates the sign of the result.
Overflow Flag (OF)
: Indicates overflow in arithmetic operations.
Control Flags
: Include Trap Flag, Direction Flag, and Interrupt Flag.
Essential Knowledge Areas
Understand 8086 register architecture (AX, BX, CX, DX).
Familiarity with flags and their functions is important for exams.
Knowledge of instructions, pipelining, instruction queue, and address conversion is necessary.
Future Topics
Subsequent videos will cover:
Looping using CX register.
Additional examples including carry flags and more.
Encouragement to subscribe for more programming tutorials (C, C++, Blender, Unity).
Conclusion
Thanks for watching and support the channel for more content.
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