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AMD Fluid Motion Frames 2 Summary

Jul 30, 2024

AMD Fluid Motion Frames 2 Overview

AMD has released Fluid Motion Frames 2, a significant update to their frame generation technology. Here are key details:

Clarification on Terminology

  • FSR 3 vs. Fluid Motion Frames

    • FSR 3: Integrated into games by developers.
    • Fluid Motion Frames: Runs at the driver level and can be applied to almost all games with compatible AMD graphics cards.
  • Functionality

    • Interpolates between frames to enhance motion fluidity.
    • Does not increase game responsiveness; there’s a slight delay due to frame interpolation.

New Features in Fluid Motion Frames 2

  • Enhanced Features
    • Available in a preview driver linked in the video description.
    • New options improve the quality of frame generation.

1. Search Mode

  • Addresses the primary complaint regarding original Fluid Motion Frames: the technology could give up during high-motion scenes, making gameplay jittery.
  • Settings Available: Auto, Standard, and High
  • Functionality: Adjusts fallback settings for high motion scenes to ensure smoother gameplay.
    • Performance Improvements:
      • Search Mode improves frame generation quality, especially at higher resolutions (1440p and above).
      • Automatically selects High mode for enhanced smoothness.

2. Performance Mode

  • Purpose: Reduces performance overhead for low-power devices.
  • Settings Available: Auto, Quality, Performance.
  • Benefit: Allows frame generation to consume fewer GPU resources, making it feasible for weaker hardware (integrated graphics, laptops, etc.) to achieve higher frame rates.

Improved Latency and Image Quality

  • Claims of 28% lower latency in Cyberpunk 2077 on RX 7900 XTX at high settings compared to the previous version.
  • Improved image quality across all settings compared to AMMF 1.
  • Latency reduction applies when comparing Fluid Motion Frames 2 to Fluid Motion Frames 1.

Interoperability and Compatibility

  • Radeon Chill Support: New interoperability allows using Radeon Chill as a frame rate limiter without conflicting with Fluid Motion Frames, reducing screen tearing when exceeding monitor refresh rates.
  • Additional Support:
    • Improved support for borderless full-screen mode.
    • Expanded API support: now includes Vulkan and OpenGL games alongside DirectX 11 and 12.

Multi-GPU Configurations

  • Allows for using a hybrid graphics setup where one GPU handles frame generation while the other is dedicated to rendering, optimizing performance and frame rate boosts.

Conclusion

  • Overall, Fluid Motion Frames 2 addresses many concerns raised about the original version. However, the technology should be independently validated for performance claims.
  • Links to driver release and blog post included in the video description for further exploration.

Side Note: The lecture ends with the speaker mentioning they need to pick up a U-Haul truck, but they plan to explore and test the new features soon.