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Understanding Prisms in Remnant 2
Apr 20, 2025
Prisms in Remnant 2
Introduction to Prisms
Prisms
are part of the
Remnant 2
game, introduced with
The Dark Horizon DLC
.
They replace the existing
Fragments
system, offering a more dynamic and rewarding experience.
What is a Prism?
A Prism serves as a container for
Relic Fragments
buffs.
Allows stacking of the same buffs, potentially doubling their impact.
Example: 10% Critical Damage Fragment can pair with Prism for 20% total.
How Does the Prism Work?
Prisms start with 5 slots for buffs.
Buffs are earned and chosen from a random selection as Prisms level up.
Leveling includes selecting 1 of 3 random buffs to fill a slot.
Strategy is required to maximize potential by selecting compatible buffs.
How to Acquire Prisms
Purchase initial Prism from
Dwell
for 1,000 Relic Dust.
Other methods include defeating bosses and crafting.
Specific prisms are tied to achievements (e.g., Boss Rush Kills).
Leveling Up Prisms
Leveling uses experience gained from quests and enemy defeats.
Buffs can be leveled to
+10
, matching
Mythic Relic Fragments
strength.
Stacking buffs from Fragments and Prisms can significantly enhance gameplay.
Feeding Fragments to a Prism
Fragments can be fed to Prisms to influence future buff choices.
Feeding destroys the Fragment but increases the likelihood of desired buffs appearing.
Fusion Fragments
Allows combining two compatible stats into one slot, freeing space for additional buffs.
Fusions create a new buff and reset the original stats to +1.
Visit
Fusion Fragments
for more combinations.
Legendary Bonuses
Prisms reaching level 50 can unlock Legendary Bonuses, offering significant gameplay enhancements.
Respeccing Prisms
Prisms can be reset at level 10, losing all gained experience but allowing for a rebuild.
Optimized Leveling of Prisms
Achieved by focusing on Mythic Fragments and strategic planning.
Fusion Fragments table helps in planning builds and ensuring desired trait availability upon leveling.
Fusion Fragments List
Athletic
: Movement Speed + Evade Speed
Capacitor
: Firearm Charge Speed + Heat Reduction
Cleric
: Healing Effectiveness + Consumable Use Speed
Flash
: Cast Speed + Consumable Use Speed
Grip
: Weapon Spread + Swap Speed
Gunfighter
: Ranged Fire Rate + Reload Speed
Hulk
: Health Bonus + Stamina Bonus
Longevity
: Mod Duration + Skill Duration
Mage
: Mod Damage + Mod Generation
Meta
: Weakspot Damage + Critical Damage
Munitions
: Ranged Critical Chance + Ammo Reserves
Pirate
: Ranged Damage + Melee Damage
Protected
: Shield Amount + Base Armor
Pugilist
: Total Melee Attack Speed + Base Stamina
Revitalize
: Health Regen + Skill Cooldown
Rogue
: Melee Critical Chance + Evade Speed
Sapper
: Explosive Damage + Damage Reduction
Selfless
: Revive Speed + Healing Effectiveness
Sniper
: Ranged Damage + Ideal Range
Tank
: Damage Reduction + Armor Bonus
Threshold
: Health Bonus + Grey Health Conversion Rate
Warrior
: Melee Damage + Total Melee Attack Speed
Wizard
: Mod Critical + Skill Critical
Community Insights
Community feedback shows mixed reactions to the Prism system.
Discussions on its complexity, randomness, and potential improvements.
Patch notes indicate possible updates to the system in response to player feedback.
🔗
View note source
https://remnant2.wiki.fextralife.com/Prisms